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	<id>https://wiki.taucetistation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andrew0404</id>
	<title>Tau Ceti Station Wiki - Вклад [ru]</title>
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	<updated>2026-06-05T15:01:28Z</updated>
	<subtitle>Вклад</subtitle>
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		<id>https://wiki.taucetistation.org/index.php?title=A_Crash_Course_In_Roleplaying&amp;diff=4657</id>
		<title>A Crash Course In Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=A_Crash_Course_In_Roleplaying&amp;diff=4657"/>
		<updated>2013-08-06T05:54:31Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ускоренный курс по ролевым играм =&lt;br /&gt;
Ролевая составляющая занимает важное место в игре Space Station 13. На серверах NanoTrasen этому уделяется меньше внимания, чем на некоторых международных серверах – но больше, чем на некоторых русскоязычных. (Видите ли, на каждом сервере сложился свой стиль игры, и у нас – вот такой). Это руководство должно в известной степени облегчить ваше знакомство с принципами ролевых игр. Главное правило ролевой игры – не [[Rules|метагеймить]].&lt;br /&gt;
&lt;br /&gt;
== Общие советы ==&lt;br /&gt;
&lt;br /&gt;
Перво-наперво, ваш персонаж это вы. Вам не известно ровным счётом ничего из того, что не известно вашему персонажу. Если вы, скажем, Ассистент, то вы ничегошеньки не должны смыслить в работе доктора, в запуске двигателя, и в прочих подобных вещах. Если лично вы чего-то не знаете (скажем, как проводить сложную медицинскую операцию), но ваш персонаж это знать обязан, то вполне можно счесть, что ваш персонаж это сделать сумеет.&lt;br /&gt;
&lt;br /&gt;
С другой стороны, если ситуация требует от вашего персонажа сделать нечто, в чём он, в отличие от вас, полный профан – например, оказать первую помощь или управиться с незнакомым ему прибором – то ваш персонаж НЕ МОЖЕТ внезапно обрести соответствующие знания. Попробуйте отыграть действия дилетанта – скажем, прикладывать повязки не к тем частям тела или путаться в показаниях медицинского сканера. Помните: дело, с которым вы управитесь в пару щелчков мышки – может быть неподъемно сложным с точки зрения вашего персонажа.&lt;br /&gt;
&lt;br /&gt;
Помимо этого, старайтесь играть в соответствии с занимаемой должностью. То есть, слушаться вышестоящих персонажей. Вы не вправе игнорировать Капитана – если, конечно, вы не предатель. В первую очередь это касается ваших непосредственных начальников; постарайтесь прислушиваться к главе своего отдела: к главному научному сотруднику - если вы трудитесь в отсеке исследований и разработок, к главе службы безопасности – если вы офицер безопасности, к главному инженеру – если вы в инженерной команде, к главврачу – если вы медик, и к главе по персоналу в остальных случаях.&lt;br /&gt;
&lt;br /&gt;
Играя, постарайтесь использовать эмоции – это помогает показать характер вашего персонажа. Играть за бесстрастного, бесстрашного персонажа вроде Рэмбо – не лучшая идея, поскольку такая скучная роль быстро надоест и вам, и окружающим вас игрокам. Добавьте красок. Если вы, скажем, доктор или учёный – попробуйте быть стеснительным, или слабовольным, заикаться, не смотреть в глаза, и так далее.&lt;br /&gt;
&lt;br /&gt;
Всё вышесказанное касается и серьёзных ситуаций. &#039;&#039;&#039;НЕ СЛЕДУЕТ&#039;&#039;&#039; бежать, сломя голову, туда, где, предположительно, держат заложников, и пытаться импровизированно укокошить плохих парней. За такую неуместную прыть вас наверняка забанят.&lt;br /&gt;
Выставьте свои Навыки! Система навыков даёт вам некоторую гибкость при отыгрыше своего персонажа – с ней легче обосновать свои действия. А без неё вам, скорее всего, будет непросто доказывать внутриигровую обоснованность своих действий.&lt;br /&gt;
&lt;br /&gt;
Что касается [[Rules|метагейминга]], есть много очень плохих примеров. Скажем, заметить, как кто-то совершает преступление и тут же называть его «синдикат» или «трейтор» – это уж совсем никудышний отыгрыш.&lt;br /&gt;
&lt;br /&gt;
Если вы не глава службы безопасности и не капитан, то вряд ли вам известно хоть что-то о Синдикате и спецсредствах его агентов. Например, в большинстве случаев ваш персонаж не поймёт, что перед ним криптографический синтезатор («емаг»). Орать на всю станцию «Предатель, предатель!» лишь потому, что вы нашли странный свёрток – тоже никуда не годится. Для вашего персонажа это будет выглядеть именно как «странный свёрток», а &#039;&#039;&#039;ВОВСЕ НЕ&#039;&#039;&#039; как пластиковая взрывчатка.&lt;br /&gt;
&lt;br /&gt;
Взять на вооружение слова «культист», «революционер», «чендж» и так далее – лёгкий способ прослыть метагеймером. Не делайте этого.&lt;br /&gt;
&lt;br /&gt;
== Как вжиться в роль ==&lt;br /&gt;
&lt;br /&gt;
Вживаться в роль – непростое дело. Но мы попробуем в общих чертах обрисовать, как это делается.&lt;br /&gt;
Первым делом осмыслите общее впечатление от вашего персонажа. Опытные игроки знают, что личность персонажа меняется, развиваясь с течением времени, но всё же вам будет полезно начать с некой общей идеи. Когда вы сформируете этот образ, то сумеете ответить для себя на вопросы вроде:&lt;br /&gt;
&lt;br /&gt;
* Кажется ли мой персонаж надменным / застенчивым / дружелюбным / общительным?&lt;br /&gt;
* Насколько мой персонаж ценит свою работу / в какой степени он уважает вышестоящих руководителей?&lt;br /&gt;
* Как мой персонаж справляется со стрессом / агрессией / конфликтными ситуациями / видом крови, кишок и трупов?&lt;br /&gt;
* Как мой персонаж переносит боль? Насколько боится умереть?&lt;br /&gt;
* Что ещё умеет мой персонаж помимо своей основной профессии?&lt;br /&gt;
&lt;br /&gt;
Ответьте для себя на эти вопросы. Если ответы даются вам с трудом, вспомните поведение своего персонажа в прошлом и возьмите это за основу.&lt;br /&gt;
&lt;br /&gt;
Здесь следует обговорить специальный случай. Не оказался ли ваш персонаж человеком, который спокоен в любой ситуации, постоянно игнорирует начальство, при необходимости запросто пробивает чей-нибудь череп ящиком с инструментами, даже бровью не поведёт при виде кровавого месива, легко переносит сумасшедшую боль и лишь чуточку боится умереть? Так вот, если ваш персонаж попадает под большинство этих пунктов, то, скорее всего, вы играете вовсе не за своего персонажа. Вы играете, чтобы достичь каких-то своих персональных целей, пренебрегая чувствами виртуальной личности на вашем экране.&lt;br /&gt;
&lt;br /&gt;
Вы можете, ясное дело, играть и за персонажей, которым плевать на боль, на смерть, и вообще море по колено. Но если уж на чистоту, то дело даже не в том, что такие личности встречаются редко, а в том, что по большей части за них весьма скучно играть. Но если вам не повезло и у вас такой персонаж, вот небольшой список идей, которые могут вам пригодиться. И не расстраивайтесь, если они не очень подходят для вашего любимого персонажа – вы всегда можете попробовать поиграть за другого, с другими чертами характера.&lt;br /&gt;
&lt;br /&gt;
* Попробуйте хоть как-то реагировать на боль. Когда поток воздуха швыряет вас об стену, вопите, ругайтесь и хватайтесь за ушибленные места. У вас берут кровь? Закатайте рукав и стисните зубы.&lt;br /&gt;
* То же самое – реагируйте на голод. Может быть, позвать своих коллег на обед?&lt;br /&gt;
* Вы в космосе, где работает строгая иерархия. Если вы хотите заняться исследовательским проектом, починить реактор, и так далее – сперва спросите разрешения у начальства. Если кто-то действовал сам по себе и дал маху – он и будет отвечать за последствия. А вашему персонажу совсем не хочется потерять работу.&lt;br /&gt;
* Если вы глава – руководите своими подчинёнными. Разработайте график дежурств (с неправдоподобно большими перерывами), отдавайте приказы. Если кто-то сорвал сроки – вызовите его к себе в офис и отчитайте. Наказывайте неповиновение – например, лишайте зарплаты, временно отстраняйте от работы или поручайте бумажную волокиту.&lt;br /&gt;
* Разговаривайте с коллегами на отвлечённые темы. Это непросто делать в игре, поскольку нельзя одновременно говорить и делать что-то ещё. Но, черт побери, уделите немного времени. Можно обсуждать, например, людей из других отсеков, качество еды, ту трещину в окне на бакборте. Не ограничивайтесь событиями на станции – придумывайте любые факты и события из остального мира. Потравите байки. Сделайте что-нибудь на-спор.&lt;br /&gt;
* Если вашему персонажу не хватает квалификации, попросите помощи у товарища, у соответствующего отдела или главы.&lt;br /&gt;
* Когда у вас на глазах кого-то убивают - вопите, убегайте, плачьте, и другими способами демонстрируйте эмоциональную реакцию вашего персонажа. Не отправляйтесь дальше по своим делам с каменным лицом, будто ничего не произошло.&lt;br /&gt;
&lt;br /&gt;
Это лишь несколько простых идей, которыми пренебрегают чаще, чем хотелось бы. Впрочем, ясно, что не все из них подходят любому персонажу. Если вы никогда не играли за своего персонажа хотя бы на таком уровне – попробуйте. Нет, правда. Полчаса болтать с чьим-нибудь персонажем на вымышленные темы за кружкой виртуального пива, а затем не справиться с приступом тошноты, когда робототехник зашла в бар с чьим-то мозгом в руке – всё это может приносить большее удовлетворение, чем выигрыш в раунде.&lt;br /&gt;
&lt;br /&gt;
== Отрицательные персонажи и Синдикат ==&lt;br /&gt;
&lt;br /&gt;
Важно это понимать. &#039;&#039;&#039;Синдикат – малоизвестная организация. О них и о их оборудовании неизвестно практически ничего.&#039;&#039;&#039; Криками «синдикат!» или «трейтор!» вы лишь заработаете себе выговор. &lt;br /&gt;
&lt;br /&gt;
То же касается употребления слов «ревы», «культ» и «нюкеры» - всё это признаки паршивого игрока. Изо всех сил старайтесь не делать этого. Иногда бывают ситуации, когда есть логичная причина говорить эти слова – например, если революционеры обращаются к остальному экипажу и открыто называют себя революционерами (что не очень умно с их стороны).&lt;br /&gt;
&lt;br /&gt;
В роли отрицательного персонажа также следует отыгрывать. Убивать свою цель или вербовать людей, не произнося при этом ни слова – никудышний стиль игры. Постарайтесь играть так, чтобы противоположной стороне тоже было интересно. Общее правило здесь - не раздражать других. Кроме того, если игрок, игравший за вашу жертву, тоже получил удовольствие от игры - вряд ли он будет вам мстить.&lt;br /&gt;
&lt;br /&gt;
И то верно, что не всё можно как следует отыграть. Но если вы собираетесь совершить убийство/вербовку без отыгрыша и в спешке, лучше уведомите админов через adminhelp (до или после того), чтобы убедиться, что они не дадут вам за это по шее.&lt;br /&gt;
&lt;br /&gt;
== Не ведите себя подозрительно ==&lt;br /&gt;
&lt;br /&gt;
Если вы это не прочитаете, то запросто можете оказаться в тюремной камере за действия, в которых «вы не виноваты» или за то, что вы «ничего плохого не сделали».&lt;br /&gt;
&lt;br /&gt;
Помните, что если офицер службы безопасности подходит к вам и спрашивает «Что вы делаете?» или пытается провести беспричинный обыск – любое ваше сопротивление будет подозрительным. А арестовывать подозрительных людей – как раз обязанность этого офицера. Вывод? Не ведите себя подозрительно.&lt;br /&gt;
&lt;br /&gt;
Делайте свою работу. Если вам не дали других распоряжений, ходите только там, где вам положено. И следите за тем, что у вас есть при себе. Скажем, у бармена не должно быть никаких электрошокеров и он будет выглядеть с ними подозрительно.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ВСЕГДА РАЗГОВАРИВАЙТЕ!&#039;&#039;&#039; Это может показаться очевидным, но вам следует усвоить, что в насыщенно-ролевой игре вы, как правило, много разговариваете с окружающими вас людьми - и сообщаете им, что вы сейчас делаете и что намереваетесь сделать – ведь именно так и ведут себя люди в реальности.&lt;br /&gt;
&lt;br /&gt;
Не будьте балбесом, который разбирает пол в коридоре и принимается выкладывать граффити из проводов, и при этом надеется, что служба безопасности обрадуется его изумительному творчеству. &lt;br /&gt;
&lt;br /&gt;
Если вы ничего дурного не делаете - стойте смирно, не бегите. Преступники убегают, а вы ведь не преступник, так? Терпеливо объясните, чем вы тут занимаетесь. Не думайте, что вас не поймут. Не повышайте голос. Не бранитесь. В общем, не ведите себя, как идиот.&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=A_Crash_Course_In_Roleplaying&amp;diff=4656</id>
		<title>A Crash Course In Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=A_Crash_Course_In_Roleplaying&amp;diff=4656"/>
		<updated>2013-08-06T05:54:16Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: /* Ускоренный курс по ролевым играм */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ролевая составляющая занимает важное место в игре Space Station 13. На серверах NanoTrasen этому уделяется меньше внимания, чем на некоторых международных серверах – но больше, чем на некоторых русскоязычных. (Видите ли, на каждом сервере сложился свой стиль игры, и у нас – вот такой). Это руководство должно в известной степени облегчить ваше знакомство с принципами ролевых игр. Главное правило ролевой игры – не [[Rules|метагеймить]].&lt;br /&gt;
&lt;br /&gt;
== Общие советы ==&lt;br /&gt;
&lt;br /&gt;
Перво-наперво, ваш персонаж это вы. Вам не известно ровным счётом ничего из того, что не известно вашему персонажу. Если вы, скажем, Ассистент, то вы ничегошеньки не должны смыслить в работе доктора, в запуске двигателя, и в прочих подобных вещах. Если лично вы чего-то не знаете (скажем, как проводить сложную медицинскую операцию), но ваш персонаж это знать обязан, то вполне можно счесть, что ваш персонаж это сделать сумеет.&lt;br /&gt;
&lt;br /&gt;
С другой стороны, если ситуация требует от вашего персонажа сделать нечто, в чём он, в отличие от вас, полный профан – например, оказать первую помощь или управиться с незнакомым ему прибором – то ваш персонаж НЕ МОЖЕТ внезапно обрести соответствующие знания. Попробуйте отыграть действия дилетанта – скажем, прикладывать повязки не к тем частям тела или путаться в показаниях медицинского сканера. Помните: дело, с которым вы управитесь в пару щелчков мышки – может быть неподъемно сложным с точки зрения вашего персонажа.&lt;br /&gt;
&lt;br /&gt;
Помимо этого, старайтесь играть в соответствии с занимаемой должностью. То есть, слушаться вышестоящих персонажей. Вы не вправе игнорировать Капитана – если, конечно, вы не предатель. В первую очередь это касается ваших непосредственных начальников; постарайтесь прислушиваться к главе своего отдела: к главному научному сотруднику - если вы трудитесь в отсеке исследований и разработок, к главе службы безопасности – если вы офицер безопасности, к главному инженеру – если вы в инженерной команде, к главврачу – если вы медик, и к главе по персоналу в остальных случаях.&lt;br /&gt;
&lt;br /&gt;
Играя, постарайтесь использовать эмоции – это помогает показать характер вашего персонажа. Играть за бесстрастного, бесстрашного персонажа вроде Рэмбо – не лучшая идея, поскольку такая скучная роль быстро надоест и вам, и окружающим вас игрокам. Добавьте красок. Если вы, скажем, доктор или учёный – попробуйте быть стеснительным, или слабовольным, заикаться, не смотреть в глаза, и так далее.&lt;br /&gt;
&lt;br /&gt;
Всё вышесказанное касается и серьёзных ситуаций. &#039;&#039;&#039;НЕ СЛЕДУЕТ&#039;&#039;&#039; бежать, сломя голову, туда, где, предположительно, держат заложников, и пытаться импровизированно укокошить плохих парней. За такую неуместную прыть вас наверняка забанят.&lt;br /&gt;
Выставьте свои Навыки! Система навыков даёт вам некоторую гибкость при отыгрыше своего персонажа – с ней легче обосновать свои действия. А без неё вам, скорее всего, будет непросто доказывать внутриигровую обоснованность своих действий.&lt;br /&gt;
&lt;br /&gt;
Что касается [[Rules|метагейминга]], есть много очень плохих примеров. Скажем, заметить, как кто-то совершает преступление и тут же называть его «синдикат» или «трейтор» – это уж совсем никудышний отыгрыш.&lt;br /&gt;
&lt;br /&gt;
Если вы не глава службы безопасности и не капитан, то вряд ли вам известно хоть что-то о Синдикате и спецсредствах его агентов. Например, в большинстве случаев ваш персонаж не поймёт, что перед ним криптографический синтезатор («емаг»). Орать на всю станцию «Предатель, предатель!» лишь потому, что вы нашли странный свёрток – тоже никуда не годится. Для вашего персонажа это будет выглядеть именно как «странный свёрток», а &#039;&#039;&#039;ВОВСЕ НЕ&#039;&#039;&#039; как пластиковая взрывчатка.&lt;br /&gt;
&lt;br /&gt;
Взять на вооружение слова «культист», «революционер», «чендж» и так далее – лёгкий способ прослыть метагеймером. Не делайте этого.&lt;br /&gt;
&lt;br /&gt;
== Как вжиться в роль ==&lt;br /&gt;
&lt;br /&gt;
Вживаться в роль – непростое дело. Но мы попробуем в общих чертах обрисовать, как это делается.&lt;br /&gt;
Первым делом осмыслите общее впечатление от вашего персонажа. Опытные игроки знают, что личность персонажа меняется, развиваясь с течением времени, но всё же вам будет полезно начать с некой общей идеи. Когда вы сформируете этот образ, то сумеете ответить для себя на вопросы вроде:&lt;br /&gt;
&lt;br /&gt;
* Кажется ли мой персонаж надменным / застенчивым / дружелюбным / общительным?&lt;br /&gt;
* Насколько мой персонаж ценит свою работу / в какой степени он уважает вышестоящих руководителей?&lt;br /&gt;
* Как мой персонаж справляется со стрессом / агрессией / конфликтными ситуациями / видом крови, кишок и трупов?&lt;br /&gt;
* Как мой персонаж переносит боль? Насколько боится умереть?&lt;br /&gt;
* Что ещё умеет мой персонаж помимо своей основной профессии?&lt;br /&gt;
&lt;br /&gt;
Ответьте для себя на эти вопросы. Если ответы даются вам с трудом, вспомните поведение своего персонажа в прошлом и возьмите это за основу.&lt;br /&gt;
&lt;br /&gt;
Здесь следует обговорить специальный случай. Не оказался ли ваш персонаж человеком, который спокоен в любой ситуации, постоянно игнорирует начальство, при необходимости запросто пробивает чей-нибудь череп ящиком с инструментами, даже бровью не поведёт при виде кровавого месива, легко переносит сумасшедшую боль и лишь чуточку боится умереть? Так вот, если ваш персонаж попадает под большинство этих пунктов, то, скорее всего, вы играете вовсе не за своего персонажа. Вы играете, чтобы достичь каких-то своих персональных целей, пренебрегая чувствами виртуальной личности на вашем экране.&lt;br /&gt;
&lt;br /&gt;
Вы можете, ясное дело, играть и за персонажей, которым плевать на боль, на смерть, и вообще море по колено. Но если уж на чистоту, то дело даже не в том, что такие личности встречаются редко, а в том, что по большей части за них весьма скучно играть. Но если вам не повезло и у вас такой персонаж, вот небольшой список идей, которые могут вам пригодиться. И не расстраивайтесь, если они не очень подходят для вашего любимого персонажа – вы всегда можете попробовать поиграть за другого, с другими чертами характера.&lt;br /&gt;
&lt;br /&gt;
* Попробуйте хоть как-то реагировать на боль. Когда поток воздуха швыряет вас об стену, вопите, ругайтесь и хватайтесь за ушибленные места. У вас берут кровь? Закатайте рукав и стисните зубы.&lt;br /&gt;
* То же самое – реагируйте на голод. Может быть, позвать своих коллег на обед?&lt;br /&gt;
* Вы в космосе, где работает строгая иерархия. Если вы хотите заняться исследовательским проектом, починить реактор, и так далее – сперва спросите разрешения у начальства. Если кто-то действовал сам по себе и дал маху – он и будет отвечать за последствия. А вашему персонажу совсем не хочется потерять работу.&lt;br /&gt;
* Если вы глава – руководите своими подчинёнными. Разработайте график дежурств (с неправдоподобно большими перерывами), отдавайте приказы. Если кто-то сорвал сроки – вызовите его к себе в офис и отчитайте. Наказывайте неповиновение – например, лишайте зарплаты, временно отстраняйте от работы или поручайте бумажную волокиту.&lt;br /&gt;
* Разговаривайте с коллегами на отвлечённые темы. Это непросто делать в игре, поскольку нельзя одновременно говорить и делать что-то ещё. Но, черт побери, уделите немного времени. Можно обсуждать, например, людей из других отсеков, качество еды, ту трещину в окне на бакборте. Не ограничивайтесь событиями на станции – придумывайте любые факты и события из остального мира. Потравите байки. Сделайте что-нибудь на-спор.&lt;br /&gt;
* Если вашему персонажу не хватает квалификации, попросите помощи у товарища, у соответствующего отдела или главы.&lt;br /&gt;
* Когда у вас на глазах кого-то убивают - вопите, убегайте, плачьте, и другими способами демонстрируйте эмоциональную реакцию вашего персонажа. Не отправляйтесь дальше по своим делам с каменным лицом, будто ничего не произошло.&lt;br /&gt;
&lt;br /&gt;
Это лишь несколько простых идей, которыми пренебрегают чаще, чем хотелось бы. Впрочем, ясно, что не все из них подходят любому персонажу. Если вы никогда не играли за своего персонажа хотя бы на таком уровне – попробуйте. Нет, правда. Полчаса болтать с чьим-нибудь персонажем на вымышленные темы за кружкой виртуального пива, а затем не справиться с приступом тошноты, когда робототехник зашла в бар с чьим-то мозгом в руке – всё это может приносить большее удовлетворение, чем выигрыш в раунде.&lt;br /&gt;
&lt;br /&gt;
== Отрицательные персонажи и Синдикат ==&lt;br /&gt;
&lt;br /&gt;
Важно это понимать. &#039;&#039;&#039;Синдикат – малоизвестная организация. О них и о их оборудовании неизвестно практически ничего.&#039;&#039;&#039; Криками «синдикат!» или «трейтор!» вы лишь заработаете себе выговор. &lt;br /&gt;
&lt;br /&gt;
То же касается употребления слов «ревы», «культ» и «нюкеры» - всё это признаки паршивого игрока. Изо всех сил старайтесь не делать этого. Иногда бывают ситуации, когда есть логичная причина говорить эти слова – например, если революционеры обращаются к остальному экипажу и открыто называют себя революционерами (что не очень умно с их стороны).&lt;br /&gt;
&lt;br /&gt;
В роли отрицательного персонажа также следует отыгрывать. Убивать свою цель или вербовать людей, не произнося при этом ни слова – никудышний стиль игры. Постарайтесь играть так, чтобы противоположной стороне тоже было интересно. Общее правило здесь - не раздражать других. Кроме того, если игрок, игравший за вашу жертву, тоже получил удовольствие от игры - вряд ли он будет вам мстить.&lt;br /&gt;
&lt;br /&gt;
И то верно, что не всё можно как следует отыграть. Но если вы собираетесь совершить убийство/вербовку без отыгрыша и в спешке, лучше уведомите админов через adminhelp (до или после того), чтобы убедиться, что они не дадут вам за это по шее.&lt;br /&gt;
&lt;br /&gt;
== Не ведите себя подозрительно ==&lt;br /&gt;
&lt;br /&gt;
Если вы это не прочитаете, то запросто можете оказаться в тюремной камере за действия, в которых «вы не виноваты» или за то, что вы «ничего плохого не сделали».&lt;br /&gt;
&lt;br /&gt;
Помните, что если офицер службы безопасности подходит к вам и спрашивает «Что вы делаете?» или пытается провести беспричинный обыск – любое ваше сопротивление будет подозрительным. А арестовывать подозрительных людей – как раз обязанность этого офицера. Вывод? Не ведите себя подозрительно.&lt;br /&gt;
&lt;br /&gt;
Делайте свою работу. Если вам не дали других распоряжений, ходите только там, где вам положено. И следите за тем, что у вас есть при себе. Скажем, у бармена не должно быть никаких электрошокеров и он будет выглядеть с ними подозрительно.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ВСЕГДА РАЗГОВАРИВАЙТЕ!&#039;&#039;&#039; Это может показаться очевидным, но вам следует усвоить, что в насыщенно-ролевой игре вы, как правило, много разговариваете с окружающими вас людьми - и сообщаете им, что вы сейчас делаете и что намереваетесь сделать – ведь именно так и ведут себя люди в реальности.&lt;br /&gt;
&lt;br /&gt;
Не будьте балбесом, который разбирает пол в коридоре и принимается выкладывать граффити из проводов, и при этом надеется, что служба безопасности обрадуется его изумительному творчеству. &lt;br /&gt;
&lt;br /&gt;
Если вы ничего дурного не делаете - стойте смирно, не бегите. Преступники убегают, а вы ведь не преступник, так? Терпеливо объясните, чем вы тут занимаетесь. Не думайте, что вас не поймут. Не повышайте голос. Не бранитесь. В общем, не ведите себя, как идиот.&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Cyborg&amp;diff=4094</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Cyborg&amp;diff=4094"/>
		<updated>2013-07-29T14:39:59Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: /* Модуль обслуживающего персонала */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Синтетический организм&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Cyborg.png&lt;br /&gt;
|img =&lt;br /&gt;
|jobtitle = Киборг&lt;br /&gt;
|access = [[:Category:Locations|Полный]]&lt;br /&gt;
|difficulty = Сложно&lt;br /&gt;
|superior = Текущие законы и [[AI|ИИ]]&lt;br /&gt;
|duties = Подчинятся законам, и делать то что говорит [[AI|ИИ]].&lt;br /&gt;
|guides = Нет гайдов.&lt;br /&gt;
}}&lt;br /&gt;
Будучи киборгом вы обязаны служить экипажу так же как и [[AI|ИИ]]. Так же вы должны во всем подчиняться ИИ (в пределах разумного).&lt;br /&gt;
&lt;br /&gt;
В начале раунда появляется максимум два киборга. Так же киборгов в течении раунда может собирать [[Roboticist|Робототехник]] используя мозги мертвых или живых людей.&lt;br /&gt;
&lt;br /&gt;
==Общие сведения==&lt;br /&gt;
The cyborg is very undervalued, and abused. You could save dozens of people and get emagged a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember cyborgs are players as well, blowing them without a good reason is treated exactly the same as murder of a human crewmember so use the lockdown button and avoid blowing borgs for no good reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Начало игры===&lt;br /&gt;
The station is supplied with two cyborgs, shipped straight to the [[AI Upload]] chamber. These cyborgs do not have the best battery, so it is suggested that they upgrade their battery with a higher capacity cell as soon as possible. The cyborgs were shipped in less than secure conditions, but the AI would know if one of its cyborgs was tampered with. Right?&lt;br /&gt;
&lt;br /&gt;
===Модернизация===&lt;br /&gt;
Welcome to the land of being a cyborg! Being revived in this fashion is often highly disorienting, and can lead to considerable confusion and difficulty adapting to one&#039;s new body.&lt;br /&gt;
&lt;br /&gt;
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on which AI you are slaved to, which you must select before activating any modules. Also note that if an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).&lt;br /&gt;
&lt;br /&gt;
===Возвращение к плоти===&lt;br /&gt;
It is possible to return cyborgs to a human form. If you blow a cyborg up, it&#039;s MMI comes out, and you can extract the brain from that by swiping a sufficently accessed ID. Cut out a human body&#039;s brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new human.&lt;br /&gt;
&lt;br /&gt;
==Бинарная связь==&lt;br /&gt;
Cyborgs are different in that they have a &#039;&#039;&#039;robot talk&#039;&#039;&#039;, which works with :s instead of :h. They can use this private channel to talk to other borgs and the AI.&lt;br /&gt;
&lt;br /&gt;
Depending on their module, they may be able to access a departments radio (such as engineering) and talk on it as normal using :h.&lt;br /&gt;
&lt;br /&gt;
== Ремонт ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
==Модули==&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic modules, each loaded with a number of features (referred to as modules). Each has a flash device built in. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station.&lt;br /&gt;
&lt;br /&gt;
===Стандартный модуль===&lt;br /&gt;
[[File:Cyborg.png|50px]]&lt;br /&gt;
&lt;br /&gt;
An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* [[Flash|Флэш]]&lt;br /&gt;
* [[Stun Baton]]&lt;br /&gt;
* Огнетушитель&lt;br /&gt;
* Гаечный ключ&lt;br /&gt;
* Лом&lt;br /&gt;
* Анализатор здоровья&lt;br /&gt;
* [[Energy Sword|Лазерный меч]] (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Модуль обслуживающего персонала===&lt;br /&gt;
[[File:Borg_Waitress.png|50px|Waitress]] [[File:Borg_Bro.png|50px|Bro]] [[File:Borg_Butler.png|50px|Butler]] [[File:Borg_Kent.gif|50px|Kent]] [[File:Borg_Rich.png|50px|Rich]]&lt;br /&gt;
&lt;br /&gt;
Достаточно бесполезный модуль, но может быть весёлым. Устанавливается со следующими вещами:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Вспышка]] (Flash)&lt;br /&gt;
* Космическое пиво (Space Beer)&lt;br /&gt;
* Универсальные энзимы (Universal Enzymes)&lt;br /&gt;
* Ручка (pen)&lt;br /&gt;
* Производитель-быстрого-обслуживания (ПБО) (Rapid-Service-Fabricator) (RSF) - может делать питьевые стаканы, сигареты, бумагу, ручки, упаковки игральных костей и космические деньги (работает лишь на плоских поверхностях)&lt;br /&gt;
* Производственная пипетка (Industrial Dropper)&lt;br /&gt;
* Зажигалка Zippo (Zippo lighter)&lt;br /&gt;
* Поднос&lt;br /&gt;
* Шейкер (Shaker)&lt;br /&gt;
* Специальное Варево Микей Финна (Mickey Finn&#039;s Special Brew) - ядовит(при [[Emagged|поломке]])&lt;br /&gt;
&lt;br /&gt;
===Шахтерский модуль===&lt;br /&gt;
[[File:Borg_Miner.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Шахтерский модуль киборга разработан для добычи полезных ископаемых из горных пород, проще говоря вы - киборг шахтер. У вас есть хороший бур и вам не требуется кислород для прибывания в космосе. Шахтерский модуль включает в себя:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Engineering_Items#Optical_Meson_Scanner|Мезонные очки]]&lt;br /&gt;
* Сумка шахтера&lt;br /&gt;
* Ультразвуковой отбойник&lt;br /&gt;
* лопата&lt;br /&gt;
* Наэлектризованная рука -  (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Медицинский модуль===&lt;br /&gt;
[[File:Borg_Medic.gif|50px|Humanoid]] [[File:Borg_Medic_Nonhumanoid.gif|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Medical cyborgs of dubious usefulness. Their medicines only recharge whilst they are in a cyborg recharge station and they are also not able to heal or mix chemicals with any great efficiency. They lack hands, so they are unable to put patients in sleepers or cryo, and they cannot perform surgery. They&#039;re only upside is that they are able to reach patients in otherwise dangerous environments. However, other modules can do this as well. Medical modules are loaded with:&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Medical HUD]]&lt;br /&gt;
* [[Health Analyzer]]&lt;br /&gt;
* Syringe (anti-toxin)&lt;br /&gt;
* Syringe (inaprovaline)&lt;br /&gt;
* Syringe (mixed)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Syringe&lt;br /&gt;
* Internal inaprovaline bottle&lt;br /&gt;
* Internal anti-toxin bottle&lt;br /&gt;
* Beaker&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Dexalin pill&lt;br /&gt;
* Anti-toxins pill&lt;br /&gt;
* Kelotane pill&lt;br /&gt;
* Bicardine pill&lt;br /&gt;
* Cyanide pill - Near instant death when swallowed (When [[Emagged]])&lt;br /&gt;
&lt;br /&gt;
===Охранный модуль===&lt;br /&gt;
[[File:Borg_Security_Humanoid.png|50px]][[File:Borg_Security.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Охранные киборги призваны охранять персонал. Ваш тазер и электрошоковая дубинка заряжаются напрямую от встроенной в вас батареи, так же у вас бесконечные наручники (если есть заряд батареи). Охранный модуль включает в себя:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Security HUD|Охранные HUD очки ]]&lt;br /&gt;
* [[Security_Items#Handcuffs|Наручники]]&lt;br /&gt;
* [[Security_Items#Stun_Baton| электрошоковая дубинка]]&lt;br /&gt;
* [[Security_Items#Taser|Тазер]]&lt;br /&gt;
* [[Laser Gun|Лазерное ружье]] (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Инженерный модуль===&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|50px|Humanoid]] [[File:Borg_Engineer_Nonhumanoid.png|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair themselves, or other cyborgs. However, due to lack of hands, they are not able to fully turn on the [[Engine]], and they lack the ability to construct some items. Engineering modules are loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
* [[Flash]]&lt;br /&gt;
* [[Engineering_Items#Optical_Meson_Scanner|Meson Vision]]&lt;br /&gt;
* Rapid-construction-device&lt;br /&gt;
* Fire extinguisher&lt;br /&gt;
* Industrial Welding Tool&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Multitool&lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Metal&lt;br /&gt;
* Reinforced glass&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Electrified arm - Like a stun baton (When [[Emagged]])&lt;br /&gt;
&lt;br /&gt;
===Модуль уборщика===&lt;br /&gt;
[[File:Borg_Janitor_Humanoid.png|50px|Humanoid]] [[File:Borg_Janitor_Nonhumanoid.gif|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
About as useful as a regular [[Janitor]]. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
* [[Security_Items#Flash|Flash]]&lt;br /&gt;
* Soap&lt;br /&gt;
* Trash Bag&lt;br /&gt;
* Mop&lt;br /&gt;
* Lube spray - Causes people to trip (When [[Emagged]])&lt;br /&gt;
&lt;br /&gt;
=== Апгрейды ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Модули сброса ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, taking out the power cell, exposing the wires and then pulsing the module reset wire.&lt;br /&gt;
&lt;br /&gt;
* Use ID on Cyborg to unlock panel.&lt;br /&gt;
* Crowbar open Cyborg panel.&lt;br /&gt;
* Take out power cell with empty hand.&lt;br /&gt;
* Screwdriver to expose wires.&lt;br /&gt;
* Pulse wire with multitool (colour is random).&lt;br /&gt;
* Screwdriver to unexpose wires.&lt;br /&gt;
* Add power cell back in.&lt;br /&gt;
* Crowbar close the panel and then ID lock it.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll know you got the right wire when the cyborg changes to its default model.&lt;br /&gt;
&lt;br /&gt;
==Примечания==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use or equip with external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]]. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations in the [[Assembly Line]] or the [[Dormitories]].&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn&#039;t have the right to rush in with a stun baton and beat the Hostage takers.&lt;br /&gt;
&lt;br /&gt;
==Взлом.exe==&lt;br /&gt;
Киборгов можно взломать загрузив им новые законы из аплоада или на прямую при помощи Емага.&lt;br /&gt;
&lt;br /&gt;
Взлом киборга с помощью [[emag|Емага]]:&lt;br /&gt;
&lt;br /&gt;
# Используйте Емаг или ИД карту чтобы разблокировать корпус киборга.&lt;br /&gt;
# Используйте монтировку чтобы открыть корпус.&lt;br /&gt;
# Используйте Емаг снова.&lt;br /&gt;
&lt;br /&gt;
После этого киборг будет полностью под вашим контролем, так же [[AI|ИИ]] не сможет больше отдавать ему команды.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Meteor_Guide&amp;diff=4084</id>
		<title>Meteor Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Meteor_Guide&amp;diff=4084"/>
		<updated>2013-07-29T09:32:18Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: /* Материалы, которые могут пригодиться */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So there you are, minding your own business in the medbay, eying a pretty little nurse at the desk. Seems like your average day, then a giant FLAMING ROCK OF DEATH mauls that pretty little dame&#039;s FACE OFF and leaves you on the ground, freezing and choking.&lt;br /&gt;
&lt;br /&gt;
Welcome to meteor.&lt;br /&gt;
&lt;br /&gt;
==Вот дерьмо, что мне делать?==&lt;br /&gt;
Прежде всего, тебе захочется УЁБЫВАТЬ своими оставшимися конечностями со станции. Уже? Ты до сих пор жив? Хорошо, но у тебя ещё много работы. Тащи свою задницу в EVA и захвати костюм, пока они не закончились&lt;br /&gt;
===Но что если все костюмы закончились?===&lt;br /&gt;
Лучше всего молиться Космическому Иисусу, чтобы люди забравшие их, сделали свою работу и устранили прорывы обшивки. Find one who is using it for nothing other than to go hit on that pretty nurse&#039;s corpse and down manly dorfs? Вот дерьмо, &amp;lt;s&amp;gt;возьми ближайший огнетушитель и убери его жопу с пути, возьми его костюм,&amp;lt;/s&amp;gt; Попробуй найти пожарный костюм или химическим путём выживи в космосе, чтобы выполнить свой долг перед станцией, при помощи [[Construction|латания]] частей обшивки, подвергающихся влиянию глубокого вакууму.&lt;br /&gt;
&lt;br /&gt;
===Но я не знаю как починить станцию или я ленив!===&lt;br /&gt;
Тогда отдай этот чёртов костюм настоящим героям станции и спрячься в [[Bar|баре]]. Ты на самом деле готов помочь станции? Хорошо, здесь то, что ты будешь делать.&lt;br /&gt;
===Материалы, которые могут пригодиться===&lt;br /&gt;
Найди [[Metal|металл]], [[Rods|стержни]], а так же [[Glass|стекло]], и держи их поближе к сердцу. В твоём [[Backpack|рюкзаке]]. Что действительно близко к твоему сердцу, благодаря космической радиации. Окружающие тебя компьютеры хороший инструмент, чтобы понять, что повреждено, but honestly all you&#039;d really need to do is take three steps and start choking to find damage.&lt;br /&gt;
&lt;br /&gt;
==МОЖЕМ МЫ ЭТО ПОЧИНИТЬ?==&lt;br /&gt;
===ДА, МЫ МОЖЕМ!===&lt;br /&gt;
But Marty, what am I supposed to do when there&#039;s no ground to speak of? You use those [[Rods|rods]] to make a lattice by clicking on the tile of empty space, then you click that fancy [[Metal|metal]] in your hand and make some [[Floor tile|floor tiles]] (but do not use all your metal on floor tiles unless you want pretty floors surrounded by vacuum,) and place those fuckers right on top of that lattice all nice and pretty.&lt;br /&gt;
&lt;br /&gt;
Now, find the outer area that&#039;s exposed to space, step on that tile, and click the [[Metal|metal]] in your hand. Build a [[Guide to construction#Wall|wall girder]]. Now that that&#039;s built, you wrench that fucker in place. Still with me? With that metal you have, click on the girder. Before you know it, you&#039;ll have a nice shiny wall. That will be destroyed in 10 seconds, but it sure is pretty.&lt;br /&gt;
===So is this just an endless cycle of me [[Guide to construction|building walls and floors]] and them getting destroyed again?===&lt;br /&gt;
You&#039;re pretty smart, common man whose questions I am making up as I go. Yes. But, once that magic invisible timer hits the right time, the shuttle will be able to be called, and that&#039;s where your true job comes in.&lt;br /&gt;
&lt;br /&gt;
==And she&#039;s building a stairway to the escape shuttle.==&lt;br /&gt;
You ever been in [[Space|space]]? No? I don&#039;t believe you. In space, you can not freely move short of using a [[Jetpack|jetpack]]/[[Fire extinguisher|fire extinguisher]]/throwing shit in the opposite direction of where you want to go. Kind of makes it hard for a man to get to the shuttle, don&#039;t you agree? That&#039;s where you come in, you manly [[Engineer|engineer of the gods]]. Remember how you replaced those [[Guide to construction#Floor|floor tiles]]? Guess what you can freely walk on in space.&lt;br /&gt;
&lt;br /&gt;
Go on, guess.&lt;br /&gt;
&lt;br /&gt;
Did you say floor tiles? I think you did, and that means you&#039;re right. Your prize? You get to build a bridge to the [[Escape hallway|escape shuttle doors]].&lt;br /&gt;
===How do I begin?===&lt;br /&gt;
I will assume you know enough of the map layout to realize where the escape shuttle door will be, but if you don&#039;t, once you hit the escape hallway it&#039;s straight right from the middle of the three airlocks leading to that hall. Is that whole portion of the station space? Well shit, you&#039;ll just have to make a jagged ass bridge. You&#039;re going to need some iron rods and floor tiles, you can use the rest of your metal to make these since by this point hull breaches are pretty much worthless to repair. Build your bridge tile by tile, placing lattice then floor tile, until you reach that shuttle door.&lt;br /&gt;
&lt;br /&gt;
==I built that bridge, yessir. Built it good, I did.==&lt;br /&gt;
Good job! But your work&#039;s not done.&lt;br /&gt;
===You mean I can&#039;t hide in a sleeper until the shuttle leaves?===&lt;br /&gt;
You can, but you&#039;re more of a man than that. Seeing as if you&#039;ve followed this guide you have an EVA suit or are some sort of vampire demon invincible to vacuum and suffocation like in my one Inuyasha fanfiction, you are one of the few people left who can save people and get them on the shuttle. So you&#039;re gonna walk back out on that bridge and look for people not in EVA gear who are slowly moving across it, and you&#039;re going to pull them in to that shuttle, by god. Remember, it&#039;s not about if you win or lose, it&#039;s about being the hero the station deserves and getting mad props and crazy pussy for doing it.&lt;br /&gt;
===I think I saved everyone I could, now what?===&lt;br /&gt;
Listen to the meteors hit the shuttle and BY GOD do not stand near a window. If possible, wrench a chair and make a locker out of the metal then close yourself in it, it&#039;s a well known fact that lockers are made of magicium, a special mineral that can take a meteor blast and leave the inhabitants of the locker untouched while the locker is turned in to magicium dust.&lt;br /&gt;
&lt;br /&gt;
==IF SHIT GOES BAD==&lt;br /&gt;
Here&#039;s what you do&lt;br /&gt;
===I couldn&#039;t find a suit!===&lt;br /&gt;
Hide in the [[Bar|bar]], it is based around the technology proposed in Ronald Reagan&#039;s Star Wars speech. Get the oxygen canister and the space heater from the [[Emergency storage|emergency closet]] next to botany, and hole up inside the bar with them. if the bar DOES become penetrated by meteors, retreat further towards the [[Bridge|bridge]].&lt;br /&gt;
===I&#039;m an [[Engineer|engineer]]!===&lt;br /&gt;
Turn off that god damn [[Singularity Engine|singularity]], backpack all the metal and shit you can find, put the rest in a locker, and haul ass to escape with your fancy engineering [[Space suit|space suit]].&lt;br /&gt;
===No one built a bridge!===&lt;br /&gt;
Well shit. Use a [[Fire extinguisher|fire extinguisher]] (remember to click on it with it in your hand to turn off the safety) to ghetto-jetpack your way to the shuttle. No fire extinguisher? Double shit. Throw a pen or something in the opposite direction of the shuttle, due to space magic a small pen will propel a human at unsightly speeds in vacuum.&lt;br /&gt;
===No one built a bridge but I&#039;m EVA and have a jetpack!===&lt;br /&gt;
Find people who are trying to get to the shuttle and freezing, grab them, and throw them in a straight line at the door (make sure it hits the actual open door or they will bounce off and at the best wind up hitting you in the face, at the worst taking a scenic visit to the [[Derelict|derelict]])&lt;br /&gt;
===The meteors have hit as far as the bridge!===&lt;br /&gt;
Try and find a small room (see: aux tool storage, chemical storage) to hide in, as they tend to not get hit.&lt;br /&gt;
&lt;br /&gt;
==The epilogue==&lt;br /&gt;
With all this being said, meteor rounds don&#039;t tend to end very nicely for most players, chances are you are one of the corpses. If that happens, ghost around and laugh at all the carnage. Don&#039;t let your death get to you, as meteor rounds take almost no time to end and then it&#039;s back to another [[Game modes|game mode]] (hopefully.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Game modes]] [[Category:Work In Progress]]&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=3512</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=3512"/>
		<updated>2013-07-07T12:02:45Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Malfunction|right circumstances|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last but not least; the AI role should be seen as a responsibility and a privilege. As a non-traitor AI, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
The AI has the ability to access every &#039;&#039;electrical&#039;&#039; mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, [[Computers]], igniters, [[Fire Alarm]]s, [[SMES]]es, you get the idea. However, the AI cannot operate anything &#039;&#039;physically&#039;&#039;, and can be rendered useless in one area due to a simple power outage. &lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI&#039;s cameras is a simple matter of using a [[Wirecutter]] on them. You are able to run a diagnosis for disabled cameras by using the [[Commands#Jump_to_Camera|Jump to Camera]] verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=3511</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=3511"/>
		<updated>2013-07-06T16:19:53Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Malfunction|right circumstances|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Оберегать: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Служить: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Защищать: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Выживать: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last but not least; the AI role should be seen as a responsibility and a privilege. As a non-traitor AI, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
The AI has the ability to access every &#039;&#039;electrical&#039;&#039; mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, [[Computers]], igniters, [[Fire Alarm]]s, [[SMES]]es, you get the idea. However, the AI cannot operate anything &#039;&#039;physically&#039;&#039;, and can be rendered useless in one area due to a simple power outage. &lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI&#039;s cameras is a simple matter of using a [[Wirecutter]] on them. You are able to run a diagnosis for disabled cameras by using the [[Commands#Jump_to_Camera|Jump to Camera]] verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Diemei&amp;diff=2883</id>
		<title>Обсуждение участника:Diemei</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Diemei&amp;diff=2883"/>
		<updated>2013-05-07T12:42:15Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: /* christian louboutin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ЗДЕСЬ БЫЛ СПАМ, НО УЖЕ ВЕЖЛИВО УБРАН==&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Cult_Magic&amp;diff=2881</id>
		<title>Cult Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Cult_Magic&amp;diff=2881"/>
		<updated>2013-05-05T15:34:08Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: Содержимое страницы заменено на «===&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ВРЕМЕННАЯ БЕЗДОННАЯ ПУСТОТА&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;===
Наберитесь терпения и подождите д…»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;&#039;&#039;ВРЕМЕННАЯ БЕЗДОННАЯ ПУСТОТА&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Наберитесь терпения и подождите денёк-другой, пока я буду переводить девственно иностранную вики.&lt;br /&gt;
Тут был текст, который в наглую скопирован с анусовской вики. Поэтому я всё стёр нахрен.&lt;br /&gt;
Мы переводим вики nanotrasen или что!?&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Meteor_Guide&amp;diff=2879</id>
		<title>Meteor Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Meteor_Guide&amp;diff=2879"/>
		<updated>2013-05-05T11:47:11Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: /* CAN WE FIX IT? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So there you are, minding your own business in the medbay, eying a pretty little nurse at the desk. Seems like your average day, then a giant FLAMING ROCK OF DEATH mauls that pretty little dame&#039;s FACE OFF and leaves you on the ground, freezing and choking.&lt;br /&gt;
&lt;br /&gt;
Welcome to meteor.&lt;br /&gt;
&lt;br /&gt;
==Вот дерьмо, что мне делать?==&lt;br /&gt;
Прежде всего, тебе захочется УЁБЫВАТЬ своими оставшимися конечностями со станции. Уже? Ты до сих пор жив? Хорошо, но у тебя ещё много работы. Тащи свою задницу в EVA и захвати костюм, пока они не закончились&lt;br /&gt;
===Но что если все костюмы закончились?===&lt;br /&gt;
Лучше всего молиться Космическому Иисусу, чтобы люди забравшие их, сделали свою работу и устранили прорывы обшивки. Find one who is using it for nothing other than to go hit on that pretty nurse&#039;s corpse and down manly dorfs? Вот дерьмо, &amp;lt;s&amp;gt;возьми ближайший огнетушитель и убери его жопу с пути, возьми его костюм,&amp;lt;/s&amp;gt; Попробуй найти пожарный костюм или химическим путём выживи в космосе, чтобы выполнить свой долг перед станцией, при помощи [[Guide to construction|латания]] частей обшивки, подвергающихся влиянию глубокого вакууму.&lt;br /&gt;
&lt;br /&gt;
===Но я не знаю как починить станцию или я ленив!===&lt;br /&gt;
Тогда отдай этот чёртов костюм настоящим героям станции и спрячься в [[Bar|баре]]. Ты на самом деле готов помочь станции? Хорошо, здесь то, что ты будешь делать.&lt;br /&gt;
===Материалы, которые могут пригодиться===&lt;br /&gt;
Найди [[Metal|металл]], [[Rods|стержни]], а так же [[Glass|стекло]], и держи их поближе к сердцу. В твоём [[Backpack|рюкзаке]]. Что действительно близко к твоему сердцу, благодаря космической радиации. Окружающие тебя компьютеры хороший инструмент to have to figure out what&#039;s hit, but honestly all you&#039;d really need to do is take three steps and start choking to find damage.&lt;br /&gt;
&lt;br /&gt;
==МОЖЕМ МЫ ЭТО ПОЧИНИТЬ?==&lt;br /&gt;
===ДА, МЫ МОЖЕМ!===&lt;br /&gt;
But Marty, what am I supposed to do when there&#039;s no ground to speak of? You use those [[Rods|rods]] to make a lattice by clicking on the tile of empty space, then you click that fancy [[Metal|metal]] in your hand and make some [[Floor tile|floor tiles]] (but do not use all your metal on floor tiles unless you want pretty floors surrounded by vacuum,) and place those fuckers right on top of that lattice all nice and pretty.&lt;br /&gt;
&lt;br /&gt;
Now, find the outer area that&#039;s exposed to space, step on that tile, and click the [[Metal|metal]] in your hand. Build a [[Guide to construction#Wall|wall girder]]. Now that that&#039;s built, you wrench that fucker in place. Still with me? With that metal you have, click on the girder. Before you know it, you&#039;ll have a nice shiny wall. That will be destroyed in 10 seconds, but it sure is pretty.&lt;br /&gt;
===So is this just an endless cycle of me [[Guide to construction|building walls and floors]] and them getting destroyed again?===&lt;br /&gt;
You&#039;re pretty smart, common man whose questions I am making up as I go. Yes. But, once that magic invisible timer hits the right time, the shuttle will be able to be called, and that&#039;s where your true job comes in.&lt;br /&gt;
&lt;br /&gt;
==And she&#039;s building a stairway to the escape shuttle.==&lt;br /&gt;
You ever been in [[Space|space]]? No? I don&#039;t believe you. In space, you can not freely move short of using a [[Jetpack|jetpack]]/[[Fire extinguisher|fire extinguisher]]/throwing shit in the opposite direction of where you want to go. Kind of makes it hard for a man to get to the shuttle, don&#039;t you agree? That&#039;s where you come in, you manly [[Engineer|engineer of the gods]]. Remember how you replaced those [[Guide to construction#Floor|floor tiles]]? Guess what you can freely walk on in space.&lt;br /&gt;
&lt;br /&gt;
Go on, guess.&lt;br /&gt;
&lt;br /&gt;
Did you say floor tiles? I think you did, and that means you&#039;re right. Your prize? You get to build a bridge to the [[Escape hallway|escape shuttle doors]].&lt;br /&gt;
===How do I begin?===&lt;br /&gt;
I will assume you know enough of the map layout to realize where the escape shuttle door will be, but if you don&#039;t, once you hit the escape hallway it&#039;s straight right from the middle of the three airlocks leading to that hall. Is that whole portion of the station space? Well shit, you&#039;ll just have to make a jagged ass bridge. You&#039;re going to need some iron rods and floor tiles, you can use the rest of your metal to make these since by this point hull breaches are pretty much worthless to repair. Build your bridge tile by tile, placing lattice then floor tile, until you reach that shuttle door.&lt;br /&gt;
&lt;br /&gt;
==I built that bridge, yessir. Built it good, I did.==&lt;br /&gt;
Good job! But your work&#039;s not done.&lt;br /&gt;
===You mean I can&#039;t hide in a sleeper until the shuttle leaves?===&lt;br /&gt;
You can, but you&#039;re more of a man than that. Seeing as if you&#039;ve followed this guide you have an EVA suit or are some sort of vampire demon invincible to vacuum and suffocation like in my one Inuyasha fanfiction, you are one of the few people left who can save people and get them on the shuttle. So you&#039;re gonna walk back out on that bridge and look for people not in EVA gear who are slowly moving across it, and you&#039;re going to pull them in to that shuttle, by god. Remember, it&#039;s not about if you win or lose, it&#039;s about being the hero the station deserves and getting mad props and crazy pussy for doing it.&lt;br /&gt;
===I think I saved everyone I could, now what?===&lt;br /&gt;
Listen to the meteors hit the shuttle and BY GOD do not stand near a window. If possible, wrench a chair and make a locker out of the metal then close yourself in it, it&#039;s a well known fact that lockers are made of magicium, a special mineral that can take a meteor blast and leave the inhabitants of the locker untouched while the locker is turned in to magicium dust.&lt;br /&gt;
&lt;br /&gt;
==IF SHIT GOES BAD==&lt;br /&gt;
Here&#039;s what you do&lt;br /&gt;
===I couldn&#039;t find a suit!===&lt;br /&gt;
Hide in the [[Bar|bar]], it is based around the technology proposed in Ronald Reagan&#039;s Star Wars speech. Get the oxygen canister and the space heater from the [[Emergency storage|emergency closet]] next to botany, and hole up inside the bar with them. if the bar DOES become penetrated by meteors, retreat further towards the [[Bridge|bridge]].&lt;br /&gt;
===I&#039;m an [[Engineer|engineer]]!===&lt;br /&gt;
Turn off that god damn [[Singularity Engine|singularity]], backpack all the metal and shit you can find, put the rest in a locker, and haul ass to escape with your fancy engineering [[Space suit|space suit]].&lt;br /&gt;
===No one built a bridge!===&lt;br /&gt;
Well shit. Use a [[Fire extinguisher|fire extinguisher]] (remember to click on it with it in your hand to turn off the safety) to ghetto-jetpack your way to the shuttle. No fire extinguisher? Double shit. Throw a pen or something in the opposite direction of the shuttle, due to space magic a small pen will propel a human at unsightly speeds in vacuum.&lt;br /&gt;
===No one built a bridge but I&#039;m EVA and have a jetpack!===&lt;br /&gt;
Find people who are trying to get to the shuttle and freezing, grab them, and throw them in a straight line at the door (make sure it hits the actual open door or they will bounce off and at the best wind up hitting you in the face, at the worst taking a scenic visit to the [[Derelict|derelict]])&lt;br /&gt;
===The meteors have hit as far as the bridge!===&lt;br /&gt;
Try and find a small room (see: aux tool storage, chemical storage) to hide in, as they tend to not get hit.&lt;br /&gt;
&lt;br /&gt;
==The epilogue==&lt;br /&gt;
With all this being said, meteor rounds don&#039;t tend to end very nicely for most players, chances are you are one of the corpses. If that happens, ghost around and laugh at all the carnage. Don&#039;t let your death get to you, as meteor rounds take almost no time to end and then it&#039;s back to another [[Game modes|game mode]] (hopefully.)&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Meteor_Guide&amp;diff=2878</id>
		<title>Meteor Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Meteor_Guide&amp;diff=2878"/>
		<updated>2013-05-05T11:45:38Z</updated>

		<summary type="html">&lt;p&gt;Andrew0404: /* Well shit, what do I do from here? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So there you are, minding your own business in the medbay, eying a pretty little nurse at the desk. Seems like your average day, then a giant FLAMING ROCK OF DEATH mauls that pretty little dame&#039;s FACE OFF and leaves you on the ground, freezing and choking.&lt;br /&gt;
&lt;br /&gt;
Welcome to meteor.&lt;br /&gt;
&lt;br /&gt;
==Вот дерьмо, что мне делать?==&lt;br /&gt;
Прежде всего, тебе захочется УЁБЫВАТЬ своими оставшимися конечностями со станции. Уже? Ты до сих пор жив? Хорошо, но у тебя ещё много работы. Тащи свою задницу в EVA и захвати костюм, пока они не закончились&lt;br /&gt;
===Но что если все костюмы закончились?===&lt;br /&gt;
Лучше всего молиться Космическому Иисусу, чтобы люди забравшие их, сделали свою работу и устранили прорывы обшивки. Find one who is using it for nothing other than to go hit on that pretty nurse&#039;s corpse and down manly dorfs? Вот дерьмо, &amp;lt;s&amp;gt;возьми ближайший огнетушитель и убери его жопу с пути, возьми его костюм,&amp;lt;/s&amp;gt; Попробуй найти пожарный костюм или химическим путём выживи в космосе, чтобы выполнить свой долг перед станцией, при помощи [[Guide to construction|латания]] частей обшивки, подвергающихся влиянию глубокого вакууму.&lt;br /&gt;
&lt;br /&gt;
===Но я не знаю как починить станцию или я ленив!===&lt;br /&gt;
Тогда отдай этот чёртов костюм настоящим героям станции и спрячься в [[Bar|баре]]. Ты на самом деле готов помочь станции? Хорошо, здесь то, что ты будешь делать.&lt;br /&gt;
===Материалы, которые могут пригодиться===&lt;br /&gt;
Найди [[Metal|металл]], [[Rods|стержни]], а так же [[Glass|стекло]], и держи их поближе к сердцу. В твоём [[Backpack|рюкзаке]]. Что действительно близко к твоему сердцу, благодаря космической радиации. Окружающие тебя компьютеры хороший инструмент to have to figure out what&#039;s hit, but honestly all you&#039;d really need to do is take three steps and start choking to find damage.&lt;br /&gt;
&lt;br /&gt;
==CAN WE FIX IT?==&lt;br /&gt;
===YES WE CAN!===&lt;br /&gt;
But Marty, what am I supposed to do when there&#039;s no ground to speak of? You use those [[Rods|rods]] to make a lattice by clicking on the tile of empty space, then you click that fancy [[Metal|metal]] in your hand and make some [[Floor tile|floor tiles]] (but do not use all your metal on floor tiles unless you want pretty floors surrounded by vacuum,) and place those fuckers right on top of that lattice all nice and pretty.&lt;br /&gt;
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Now, find the outer area that&#039;s exposed to space, step on that tile, and click the [[Metal|metal]] in your hand. Build a [[Guide to construction#Wall|wall girder]]. Now that that&#039;s built, you wrench that fucker in place. Still with me? With that metal you have, click on the girder. Before you know it, you&#039;ll have a nice shiny wall. That will be destroyed in 10 seconds, but it sure is pretty.&lt;br /&gt;
===So is this just an endless cycle of me [[Guide to construction|building walls and floors]] and them getting destroyed again?===&lt;br /&gt;
You&#039;re pretty smart, common man whose questions I am making up as I go. Yes. But, once that magic invisible timer hits the right time, the shuttle will be able to be called, and that&#039;s where your true job comes in.&lt;br /&gt;
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==And she&#039;s building a stairway to the escape shuttle.==&lt;br /&gt;
You ever been in [[Space|space]]? No? I don&#039;t believe you. In space, you can not freely move short of using a [[Jetpack|jetpack]]/[[Fire extinguisher|fire extinguisher]]/throwing shit in the opposite direction of where you want to go. Kind of makes it hard for a man to get to the shuttle, don&#039;t you agree? That&#039;s where you come in, you manly [[Engineer|engineer of the gods]]. Remember how you replaced those [[Guide to construction#Floor|floor tiles]]? Guess what you can freely walk on in space.&lt;br /&gt;
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Go on, guess.&lt;br /&gt;
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Did you say floor tiles? I think you did, and that means you&#039;re right. Your prize? You get to build a bridge to the [[Escape hallway|escape shuttle doors]].&lt;br /&gt;
===How do I begin?===&lt;br /&gt;
I will assume you know enough of the map layout to realize where the escape shuttle door will be, but if you don&#039;t, once you hit the escape hallway it&#039;s straight right from the middle of the three airlocks leading to that hall. Is that whole portion of the station space? Well shit, you&#039;ll just have to make a jagged ass bridge. You&#039;re going to need some iron rods and floor tiles, you can use the rest of your metal to make these since by this point hull breaches are pretty much worthless to repair. Build your bridge tile by tile, placing lattice then floor tile, until you reach that shuttle door.&lt;br /&gt;
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==I built that bridge, yessir. Built it good, I did.==&lt;br /&gt;
Good job! But your work&#039;s not done.&lt;br /&gt;
===You mean I can&#039;t hide in a sleeper until the shuttle leaves?===&lt;br /&gt;
You can, but you&#039;re more of a man than that. Seeing as if you&#039;ve followed this guide you have an EVA suit or are some sort of vampire demon invincible to vacuum and suffocation like in my one Inuyasha fanfiction, you are one of the few people left who can save people and get them on the shuttle. So you&#039;re gonna walk back out on that bridge and look for people not in EVA gear who are slowly moving across it, and you&#039;re going to pull them in to that shuttle, by god. Remember, it&#039;s not about if you win or lose, it&#039;s about being the hero the station deserves and getting mad props and crazy pussy for doing it.&lt;br /&gt;
===I think I saved everyone I could, now what?===&lt;br /&gt;
Listen to the meteors hit the shuttle and BY GOD do not stand near a window. If possible, wrench a chair and make a locker out of the metal then close yourself in it, it&#039;s a well known fact that lockers are made of magicium, a special mineral that can take a meteor blast and leave the inhabitants of the locker untouched while the locker is turned in to magicium dust.&lt;br /&gt;
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==IF SHIT GOES BAD==&lt;br /&gt;
Here&#039;s what you do&lt;br /&gt;
===I couldn&#039;t find a suit!===&lt;br /&gt;
Hide in the [[Bar|bar]], it is based around the technology proposed in Ronald Reagan&#039;s Star Wars speech. Get the oxygen canister and the space heater from the [[Emergency storage|emergency closet]] next to botany, and hole up inside the bar with them. if the bar DOES become penetrated by meteors, retreat further towards the [[Bridge|bridge]].&lt;br /&gt;
===I&#039;m an [[Engineer|engineer]]!===&lt;br /&gt;
Turn off that god damn [[Singularity Engine|singularity]], backpack all the metal and shit you can find, put the rest in a locker, and haul ass to escape with your fancy engineering [[Space suit|space suit]].&lt;br /&gt;
===No one built a bridge!===&lt;br /&gt;
Well shit. Use a [[Fire extinguisher|fire extinguisher]] (remember to click on it with it in your hand to turn off the safety) to ghetto-jetpack your way to the shuttle. No fire extinguisher? Double shit. Throw a pen or something in the opposite direction of the shuttle, due to space magic a small pen will propel a human at unsightly speeds in vacuum.&lt;br /&gt;
===No one built a bridge but I&#039;m EVA and have a jetpack!===&lt;br /&gt;
Find people who are trying to get to the shuttle and freezing, grab them, and throw them in a straight line at the door (make sure it hits the actual open door or they will bounce off and at the best wind up hitting you in the face, at the worst taking a scenic visit to the [[Derelict|derelict]])&lt;br /&gt;
===The meteors have hit as far as the bridge!===&lt;br /&gt;
Try and find a small room (see: aux tool storage, chemical storage) to hide in, as they tend to not get hit.&lt;br /&gt;
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==The epilogue==&lt;br /&gt;
With all this being said, meteor rounds don&#039;t tend to end very nicely for most players, chances are you are one of the corpses. If that happens, ghost around and laugh at all the carnage. Don&#039;t let your death get to you, as meteor rounds take almost no time to end and then it&#039;s back to another [[Game modes|game mode]] (hopefully.)&lt;/div&gt;</summary>
		<author><name>Andrew0404</name></author>
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