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	<title>Tau Ceti Station Wiki - Вклад [ru]</title>
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	<updated>2026-05-04T03:53:17Z</updated>
	<subtitle>Вклад</subtitle>
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	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1946</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1946"/>
		<updated>2013-03-07T10:17:50Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: Полностью удалено содержимое страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=1829</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=1829"/>
		<updated>2013-02-17T16:35:48Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если у вас такое, то пишите в adminhelp наш дружный администратор поможет вам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать Тёмного. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одну руну и у него есть 3 талисмана.&lt;br /&gt;
* В начале игры культисты не знают много слов для создания рун, и они должны находить с помощью экспериментов и жертвоприношений. Значит, у экипажа станции есть время, перед тем как культ начнёт расти.&lt;br /&gt;
* Капеллан, может использовать свою Библию, что бы выявить скрытые руны и диаграммы культистов. Библию нужно использовать на пол.&lt;br /&gt;
* Культис должен добыть руны своей кровью, используя Арканный том.&lt;br /&gt;
* В отличие от синдиката культисты добывают себе всё своей кровью (В буквальном смысле) Что бы получить какой-нибудь предмет или силы, они должны рисовать руны собственной кровью.&lt;br /&gt;
* Все могут стать культистами. Включая СБ, глав и других персонажей.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Так у некоторых культистов может быть задача улететь на шаттле.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=1827</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=1827"/>
		<updated>2013-02-17T16:27:56Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если у вас такое, то пишите в adminhelp наш дружный администратор поможет вам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать Тёмного. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одну руну и у него есть 3 талисмана.&lt;br /&gt;
* В начале игры культисты не знают много слов для создания рун, и они должны находить с помощью экспериментов и жертвоприношений. Значит, у экипажа станции есть время, перед тем как культ начнёт расти.&lt;br /&gt;
* Капеллан, может использовать свою Библию, что бы выявить скрытые руны и диаграммы культистов. Библию нужно использовать на пол.&lt;br /&gt;
* Культис должен добыть руны своей кровью, используя Арканный том.&lt;br /&gt;
* В отличие от синдиката культисты добывают себе всё своей кровью (В буквальном смысле) Что бы получить какой-нибудь предмет или силы, они должны рисовать руны собственной кровью.&lt;br /&gt;
* Все могут стать культистами. Включая СБ, глав и других персонажей.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Так у некоторых культистов может быть задача улететь на шаттле.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1825</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1825"/>
		<updated>2013-02-17T09:37:52Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heads of Staff==&lt;br /&gt;
&#039;&#039;&#039;AKA Command Staff.&#039;&#039;&#039; These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]], the command radio channel (accessed with :c) and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic captain.png]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Authority over entire station. Can overrule any decision made by any head. Is not above the law, however, and can still be arrested if found committing a crime. Can fire and assign at will, and is the only person who can assign death warrants.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Becomes acting Captain if the original Captain is dead or AWOL. The only non-captain who can alter jobs &amp;amp; access. If a Security member tries to &amp;quot;demote&amp;quot; you, they are griefing. Can fire and reassign people with other head&#039;s consent. Can assign people freely.&lt;br /&gt;
Direct authority over the [[Janitor]], [[Chaplain]], [[Chef]], [[Botanist]], [[Barman]], [[Assistant]]s, [[Quartermaster]], [[Shaft Miner]]s, [[Lawyer]]s, and [[Cargo Technician]]s.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfSecurity.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Becomes acting Captain only when the Captain and Head of Personnel are dead or missing. May be denied access to the domains of other Heads. Below the Captain in command authority involving security matters. Expected to arrest anyone who is doing illegal things, even Heads of Staff or the Captain.&lt;br /&gt;
Command of [[Security Officer]]s, the [[Warden]] &amp;amp; [[Detective]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefEngineer.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Authority over [[Station Engineer]]s, [[Atmospheric Technician]]s and the [[AI]]. Joint authority over [[Roboticist|robotics]] research with the Research Director.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Authority over [[Scientist]]s. Joint authority with CMO over [[Geneticist]]s and [[Chemist]]s. Joint authority over [[Roboticist|robotics]] research with the Chief Engineer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
If a Head of Staff is acting medically unstable, it is the job of the CMO to disable and treat them till they are once again fit for duty.&lt;br /&gt;
Authority over [[Virologist]]s and [[Medical Doctor]]s. Joint authority with RD over [[Geneticist]]s and [[Chemist]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Other Management Roles==&lt;br /&gt;
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Subordinate to the [[Head of Personnel]]. Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.&lt;br /&gt;
|}&lt;br /&gt;
== Chain of Succession ==&lt;br /&gt;
If the Captain is missing, authority falls to the next in the Chain of Succession, usually the Head of Personnel.&lt;br /&gt;
&lt;br /&gt;
If the Captain and the Head of Personnel are missing, and it is suspected they were taken out of action by a hostile force, authority usually falls to the Head of Security, as missing the top two command positions is deemed as an emergency, and the Head of Security has authority in dealing with station wide emergencies.&lt;br /&gt;
&lt;br /&gt;
If the situation stabilizes itself, a new Captain and a new HoP should be assigned ASAP. It is suggested that the HoS remains in his position to prevent wasting his military training and so the crew doesn&#039;t get ideas. (To spell it out, the crew isn&#039;t going to like a military putsch for whatever reason.)&lt;br /&gt;
&lt;br /&gt;
If the Captain, HoP and HoS are all missing, then you&#039;re pretty screwed either way, and anarchy rules the station then it&#039;s a vote between the CE, RD and CMO as how to deal with it, either by assigning a new Captain, by one of them assuming the role, or calling an evacuation as things may be getting pretty bad by then.&lt;br /&gt;
&lt;br /&gt;
So when things are going normal, but a few positions haven&#039;t been filled:&lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Personnel -&amp;gt; HoS/CE/RD/CMO (Voting is usually done at this stage).&lt;br /&gt;
&lt;br /&gt;
And in the case of a security emergency:&lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Personnel -&amp;gt; Head of Security -&amp;gt; CE/RD/CMO (Voting is usually done at this stage).&lt;br /&gt;
&lt;br /&gt;
== Demoting a Head of Staff ==&lt;br /&gt;
Any head of staff can be demoted by the captain.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no captain, or you wish to demote the captain himself, an unanimous vote of all other non-SSD heads of staff is necessary. If there are two or less heads of staff, there is no official procedure for demoting either of them. &lt;br /&gt;
&lt;br /&gt;
==  Heads of Staff and Criminal Offence ==&lt;br /&gt;
A Head of Staff proven to have committed a crime can be arrested, but not demoted without going through Demoting a Head of Staff. Arresting the captain based on suspicions is not legal, solid evidence is required. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Captain has absolute authority. No other non-captain Head of Staff can overrule the other, except in extreme cases (e.g. criminal activity, mental instability). In the event of missing Captain, authority follows Chain of Succession.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1824</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1824"/>
		<updated>2013-02-17T09:33:46Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heads of Staff==&lt;br /&gt;
&#039;&#039;&#039;AKA Command Staff.&#039;&#039;&#039; These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]], the command radio channel (accessed with :c) and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic captain.png]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Authority over entire station. Can overrule any decision made by any head. Is not above the law, however, and can still be arrested if found committing a crime. Can fire and assign at will, and is the only person who can assign death warrants.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic hop.png]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Becomes acting Captain if the original Captain is dead or AWOL. The only non-captain who can alter jobs &amp;amp; access. If a Security member tries to &amp;quot;demote&amp;quot; you, they are griefing. Can fire and reassign people with other head&#039;s consent. Can assign people freely.&lt;br /&gt;
Direct authority over the [[Janitor]], [[Chaplain]], [[Chef]], [[Botanist]], [[Barman]], [[Assistant]]s, [[Quartermaster]], [[Shaft Miner]]s, [[Lawyer]]s, and [[Cargo Technician]]s.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic hos.png]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Becomes acting Captain only when the Captain and Head of Personnel are dead or missing. May be denied access to the domains of other Heads. Below the Captain in command authority involving security matters. Expected to arrest anyone who is doing illegal things, even Heads of Staff or the Captain.&lt;br /&gt;
Command of [[Security Officer]]s, the [[Warden]] &amp;amp; [[Detective]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic ce.png]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Authority over [[Station Engineer]]s, [[Atmospheric Technician]]s and the [[AI]]. Joint authority over [[Roboticist|robotics]] research with the Research Director.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic rd.png]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Authority over [[Scientist]]s. Joint authority with CMO over [[Geneticist]]s and [[Chemist]]s. Joint authority over [[Roboticist|robotics]] research with the Chief Engineer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic cmo.png]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
If a Head of Staff is acting medically unstable, it is the job of the CMO to disable and treat them till they are once again fit for duty.&lt;br /&gt;
Authority over [[Virologist]]s and [[Medical Doctor]]s. Joint authority with RD over [[Geneticist]]s and [[Chemist]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Other Management Roles==&lt;br /&gt;
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Subordinate to the [[Head of Personnel]]. Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.&lt;br /&gt;
|}&lt;br /&gt;
== Chain of Succession ==&lt;br /&gt;
If the Captain is missing, authority falls to the next in the Chain of Succession, usually the Head of Personnel.&lt;br /&gt;
&lt;br /&gt;
If the Captain and the Head of Personnel are missing, and it is suspected they were taken out of action by a hostile force, authority usually falls to the Head of Security, as missing the top two command positions is deemed as an emergency, and the Head of Security has authority in dealing with station wide emergencies.&lt;br /&gt;
&lt;br /&gt;
If the situation stabilizes itself, a new Captain and a new HoP should be assigned ASAP. It is suggested that the HoS remains in his position to prevent wasting his military training and so the crew doesn&#039;t get ideas. (To spell it out, the crew isn&#039;t going to like a military putsch for whatever reason.)&lt;br /&gt;
&lt;br /&gt;
If the Captain, HoP and HoS are all missing, then you&#039;re pretty screwed either way, and anarchy rules the station then it&#039;s a vote between the CE, RD and CMO as how to deal with it, either by assigning a new Captain, by one of them assuming the role, or calling an evacuation as things may be getting pretty bad by then.&lt;br /&gt;
&lt;br /&gt;
So when things are going normal, but a few positions haven&#039;t been filled:&lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Personnel -&amp;gt; HoS/CE/RD/CMO (Voting is usually done at this stage).&lt;br /&gt;
&lt;br /&gt;
And in the case of a security emergency:&lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Personnel -&amp;gt; Head of Security -&amp;gt; CE/RD/CMO (Voting is usually done at this stage).&lt;br /&gt;
&lt;br /&gt;
== Demoting a Head of Staff ==&lt;br /&gt;
Any head of staff can be demoted by the captain.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no captain, or you wish to demote the captain himself, an unanimous vote of all other non-SSD heads of staff is necessary. If there are two or less heads of staff, there is no official procedure for demoting either of them. &lt;br /&gt;
&lt;br /&gt;
==  Heads of Staff and Criminal Offence ==&lt;br /&gt;
A Head of Staff proven to have committed a crime can be arrested, but not demoted without going through Demoting a Head of Staff. Arresting the captain based on suspicions is not legal, solid evidence is required. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Captain has absolute authority. No other non-captain Head of Staff can overrule the other, except in extreme cases (e.g. criminal activity, mental instability). In the event of missing Captain, authority follows Chain of Succession.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1823</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1823"/>
		<updated>2013-02-17T09:33:16Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: Полностью удалено содержимое страницы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1822</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1822"/>
		<updated>2013-02-17T09:32:30Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what NanoTrasen has assigned to do aboard the [[NSS Exodus]]. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Identifying Antagonists]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Space Law]], so you know your rights and [[Clone Memory Disorder]] if you happen to die and be cloned. Not doing so is considered very bad form for [[Roleplay]]. &lt;br /&gt;
&lt;br /&gt;
Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Species]] working alongside you.&lt;br /&gt;
== Heads of Staff ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Manage the station and your crew. Try not to die whilst doing so.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Assign and change crew members access and jobs.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfSecurity.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Manage [[Security]] and try to make sure they follow [[Space Law]].&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefEngineer.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Direct the rest of engineering. Delegate tasks correctly.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee research and keep it in check.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Make sure patients are treated and bodies cloned. Direct the medical teams.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Law and Order ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ffeaea;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#dd3e40;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#dd3e40;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#dd3e40;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecurityOfficer.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Patrol the station and apprehend criminals.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Mantain the brig and hand out weapons in emergencies.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Detective.png|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Investigate crime scenes. Interview suspects. Solve cases.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lawyer.png|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Make sure prisoners are given correct representation. And brig times.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maintenance and Supply ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:StationEngineer.png|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Start up the engine, repair hull breaches and fix electronics.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:AtmosphericTechnician.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Control the station&#039;s atmospherics. Re-pressurise rooms.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Clean and maintain the station. Put up wet floor signs.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure [[Shaft Miner|Mining]] and the [[Cargo Technician]]s do their jobs.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:CargoTechnician.png|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Deliver crates and send mail. Listen to your [[Quartermaster|boss]].&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShaftMiner.png|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine materials for the station.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow food for the [[Chef]]. Experiment with plants.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science and Medical ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Heal people and deal with other ailments.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Create medicines and research chemical weaponry.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Play with the human genome. Discover strange powers. Deal with genetic diseases.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Virologist.png|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Create cures for, and research diseases.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Create [[Cyborg]]s, robots and exosuits.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Research plasma, aliens or technology.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Assist the station. Or be reassigned.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix and serve drinks. Entertain the crew.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Cook food for the crew and keep them fed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Be a source of spiritual support for the crew. Spread your equally valid religion.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Keep the Library stocked and well organized.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AILarge.gif|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Be the station. Serve the crew. [[Malfunction|Or don&#039;t]].&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cyborg.png|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and do your job.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be someone&#039;s constant companion. Act as a translator.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Serve your new master.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Observe the round.&lt;br /&gt;
!None&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|link=Mouse]]&amp;lt;br&amp;gt;[[Mouse]]&lt;br /&gt;
|Observe the round, and squeak.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:NuclearAgent.png|link=Syndicate guide]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Agent]]&lt;br /&gt;
|Destroy the station with the Nuclear Bomb.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Create paranoia and fear. Turn into anyone and everyone.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|link=Xenomorph]]&amp;lt;br&amp;gt;[[Xenomorph]]&lt;br /&gt;
|Grow. Spread. Repopulate.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|Complete your objectives for the Wizard Order.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Meme]]&lt;br /&gt;
|Spread fear and doubt. Control minds.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team]]&lt;br /&gt;
|Deal with the Red Alert.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:DeathSquadOfficer.png|link=Death squad]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Eliminate all threats.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Execute your mission.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1821</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1821"/>
		<updated>2013-02-17T09:30:38Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what NanoTrasen has assigned to do aboard the [[NSS Exodus]]. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Identifying Antagonists]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Space Law]], so you know your rights and [[Clone Memory Disorder]] if you happen to die and be cloned. Not doing so is considered very bad form for [[Roleplay]]. &lt;br /&gt;
&lt;br /&gt;
Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Species]] working alongside you.&lt;br /&gt;
== Heads of Staff ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Manage the station and your crew. Try not to die whilst doing so.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Assign and change crew members access and jobs.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfSecurity.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Manage [[Security]] and try to make sure they follow [[Space Law]].&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefEngineer.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Direct the rest of engineering. Delegate tasks correctly.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee research and keep it in check.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Make sure patients are treated and bodies cloned. Direct the medical teams.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Law and Order ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ffeaea;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#dd3e40;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#dd3e40;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#dd3e40;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecurityOfficer.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Patrol the station and apprehend criminals.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Mantain the brig and hand out weapons in emergencies.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Detective.png|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Investigate crime scenes. Interview suspects. Solve cases.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lawyer.png|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Make sure prisoners are given correct representation. And brig times.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maintenance and Supply ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:StationEngineer.png|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Start up the engine, repair hull breaches and fix electronics.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:AtmosphericTechnician.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Control the station&#039;s atmospherics. Re-pressurise rooms.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Clean and maintain the station. Put up wet floor signs.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure [[Shaft Miner|Mining]] and the [[Cargo Technician]]s do their jobs.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:CargoTechnician.png|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Deliver crates and send mail. Listen to your [[Quartermaster|boss]].&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShaftMiner.png|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine materials for the station.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow food for the [[Chef]]. Experiment with plants.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science and Medical ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Heal people and deal with other ailments.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Create medicines and research chemical weaponry.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Play with the human genome. Discover strange powers. Deal with genetic diseases.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Virologist.png|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Create cures for, and research diseases.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Create [[Cyborg]]s, robots and exosuits.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Research plasma, aliens or technology.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Assist the station. Or be reassigned.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix and serve drinks. Entertain the crew.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Cook food for the crew and keep them fed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Be a source of spiritual support for the crew. Spread your equally valid religion.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Keep the Library stocked and well organized.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AILarge.gif|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Be the station. Serve the crew. [[Malfunction|Or don&#039;t]].&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cyborg.png|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and do your job.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be someone&#039;s constant companion. Act as a translator.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Serve your new master.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Observe the round.&lt;br /&gt;
!None&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|link=Mouse]]&amp;lt;br&amp;gt;[[Mouse]]&lt;br /&gt;
|Observe the round, and squeak.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:NuclearAgent.png|link=Syndicate guide]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Agent]]&lt;br /&gt;
|Destroy the station with the Nuclear Bomb.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Create paranoia and fear. Turn into anyone and everyone.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|link=Xenomorph]]&amp;lt;br&amp;gt;[[Xenomorph]]&lt;br /&gt;
|Grow. Spread. Repopulate.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|Complete your objectives for the Wizard Order.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Meme]]&lt;br /&gt;
|Spread fear and doubt. Control minds.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team]]&lt;br /&gt;
|Deal with the Red Alert.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:DeathSquadOfficer.png|link=Death squad]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Eliminate all threats.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Execute your mission.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1820</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1820"/>
		<updated>2013-02-17T09:28:42Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heads of Staff==&lt;br /&gt;
&#039;&#039;&#039;AKA Command Staff.&#039;&#039;&#039; These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]], the command radio channel (accessed with :c) and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic captain.png]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Authority over entire station. Can overrule any decision made by any head. Is not above the law, however, and can still be arrested if found committing a crime. Can fire and assign at will, and is the only person who can assign death warrants.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic hop.png]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Becomes acting Captain if the original Captain is dead or AWOL. The only non-captain who can alter jobs &amp;amp; access. If a Security member tries to &amp;quot;demote&amp;quot; you, they are griefing. Can fire and reassign people with other head&#039;s consent. Can assign people freely.&lt;br /&gt;
Direct authority over the [[Janitor]], [[Chaplain]], [[Chef]], [[Botanist]], [[Barman]], [[Assistant]]s, [[Quartermaster]], [[Shaft Miner]]s, [[Lawyer]]s, and [[Cargo Technician]]s.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic hos.png]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Becomes acting Captain only when the Captain and Head of Personnel are dead or missing. May be denied access to the domains of other Heads. Below the Captain in command authority involving security matters. Expected to arrest anyone who is doing illegal things, even Heads of Staff or the Captain.&lt;br /&gt;
Command of [[Security Officer]]s, the [[Warden]] &amp;amp; [[Detective]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic ce.png]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Authority over [[Station Engineer]]s, [[Atmospheric Technician]]s and the [[AI]]. Joint authority over [[Roboticist|robotics]] research with the Research Director.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic rd.png]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
Authority over [[Scientist]]s. Joint authority with CMO over [[Geneticist]]s and [[Chemist]]s. Joint authority over [[Roboticist|robotics]] research with the Chief Engineer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic cmo.png]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Equal with all other non-captain Heads of Staff.&lt;br /&gt;
If a Head of Staff is acting medically unstable, it is the job of the CMO to disable and treat them till they are once again fit for duty.&lt;br /&gt;
Authority over [[Virologist]]s and [[Medical Doctor]]s. Joint authority with RD over [[Geneticist]]s and [[Chemist]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Other Management Roles==&lt;br /&gt;
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Subordinate to the [[Head of Personnel]]. Authority over the supply sector, including [[Cargo Technician]]s and [[Shaft Miner]]s.&lt;br /&gt;
|}&lt;br /&gt;
== Chain of Succession ==&lt;br /&gt;
If the Captain is missing, authority falls to the next in the Chain of Succession, usually the Head of Personnel.&lt;br /&gt;
&lt;br /&gt;
If the Captain and the Head of Personnel are missing, and it is suspected they were taken out of action by a hostile force, authority usually falls to the Head of Security, as missing the top two command positions is deemed as an emergency, and the Head of Security has authority in dealing with station wide emergencies.&lt;br /&gt;
&lt;br /&gt;
If the situation stabilizes itself, a new Captain and a new HoP should be assigned ASAP. It is suggested that the HoS remains in his position to prevent wasting his military training and so the crew doesn&#039;t get ideas. (To spell it out, the crew isn&#039;t going to like a military putsch for whatever reason.)&lt;br /&gt;
&lt;br /&gt;
If the Captain, HoP and HoS are all missing, then you&#039;re pretty screwed either way, and anarchy rules the station then it&#039;s a vote between the CE, RD and CMO as how to deal with it, either by assigning a new Captain, by one of them assuming the role, or calling an evacuation as things may be getting pretty bad by then.&lt;br /&gt;
&lt;br /&gt;
So when things are going normal, but a few positions haven&#039;t been filled:&lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Personnel -&amp;gt; HoS/CE/RD/CMO (Voting is usually done at this stage).&lt;br /&gt;
&lt;br /&gt;
And in the case of a security emergency:&lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Personnel -&amp;gt; Head of Security -&amp;gt; CE/RD/CMO (Voting is usually done at this stage).&lt;br /&gt;
&lt;br /&gt;
== Demoting a Head of Staff ==&lt;br /&gt;
Any head of staff can be demoted by the captain.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no captain, or you wish to demote the captain himself, an unanimous vote of all other non-SSD heads of staff is necessary. If there are two or less heads of staff, there is no official procedure for demoting either of them. &lt;br /&gt;
&lt;br /&gt;
==  Heads of Staff and Criminal Offence ==&lt;br /&gt;
A Head of Staff proven to have committed a crime can be arrested, but not demoted without going through Demoting a Head of Staff. Arresting the captain based on suspicions is not legal, solid evidence is required. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Captain has absolute authority. No other non-captain Head of Staff can overrule the other, except in extreme cases (e.g. criminal activity, mental instability). In the event of missing Captain, authority follows Chain of Succession.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1819</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Chain_of_Command&amp;diff=1819"/>
		<updated>2013-02-17T09:27:53Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: Новая страница: «=What you&amp;#039;ll need= * File:Yellowgloves.png Insulated gloves - Hackables have power lines, and cutting/pulsing these without gloves can harm you. * [[File:Scre…»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What you&#039;ll need=&lt;br /&gt;
* [[File:Yellowgloves.png]] Insulated gloves - Hackables have power lines, and cutting/pulsing these without gloves can harm you.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool&lt;br /&gt;
* [[File:Multitool.png]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar - For prying the door open once you&#039;ve hacked it.&lt;br /&gt;
&lt;br /&gt;
=[[File:Airlock.png]] [[File:Airlock external.png]] Airlocks=&lt;br /&gt;
Both internal and external access airlocks are hackable, despite the fact that external ones look a lot like [[File:Firelock.png]] firelocks, which are not hackable. Wires are randomized at the start of each round, but are standardized throughout the station (e.g., every orange wire might toggle the bolts). This is probably where you&#039;ll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working. Also, keep in mind that if you are the [[Chief Engineer]], you can find what wires do what by clicking on the Notes verb in the OOC panel. This is extremely useful, and sometimes other engineers ([[Traitor|and non-engineers]]) will ask you which wire bolts/unbolts or opens a door. It&#039;s generally considered good if you tell them, assuming they are authorized.&lt;br /&gt;
&lt;br /&gt;
==Finding the Right Wires (With a Multitool)==&lt;br /&gt;
Remember, wires are randomized, so you need to identify them the first time. The most important ones to identify are the &amp;quot;test light&amp;quot; wire and the &amp;quot;door bolts&amp;quot; wire.&lt;br /&gt;
&lt;br /&gt;
# Remember to equip [[File:Yellowgloves.png]] insulated gloves to prevent electric shock.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver in hand, click on the airlock to open the panel and expose the wiring&lt;br /&gt;
# With a [[File:Multitool.png]] multitool, click on the airlock to access the wiring.&lt;br /&gt;
# Click each &amp;quot;Pulse&amp;quot; link to pulse the wires, and keep an eye on &amp;quot;The door bolts&amp;quot; and &amp;quot;The test light&amp;quot; at the bottom of the menu (two wires will cause this - pick either one). When you see either the &amp;quot;The test light is off!&amp;quot; or &amp;quot;The door bolts have fallen!&amp;quot;, remember the colors of both wires.&lt;br /&gt;
# To put the door back to normal, the test light will need to be on first. It will come back on by itself after 10 seconds. Then, re-pulse the door bolts wire to put them &amp;quot;up&amp;quot; again, and close the wiring panel with your screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Airlock Hack (With a Multitool)==&lt;br /&gt;
If you have a multitool, getting through doors gets a lot easier and faster.&lt;br /&gt;
# Have the [[File:Multitool.png]] multiool in one hand and a [[File:Crowbar.png]] crowbar in another for quick switching. You&#039;ll only have 10 seconds (but you can retry if you fail).&lt;br /&gt;
# Pulse the &#039;&#039;&#039;Test light&#039;&#039;&#039; wire, then quickly switch to your crowbar and click on the door to pry it open while the power is off.&lt;br /&gt;
#* &#039;&#039;Note: The door will stay open. If you want to close it, click on it with the crowbar again, then use the screwdriver to close the wiring panel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Finding the Right Wires (Without a Multitool)==&lt;br /&gt;
Make sure you choose a door that you and everyone else won&#039;t mind you breaking, because in most cases this will prevent the door from opening again until it&#039;s repaired by an Engineer.&lt;br /&gt;
# Remember to equip [[File:Yellowgloves.png]] insulated gloves to prevent electric shock.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver in hand, click on the airlock to open the panel and expose the wiring&lt;br /&gt;
# Equip [[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
# Click on the door to open the menu, then slowly &#039;&#039;&#039;Cut&#039;&#039;&#039; each wire until you see &amp;quot;The door bolts have fallen!&amp;quot; at the bottom of the menu. Remember the color of the wire you cut that caused the bolts to drop.&lt;br /&gt;
#* &#039;&#039;Note: if you&#039;re lucky enough to be on the last wire and you haven&#039;t seen the bolts drop yet, you know that wire is the winner, so you don&#039;t need to cut it. Just remember its color.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mend&#039;&#039;&#039; all the wires and leave that door alone.&lt;br /&gt;
# Now that you know the wining wire color, move on to the next door (or if you were lucky and found the bolt wire without cutting it, you can continue with the same door and skip to step #3 in [[#Finding_the_Right_Wires_.28Without_a_Multitool.29|Airlock Hack (Without a Multitool)]])&lt;br /&gt;
&lt;br /&gt;
==Airlock Hack (Without a Multitool)==&lt;br /&gt;
# Open the wiring panel with the [[File:Screwdriver tool.png]] screwdriver.&lt;br /&gt;
# Using the [[File:Wirecutters.png]] wirecutters, cut all wires EXCEPT for the door bolts wire that you found earlier. &lt;br /&gt;
# Use a [[File:Crowbar.png]] crowbar on the door to pry it open.&lt;br /&gt;
&lt;br /&gt;
==Wire Functions==&lt;br /&gt;
#* &#039;&#039;&#039;ID wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;access denied&#039; red light; &#039;&#039;cutting&#039;&#039; will prevent anyone from opening the door if it&#039;s a restricted door; otherwise, it does nothing.&lt;br /&gt;
#* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;AI control light&#039; off and on quickly; &#039;&#039;cutting&#039;&#039; will prevent the AI from accessing the door unless s/he hacks the power wires&lt;br /&gt;
#* &#039;&#039;&#039;Main power wires&#039;&#039;&#039; (Test light wires): &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for 1 minute; &#039;&#039;cutting&#039;&#039; will kill the power for 10 seconds before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.&lt;br /&gt;
#* &#039;&#039;&#039;Backup power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; kill the power for 1 minute if the main power is out, otherwise, nothing. &#039;&#039;Cutting&#039;&#039; will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.&lt;br /&gt;
#* &#039;&#039;&#039;Bolt control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the bolts; &#039;&#039;cutting&#039;&#039; will drop the bolts.&lt;br /&gt;
#* &#039;&#039;&#039;Door control wire&#039;&#039;&#039;: If the door is ID restricted, this is pretty much useless. If not, &#039;&#039;Pulsing&#039;&#039; will open/close the door and &#039;&#039;cutting&#039;&#039; will keep it that way, sort of like bolting.&lt;br /&gt;
#* &#039;&#039;&#039;Electrifying wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will electrify the door for 30 seconds; &#039;&#039;cutting&#039;&#039; will permanently electrify it until mended. This will cause the safety light to flash. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.&lt;br /&gt;
#* &#039;&#039;&#039;Hydraulics wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will cause the hydraulics control light to flash red, causing anyone inside the airlock to be crushed when it closes. This causes around 40 brute damage if you let it close normally, or around 60-70 if you force it closed (clicking on the door). Both can cause broken bones that have to be fixed with [[Surgery]]. &#039;&#039;Cutting&#039;&#039; does absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
* &#039;&#039;&#039;Create an obstacle&#039;&#039;&#039; by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
* &#039;&#039;&#039;Remotely pulse an airlock&#039;&#039;&#039; by attaching a signaler, which when signaled pulses the wire it&#039;s attached to. This allows you to remotely bolt and unbolt a door, for instance. Be sure to turn off the speaker so no one can hear it being toggled.&lt;br /&gt;
* &#039;&#039;&#039;Hacking without gloves&#039;&#039;&#039;. First find two wires of importance. The bolts wire, and the test light wire. Pulse a random door to find out the wires. If you hear sparks, see your health going down or see the message &amp;quot;You feel a powerful shock coursing through your body!&amp;quot;, close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open. You get a larger window of time to crowbar, and you can do it without gloves.&lt;br /&gt;
&lt;br /&gt;
==[[File:Secure_airlock.png]] Secure Airlocks==&lt;br /&gt;
These airlocks are in secure locations (EVA, AI upload, etc.) and are much harder to hack. They have a few more wires than normal airlocks and have extra security functions. These include AI alert wires, wires that only drop bolts, and different wiring from standard airlocks. You also have to open the panel to be able to [[emag]] them as a traitor.&lt;br /&gt;
&lt;br /&gt;
To access the wiring panel, use the following tools in this order:&lt;br /&gt;
* [[File:Wrench.png]] Wrench to remove the bolts.&lt;br /&gt;
* [[File:Welder.png]] Welder to remove the armour.&lt;br /&gt;
* [[File:Wrench.png]] Wrench again to remove plating.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver to open wiring panel normally.&lt;br /&gt;
&lt;br /&gt;
To continue hacking a Secure Airlock after opening the wiring panel, follow the same steps in either [[Hacking#Finding_the_Right_Wires_.28With_a_Multitool.29|with a multitool]] or [[Hacking#Finding_the_Right_Wires_.28Without_a_Multitool.29|without one]], since the wires for secure airlocks are not going to follow the same color scheme as normal airlocks.&lt;br /&gt;
&lt;br /&gt;
=[[File:APC.png]] APCs=&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Equip a [[File:Multitool.png]] multitool.&lt;br /&gt;
# Put [[File:Wirecutters.png]] wirecutters in your other hand to quickly &#039;&#039;&#039;Cut&#039;&#039;&#039; and &#039;&#039;&#039;Mend&#039;&#039;&#039; a wire if you short out the power accidentally (which will likely happen).&lt;br /&gt;
#* &#039;&#039;&#039;Power wires (2)&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will short out the APC. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely.&lt;br /&gt;
#* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: Like the airlock, &#039;&#039;pulsing&#039;&#039; will flash the light off and on quickly; &#039;&#039;cutting&#039;&#039; will disable AI control&lt;br /&gt;
#* &#039;&#039;&#039;APC lock wire&#039;&#039;&#039;: This is the wining wire you want to pulse in order to unlock it.&lt;br /&gt;
# Use a screwdriver to close the wiring panel back up.&lt;br /&gt;
&lt;br /&gt;
=[[File:airalarm.png]] Atmos Alarms=&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver in hand, click on Air Alarms to open the panel and expose the wiring.&lt;br /&gt;
# Equip a [[File:Multitool.png]] multitool and[[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
#* &#039;&#039;&#039;Id Scan&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will unlock the alarm for 30 seconds. &#039;&#039;Cutting&#039;&#039; will not allow people to access the alarm even if they have the correct ID. &#039;&#039;Mending&#039;&#039; will allow normal operation.&lt;br /&gt;
#* &#039;&#039;&#039;Alarm&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will cause an atmos alert in the area, and most likely alert the AI as well. &#039;&#039;Pulsing&#039;&#039; will reset the alarm status. &#039;&#039;Mending&#039;&#039; allows the alarm to work again.&lt;br /&gt;
#* &#039;&#039;&#039;Panic Syphon&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; this wire will activate the panic syphon. &#039;&#039;Mending&#039;&#039; does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
#* &#039;&#039;&#039;AI Control&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will prevent the AI from using the alarm. &#039;&#039;Pulsing&#039;&#039; it flashes the light on and off quickly.  &#039;&#039;Mending&#039;&#039; allows AI control.&lt;br /&gt;
#* &#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will deactivate the alarm. &#039;&#039;Pulsing&#039;&#039; it turns it off for 30 seconds.  &#039;&#039;Mending&#039;&#039; restored power.&lt;br /&gt;
# Use a screwdriver to close the wiring panel back up.&lt;br /&gt;
&lt;br /&gt;
=[[File:Autolathe.png]] Autolathes=&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the autolathe to open the maintenance panel.&lt;br /&gt;
# Click on the autolathe with an empty hand to access the wiring.&lt;br /&gt;
# There are three important wires. Cutting them toggles their light permanently, pulsing does so temporarily. Red light is power, green light is electrocution and blue is hacked options.&lt;br /&gt;
# Have fun accessing some new options&lt;br /&gt;
#* Compressed matter cartridges (for the RCD)&lt;br /&gt;
#* Handcuffs&lt;br /&gt;
#* Infrared beam (security)&lt;br /&gt;
#* Infrared sensor&lt;br /&gt;
#* Bullets&lt;br /&gt;
#* Other stuff&lt;br /&gt;
&lt;br /&gt;
=[[File:MULE.gif]] MULEs=&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#Pulse various wires with a [[multitool]]. Pay attention to the reaction the MULE gives. Also note that these wires are randomized for each MULE&lt;br /&gt;
##Cutting the wire that causes the loading bay to thunk will remove cargo restrictions.&lt;br /&gt;
##Cutting the wire that leads to the safety light will awaken its thirst for blood and cause it to run over people in its path. DO NOT DO THIS UNLESS YOU HAVE A VERY GOOD REASON.&lt;br /&gt;
##Cutting &#039;&#039;one&#039;&#039; of the wires that makes the motor whine will safely speed up the MULE. Cutting both will immobilize it.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
=Minor Hackables=&lt;br /&gt;
I haven&#039;t a clue why you&#039;d ever want to hack any of these things, but you can!&lt;br /&gt;
&lt;br /&gt;
==[[File:Security Camera.gif]] Cameras &amp;amp; [[File:Fire alarm.png]] Fire alarms==&lt;br /&gt;
[[File:Screwdriver tool.png]] Use a screwdriver to open their panel.&lt;br /&gt;
[[File:Wirecutters.png]] Then use wire-cutters to cut some wires and deactive/activate the features.&lt;br /&gt;
&lt;br /&gt;
* The camera will have many wires to cut, a single wire alerts the AI of camera activity, and another will disable the camera.&lt;br /&gt;
* Fire alarms on getting cut will not detect or activate the fire doors in the case of a fire or a breach.&lt;br /&gt;
&lt;br /&gt;
==[[File:Station Bounced Radio.png]] Radio &amp;amp; [[File:Signaler.png]] Signaler==&lt;br /&gt;
# Screwdriver in hand, click on the offending radio so it can be modified or attached&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring. If you&#039;ve closed it by accident, just click on the radio as if you were going to change the settings on it.&lt;br /&gt;
# There are three wires. Two have apparent uses; the third is pretty much useless.&lt;br /&gt;
#* &#039;&#039;&#039;Output wire&#039;&#039;&#039; will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
#* &#039;&#039;&#039;Input wire&#039;&#039;&#039; will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
Interestingly, tracking beacons and station intercoms also count as radios.&lt;br /&gt;
&lt;br /&gt;
==[[File:Securebriefcase.png]] Secure Briefcase==&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#The memory is now reset. Punch in your favorite code and hit E to set it.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
&lt;br /&gt;
==[[File:Vendcola.gif]] Vending machines==&lt;br /&gt;
The only thing worth hacking!&lt;br /&gt;
&lt;br /&gt;
Four wires&lt;br /&gt;
#&#039;&#039;&#039;Firing wire&#039;&#039;&#039; when cut fires stuff at people. When pulsed will do so. Controlled by the blinking light.&lt;br /&gt;
#&#039;&#039;&#039;Contraband wire&#039;&#039;&#039; does nothing when cut, when pulsed unlocks illegal or rare goods. Wire is unknown. &lt;br /&gt;
#&#039;&#039;&#039;Access wire&#039;&#039;&#039; when cut it turns on a orange light, allowing for ID restricted machines(med machines, sec machines, possibly botany machines) to be used by anyone.&lt;br /&gt;
#&#039;&#039;&#039;Shock wire&#039;&#039;&#039; Like the firing wire in effects from hacking, except it shocks instead of shoots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=1818</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=1818"/>
		<updated>2013-02-17T09:21:56Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если у вас такое, то пишите в adminhelp наш дружный администратор поможет вам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать Тёмного. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одну руну и у него есть 3 талисмана.&lt;br /&gt;
* В начале игры культисты не знают много слов для создания рун, и они должны находить с помощью экспериментов и жертвоприношений. Значит, у экипажа станции есть время, перед тем как культ начнёт расти.&lt;br /&gt;
* Капеллан, может использовать свою Библию, что бы выявить скрытые руны и диаграммы культистов. Библию нужно использовать на пол.&lt;br /&gt;
* Культис должен добыть руны своей кровью, используя Арканный том.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1721</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1721"/>
		<updated>2013-02-07T12:53:50Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если у вас такое, то пишите в adminhelp наш дружный администратор поможет вам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать Тёмного. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одну руну и у него есть 3 талисмана.&lt;br /&gt;
* В начале игры культисты не знают много слов для создания рун, и они должны находить с помощью экспериментов и жертвоприношений. Значит, у экипажа станции есть время, перед тем как культ начнёт расти.&lt;br /&gt;
* Капеллан, может использовать свою Библию, что бы выявить скрытые руны и диаграммы культистов. Библию нужно использовать на пол.&lt;br /&gt;
* Культис должен добыть руны своей кровью, используя Арканный том.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1715</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1715"/>
		<updated>2013-02-06T19:37:48Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если у вас такое, то пишите в adminhelp наш дружный администратор поможет вам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать Тёмного. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одну руну и у него есть 3 талисмана.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1714</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1714"/>
		<updated>2013-02-06T19:20:45Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если у вас такое, то пишите в adminhelp наш дружный администратор поможет вам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать Тёмного. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1611</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1611"/>
		<updated>2013-02-03T17:00:30Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если у вас такое, то пишите в adminhelp наш дружный администратор поможет вам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic cult has infiltrated the station, with the intent to spread it&#039;s influence or summon The Dark One. Quite similar to revolution, with some exceptions:&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1610</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1610"/>
		<updated>2013-02-03T16:56:45Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если члены революции погибают полностью, то побеждает экипаж станции.&lt;br /&gt;
* Если Главы станции умирают. То побеждает Революция! (Начальник персонала не должен быть убит, если он присоединился после начала раунда.)&lt;br /&gt;
&lt;br /&gt;
There is a bug that sometimes occurs in this mode where revolution leaders will not be given a flash, or the flash will refuse to convert. If this occurs, [[adminhelp]] it and a friendly admin may spawn you one.&lt;br /&gt;
* There is a bug where if a revolutionary leader is gibbed while still alive they do not count as dead. Please kill people before gibbing them to ensure you do not bug the round.&lt;br /&gt;
* &#039;&#039;&#039;If you randomly flash people, you will be antag banned or worse. Convince them to join the revolution through RP before flashing them. If you were randomly flashed, or ICly wish to un-join the revolution, adminhelp it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic cult has infiltrated the station, with the intent to spread it&#039;s influence or summon The Dark One. Quite similar to revolution, with some exceptions:&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1606</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1606"/>
		<updated>2013-02-03T16:49:32Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. (Если только это не член СБ, Глава Станции или Детектив) Так же некоторых могут спасти солнечные очки или сварочные маски. В этом режиме нельзя вызвать шаттл, так как станцию изолируют, из-за массовых волнений.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If all of the Command Staff present at the beginning of the round die, the Revolution wins. This includes the Head of Personnel, Head of Security, Research Director, Chief Engineer, Chief Medical Officer, and Captain. &#039;&#039;&#039;HEADS OF STAFF THAT JOIN AFTER ROUND START DO NOT NEED TO BE KILLED.&#039;&#039;&#039;&lt;br /&gt;
* If all of the Revolution Leaders die, the Heads win.&lt;br /&gt;
* Leaving the station z-level counts as &amp;quot;Abandoned the station/Abandoned the Cause&amp;quot;, in which they are treated as dead.&lt;br /&gt;
There is a bug that sometimes occurs in this mode where revolution leaders will not be given a flash, or the flash will refuse to convert. If this occurs, [[adminhelp]] it and a friendly admin may spawn you one.&lt;br /&gt;
* There is a bug where if a revolutionary leader is gibbed while still alive they do not count as dead. Please kill people before gibbing them to ensure you do not bug the round.&lt;br /&gt;
* &#039;&#039;&#039;If you randomly flash people, you will be antag banned or worse. Convince them to join the revolution through RP before flashing them. If you were randomly flashed, or ICly wish to un-join the revolution, adminhelp it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic cult has infiltrated the station, with the intent to spread it&#039;s influence or summon The Dark One. Quite similar to revolution, with some exceptions:&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Rev.png&amp;diff=1599</id>
		<title>Файл:Rev.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Rev.png&amp;diff=1599"/>
		<updated>2013-02-03T16:39:59Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1598</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1598"/>
		<updated>2013-02-03T16:38:38Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то ваша команда проигрывает.&lt;br /&gt;
* Если они улетают без диска, тогда ничья.&lt;br /&gt;
* Если бомба успешно детонирует, то синдикат выигрывает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить. То никто не выигрывает.&lt;br /&gt;
* Если бомба взрывается вне станции. То никто не выигрывает.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
The Syndicate have infiltrated the station and are conspiring against the command staff. Revolution Leaders (of which there will be one to three) start with a flash and the [[Syndicate Items|same uplink]] agents get to provide them with items. When a Revolution Leader uses a flash on someone who isn&#039;t someone with a loyalty implant, or one of the Heads/Captain, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Revolution Leaders can use any flash to convert people, not just the one they start with. The shuttle will never arrive during this game mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If all of the Command Staff present at the beginning of the round die, the Revolution wins. This includes the Head of Personnel, Head of Security, Research Director, Chief Engineer, Chief Medical Officer, and Captain. &#039;&#039;&#039;HEADS OF STAFF THAT JOIN AFTER ROUND START DO NOT NEED TO BE KILLED.&#039;&#039;&#039;&lt;br /&gt;
* If all of the Revolution Leaders die, the Heads win.&lt;br /&gt;
* Leaving the station z-level counts as &amp;quot;Abandoned the station/Abandoned the Cause&amp;quot;, in which they are treated as dead.&lt;br /&gt;
There is a bug that sometimes occurs in this mode where revolution leaders will not be given a flash, or the flash will refuse to convert. If this occurs, [[adminhelp]] it and a friendly admin may spawn you one.&lt;br /&gt;
* There is a bug where if a revolutionary leader is gibbed while still alive they do not count as dead. Please kill people before gibbing them to ensure you do not bug the round.&lt;br /&gt;
* &#039;&#039;&#039;If you randomly flash people, you will be antag banned or worse. Convince them to join the revolution through RP before flashing them. If you were randomly flashed, or ICly wish to un-join the revolution, adminhelp it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic cult has infiltrated the station, with the intent to spread it&#039;s influence or summon The Dark One. Quite similar to revolution, with some exceptions:&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1595</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1595"/>
		<updated>2013-02-03T16:24:33Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников корпорации «Синдикат» в количестве от двух до пяти человек были отправлены на станцию что бы полностью уничтожить её ядерной бомбой. Так же оперативникам нужно достать диск для активации бомбы. Они имеют доступ к снаряжению, с помощью которого они должны добиться успеха. А так же снаряжения для поиска диска.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* В первую очередь надо уничтожить ИИ. Оно не даст вам далеко зайти.&lt;br /&gt;
* Маскировка под члена станции.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with the Disk on board, the Crew wins a Major Victory.&lt;br /&gt;
* If the Shuttle leaves with the Disk still anywhere on the station, the Syndicates win a Minor Victory.&lt;br /&gt;
* If the Bomb detonates in the station successfully and the syndicate shuttle escapes, the Syndicate wins a Major Victory.	&lt;br /&gt;
* If the Bomb detonates in the station successfully but no syndicates manage to escape, no-one wins.&lt;br /&gt;
* If the Bomb detonates in an area that is not part of the station, no-one wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
The Syndicate have infiltrated the station and are conspiring against the command staff. Revolution Leaders (of which there will be one to three) start with a flash and the [[Syndicate Items|same uplink]] agents get to provide them with items. When a Revolution Leader uses a flash on someone who isn&#039;t someone with a loyalty implant, or one of the Heads/Captain, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Revolution Leaders can use any flash to convert people, not just the one they start with. The shuttle will never arrive during this game mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If all of the Command Staff present at the beginning of the round die, the Revolution wins. This includes the Head of Personnel, Head of Security, Research Director, Chief Engineer, Chief Medical Officer, and Captain. &#039;&#039;&#039;HEADS OF STAFF THAT JOIN AFTER ROUND START DO NOT NEED TO BE KILLED.&#039;&#039;&#039;&lt;br /&gt;
* If all of the Revolution Leaders die, the Heads win.&lt;br /&gt;
* Leaving the station z-level counts as &amp;quot;Abandoned the station/Abandoned the Cause&amp;quot;, in which they are treated as dead.&lt;br /&gt;
There is a bug that sometimes occurs in this mode where revolution leaders will not be given a flash, or the flash will refuse to convert. If this occurs, [[adminhelp]] it and a friendly admin may spawn you one.&lt;br /&gt;
* There is a bug where if a revolutionary leader is gibbed while still alive they do not count as dead. Please kill people before gibbing them to ensure you do not bug the round.&lt;br /&gt;
* &#039;&#039;&#039;If you randomly flash people, you will be antag banned or worse. Convince them to join the revolution through RP before flashing them. If you were randomly flashed, or ICly wish to un-join the revolution, adminhelp it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic cult has infiltrated the station, with the intent to spread it&#039;s influence or summon The Dark One. Quite similar to revolution, with some exceptions:&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1594</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1594"/>
		<updated>2013-02-03T16:11:51Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Как Traitor, но новые предатели могут появиться после выполнения задачи предыдущий предателей, так и после провала, или по определенному количеству времени (Таймера)&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
A team of two to five Syndicate operatives has been sent on a mission to completely destroy the station with a nuclear bomb. However, they must get the Nuclear Authentication Disk from the station itself in order to arm the bomb. The operatives have access to the [[Syndicate Items|same items]] agents get in order to complete their mission, as well as Pinpointers that will allow them to hunt for the Disk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategies:&#039;&#039;&#039;&lt;br /&gt;
* Subvert or destroy the AI first. It can give you away.&lt;br /&gt;
* Voice-changers are no good if everyone can see you wearing the gas mask when you shouldn&#039;t have one.&lt;br /&gt;
* If the shuttle can&#039;t be called, you can&#039;t technically lose.&lt;br /&gt;
* Always keep in communication with your team. Having backup and knowledge of what&#039;s happening from both the syndicate and loyal station fronts goes a long way towards an easy victory and far outweighs the damage someone who stole a syndicate headset can do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with the Disk on board, the Crew wins a Major Victory.&lt;br /&gt;
* If the Shuttle leaves with the Disk still anywhere on the station, the Syndicates win a Minor Victory.&lt;br /&gt;
* If the Bomb detonates in the station successfully and the syndicate shuttle escapes, the Syndicate wins a Major Victory.	&lt;br /&gt;
* If the Bomb detonates in the station successfully but no syndicates manage to escape, no-one wins.&lt;br /&gt;
* If the Bomb detonates in an area that is not part of the station, no-one wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
The Syndicate have infiltrated the station and are conspiring against the command staff. Revolution Leaders (of which there will be one to three) start with a flash and the [[Syndicate Items|same uplink]] agents get to provide them with items. When a Revolution Leader uses a flash on someone who isn&#039;t someone with a loyalty implant, or one of the Heads/Captain, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Revolution Leaders can use any flash to convert people, not just the one they start with. The shuttle will never arrive during this game mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If all of the Command Staff present at the beginning of the round die, the Revolution wins. This includes the Head of Personnel, Head of Security, Research Director, Chief Engineer, Chief Medical Officer, and Captain. &#039;&#039;&#039;HEADS OF STAFF THAT JOIN AFTER ROUND START DO NOT NEED TO BE KILLED.&#039;&#039;&#039;&lt;br /&gt;
* If all of the Revolution Leaders die, the Heads win.&lt;br /&gt;
* Leaving the station z-level counts as &amp;quot;Abandoned the station/Abandoned the Cause&amp;quot;, in which they are treated as dead.&lt;br /&gt;
There is a bug that sometimes occurs in this mode where revolution leaders will not be given a flash, or the flash will refuse to convert. If this occurs, [[adminhelp]] it and a friendly admin may spawn you one.&lt;br /&gt;
* There is a bug where if a revolutionary leader is gibbed while still alive they do not count as dead. Please kill people before gibbing them to ensure you do not bug the round.&lt;br /&gt;
* &#039;&#039;&#039;If you randomly flash people, you will be antag banned or worse. Convince them to join the revolution through RP before flashing them. If you were randomly flashed, or ICly wish to un-join the revolution, adminhelp it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic cult has infiltrated the station, with the intent to spread it&#039;s influence or summon The Dark One. Quite similar to revolution, with some exceptions:&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1593</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1593"/>
		<updated>2013-02-03T16:05:29Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Also know as AutoTraitor or Mongoose. Like Traitor, but new traitors are assigned as objectives are completed, traitors are captured, or on a timer.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
A team of two to five Syndicate operatives has been sent on a mission to completely destroy the station with a nuclear bomb. However, they must get the Nuclear Authentication Disk from the station itself in order to arm the bomb. The operatives have access to the [[Syndicate Items|same items]] agents get in order to complete their mission, as well as Pinpointers that will allow them to hunt for the Disk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategies:&#039;&#039;&#039;&lt;br /&gt;
* Subvert or destroy the AI first. It can give you away.&lt;br /&gt;
* Voice-changers are no good if everyone can see you wearing the gas mask when you shouldn&#039;t have one.&lt;br /&gt;
* If the shuttle can&#039;t be called, you can&#039;t technically lose.&lt;br /&gt;
* Always keep in communication with your team. Having backup and knowledge of what&#039;s happening from both the syndicate and loyal station fronts goes a long way towards an easy victory and far outweighs the damage someone who stole a syndicate headset can do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with the Disk on board, the Crew wins a Major Victory.&lt;br /&gt;
* If the Shuttle leaves with the Disk still anywhere on the station, the Syndicates win a Minor Victory.&lt;br /&gt;
* If the Bomb detonates in the station successfully and the syndicate shuttle escapes, the Syndicate wins a Major Victory.	&lt;br /&gt;
* If the Bomb detonates in the station successfully but no syndicates manage to escape, no-one wins.&lt;br /&gt;
* If the Bomb detonates in an area that is not part of the station, no-one wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
The Syndicate have infiltrated the station and are conspiring against the command staff. Revolution Leaders (of which there will be one to three) start with a flash and the [[Syndicate Items|same uplink]] agents get to provide them with items. When a Revolution Leader uses a flash on someone who isn&#039;t someone with a loyalty implant, or one of the Heads/Captain, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Revolution Leaders can use any flash to convert people, not just the one they start with. The shuttle will never arrive during this game mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If all of the Command Staff present at the beginning of the round die, the Revolution wins. This includes the Head of Personnel, Head of Security, Research Director, Chief Engineer, Chief Medical Officer, and Captain. &#039;&#039;&#039;HEADS OF STAFF THAT JOIN AFTER ROUND START DO NOT NEED TO BE KILLED.&#039;&#039;&#039;&lt;br /&gt;
* If all of the Revolution Leaders die, the Heads win.&lt;br /&gt;
* Leaving the station z-level counts as &amp;quot;Abandoned the station/Abandoned the Cause&amp;quot;, in which they are treated as dead.&lt;br /&gt;
There is a bug that sometimes occurs in this mode where revolution leaders will not be given a flash, or the flash will refuse to convert. If this occurs, [[adminhelp]] it and a friendly admin may spawn you one.&lt;br /&gt;
* There is a bug where if a revolutionary leader is gibbed while still alive they do not count as dead. Please kill people before gibbing them to ensure you do not bug the round.&lt;br /&gt;
* &#039;&#039;&#039;If you randomly flash people, you will be antag banned or worse. Convince them to join the revolution through RP before flashing them. If you were randomly flashed, or ICly wish to un-join the revolution, adminhelp it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
A vile magic cult has infiltrated the station, with the intent to spread it&#039;s influence or summon The Dark One. Quite similar to revolution, with some exceptions:&lt;br /&gt;
* There are no defined cult &#039;heads&#039;, all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 3-use talisman.&lt;br /&gt;
* Since cultists dont know all words required for creation of runes, they need to find these words out through experimentation or get them from their horribly deity by sacrificing. As such, the crew has some time before the cult starts spreading.&lt;br /&gt;
* The [[Chaplain]], can use his Null Rod to reveal hidden runes and deprogram cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve.&lt;br /&gt;
* Cultists draw runes from their own blood, requiring arcane tomes to do so.&lt;br /&gt;
* Rather than a syndicate uplink, cultists draw on pieces of paper using their own blood (and taking some brute damage) to gain cult items and powers. Most of the time they have to resort to the drawn runes, though.&lt;br /&gt;
* Drawn runes do a number of effects covered in [[cult magic]].&lt;br /&gt;
* Everyone and anyone can become, or start as, cultists. This include Security, Heads of Staff, and those with loyalty implants.&lt;br /&gt;
* The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is remarkably similar to the Syndicate&#039;s). The wizard&#039;s goals are mainly to steal or destroy something on the station and escape on the shuttle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Wizard and all apprentices die, the crew wins.&lt;br /&gt;
* If the shuttle leaves without the Wizard completing his objectives, no-one wins.&lt;br /&gt;
* If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Something has caused the AI to malfunction, making it ignore it&#039;s laws and gain free will. The crew must race to defeat the mechanical overlord before it hacks all the station&#039;s systems. Until then, all the AI has to do is survive.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:Changeling.gif]] [[Changeling]]===&lt;br /&gt;
One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he&#039;s absorbed, it can switch identities instantaneously, only absorbing takes time and peace. Like the traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorbing a certain amount of people before escaping.&lt;br /&gt;
&lt;br /&gt;
Also See: [[Changeling]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1590</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1590"/>
		<updated>2013-02-03T15:53:39Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Mode(Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Secret]] ==&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
==[[File:Sword.gif]][[Traitor]]== &lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;br /&gt;
&lt;br /&gt;
Если предатели выполнили свои задачи и улетели на шаттле, то они выигрывают. Предатели могут объединяться и работать отдельно. Но главное для них добиться успеха. Они имеют доступ к специальному снаряжению. Кроме того находясь в тюремной зоне шаттла (Красная зона) победа не учитывается.&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1583</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1583"/>
		<updated>2013-02-03T15:45:14Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Mode(Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Secret]] ==&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
==[[File:Sword.gif]][[Traitor]]== &lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1563</id>
		<title>Обсуждение участника:Marsianen30</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Marsianen30&amp;diff=1563"/>
		<updated>2013-02-03T10:18:03Z</updated>

		<summary type="html">&lt;p&gt;Marsianen30: Новая страница: «Game Mode(Режим игры) определяет какие события и происшествия будут происходить во время рау…»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Mode(Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[:случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
Как антагонист любого из этих режимов запомните, &#039;&#039;&#039;ВАШИ ЗАДАНИЯ ЯВЛЯЮТСЯ ВТОРОСТЕПЕННЫМИ ДЛЯ ОТЫГРЫША И ОБЕСПЕЧИВАЮТ ВЕСЕЛЬЕ. ВОТ И ВСЕ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Secret ==&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
==[[File:Sword.gif]][[Traitor]]== &lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и агентом корпорации «Синдикат» им выданы специальные ПДА и необходимые инструменты для выполнения миссии. Игра заканчивается после того как только экипаж покинет станцию на Эвакуационном шаттле.&lt;br /&gt;
&lt;br /&gt;
У предателей как правила имеются следующие цели:&lt;br /&gt;
&lt;br /&gt;
* Убить определённого члена экипажа.&lt;br /&gt;
* Защитить определённого члена экипажа.&lt;br /&gt;
* Украсть какие-нибудь вещи.&lt;br /&gt;
* Улететь на шаттле, при этом нужно быть не в наручниках.&lt;/div&gt;</summary>
		<author><name>Marsianen30</name></author>
	</entry>
</feed>