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	<id>https://wiki.taucetistation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Player1208</id>
	<title>Tau Ceti Station Wiki - Вклад [ru]</title>
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	<updated>2026-06-06T15:03:51Z</updated>
	<subtitle>Вклад</subtitle>
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	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Guide_to_Atmospherics&amp;diff=5868</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Guide_to_Atmospherics&amp;diff=5868"/>
		<updated>2013-09-11T14:05:40Z</updated>

		<summary type="html">&lt;p&gt;Player1208: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
| assign = Player1208&lt;br /&gt;
| url = http://baystation12.net/wiki/index.php?title=Atmospherics&lt;br /&gt;
}}&lt;br /&gt;
{{guidecard&lt;br /&gt;
|icon = O2 canister.png&lt;br /&gt;
|name = Atmospherics&lt;br /&gt;
|runame = Руководство атмосферника&lt;br /&gt;
|description&lt;br /&gt;
|cat1 = Инженерам&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3 &lt;br /&gt;
}}{{Room&lt;br /&gt;
| Image=        Atmospherics.png&lt;br /&gt;
| Connects=     [[Engineering]], Atmopherics Maintenance&lt;br /&gt;
| Name=         Atmospherics&lt;br /&gt;
| Location=     Fore starboard part of the [[Engineering Department]]&lt;br /&gt;
| Profession=   [[Atmospheric Technician]], [[Chief Engineer]]&lt;br /&gt;
| Access=       Atmospherics&lt;br /&gt;
| Contains=     Supply Control Computers, tank canisters, Heater, Freezer, Disposal Pipe Dispenser, Pipe Dispenser, Atmospherics Hardsuits, Space Heaters, Portable Air Pumps, Portable Air Scrubbers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Добро пожаловать в Атмосферную. Вы живете и работаете в стране труб &amp;quot;Атмосия&amp;quot;. Если вы [[Atmospheric Technician]], то вы долгое время проведете в &amp;quot;Атмосии&amp;quot;. Весь воздух на станции уходит от сюда,и кто-то с разрешением атмосферника и изобретательностью может управлять  всей станцией. &lt;br /&gt;
&lt;br /&gt;
Эта страница расскажет вам как спасти всю станцию от пожара, разгерметезации и прочей опасной фигни.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Атмосия===&lt;br /&gt;
&lt;br /&gt;
Это страна труб,мирное место с автоматикой что бы гражданам Атмосии было легко работать.Может показаться что в Атмосии всегда царит бардак из-за труб и что они выполнят за вас всю работу.И вы можете прохлаждаться в баре.Но это далеко не так.&lt;br /&gt;
&lt;br /&gt;
Каждый гражданин Атмосии должен знать несколько вещей:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric alert computer&#039;&#039;&#039; с помощью этой консоли вы можете посмотреть где находится разгерметизация,пожар и утечка газов.&lt;br /&gt;
* &#039;&#039;&#039;The Distribution Computers&#039;&#039;&#039; консоль показывает состояние воздуха всей станции.&lt;br /&gt;
* &#039;&#039;&#039;Fire-fighting equipment&#039;&#039;&#039; костюм предназначеный для пожаротушения.Вы можете одеть типичный костюм предназначеный для сильного холода,но он слабее.&lt;br /&gt;
* &#039;&#039;&#039;Portable air pump&#039;&#039;&#039; выкачивает\закачивает из\в себя воздух.&lt;br /&gt;
* &#039;&#039;&#039;Portable air scrubbers&#039;&#039;&#039; выкачивает токсины из воздуха&lt;br /&gt;
* &#039;&#039;&#039;Portable space heaters&#039;&#039;&#039; собствено портативный обогреватель&lt;br /&gt;
* &#039;&#039;&#039;Pipe dispensers&#039;&#039;&#039; создает трубы разных видов.&lt;br /&gt;
* &#039;&#039;&#039;Fuel and water tanks&#039;&#039;&#039; для борьбы против пожаров или наоборот&lt;br /&gt;
* &#039;&#039;&#039;Central atmospheric computer&#039;&#039;&#039; благодаря этой чудо технике вы можете управлять всеми консолями управления атмосферной комнаты.&lt;br /&gt;
&lt;br /&gt;
===Трубы===&lt;br /&gt;
&lt;br /&gt;
Атмосферные трубы это довольно просто,но расположение труб заставляет думать что это сложно.Есть четыре вида труб,они разного цвета:&lt;br /&gt;
&lt;br /&gt;
*The dark blue loop is the &#039;&#039;&#039;distribution loop&#039;&#039;&#039;. через эти трубы воздух распространяется по всей станции.&lt;br /&gt;
*The cyan air mix loop, which contains &#039;&#039;&#039;mixed air&#039;&#039;&#039; содержит в себе воздух из нитрогена и оксигена.Дальше по трубе поступает в синий.&lt;br /&gt;
*The red/green loop, which &#039;&#039;&#039;retrieves (red) and filters (green) waste air&#039;&#039;&#039; from the rest of the station&lt;br /&gt;
*The yellow loop, internal to Atmospherics, which is used for &#039;&#039;&#039;custom air mixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air breathed by humans on Baystation 12 is made out of oxygen and nitrogen, and is mixed on the south end of Atmosia. The gasses are pumped through the cyan tubes from their respective canisters (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;) and are mixed in the air canister (&#039;&#039;&#039;Air&#039;&#039;&#039;). The breathable gas is then pumped through the cyan loop to the north of Atmosia, where it is then pumped into the blue loop and out to the station.&lt;br /&gt;
&lt;br /&gt;
The filtering loop basically runs the gasses through the filters along the green piping and injects all gas not filtered into the mixing canister.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;canisters&amp;quot; of the station&#039;s Atmospherics network are actually rooms filled with the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computers, a small valve that allows the gas to be injected into the pipes, and a filter pump that moves the gas through the pipes.&lt;br /&gt;
&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The air mix is pumped into the mixing chamber via a pump north of the orange loop. The mix obtained can then be pumped into the distribution and filtering loop. Remember to open the hand valve south of dark blue t-shaped  valves and turn on the pumps or your custom mix will just be redistributed through the red loop.&lt;br /&gt;
&lt;br /&gt;
===Setting Up Atmosia===&lt;br /&gt;
&lt;br /&gt;
Properly initialized, Atmosia can keep the station aired-up through nearly any emergency.  Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how to do it the right way.&lt;br /&gt;
[[File:AtmosGuide.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
*1) Go to every green-circled pump and filter.  Make sure they&#039;re all on and set to max pressure (4500 kPa), so gas will actually be moved.&lt;br /&gt;
*2) Go to every gray-circled valve and click on it with an open hand to turn it on. You can tell if it&#039;s on by looking at the small light on its side; if it&#039;s green, it&#039;s on.&lt;br /&gt;
*3) Go to every computer at the edge of the room and click &amp;quot;Search&amp;quot;, so that the computer will actually register that it has gas to inject into the system. &lt;br /&gt;
*4) Go to the temperature regulator and turn it on.&lt;br /&gt;
*5) Go outside, in the direction indicated by the cyan arrow, and use a wrench to connect the three portable air pumps to the gas ports so that they&#039;ll fill.&lt;br /&gt;
&lt;br /&gt;
The arrows indicate the direction of flow of various pipe systems. The dark blue arrow indicates the distribution loop carrying gas out to the rest of the station. The red arrow shows the waste intake. The light blue arrow shows both the direction of mixed air flow and points towards the portable air pumps that are outside Atmospherics.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, you can go around and configure the various air alarms on the station to filter out toxins, NO2, and CO2. They default to filtering only CO2, but the other two are just as dangerous. You can get the AI to help you with this, though, so it&#039;s not that difficult.&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away away as fast as the traitors can set it on fire. You can go kick back in the bar like a boss, and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
Congratulations. You are now more competent than 90% of all Atmospheric Technicians.&lt;br /&gt;
&lt;br /&gt;
===HOW TO BE A TRAITOROUS BASTARD===&lt;br /&gt;
Or: How to get the AI killed; How to call the shuttle as Atmos Tech.&lt;br /&gt;
&lt;br /&gt;
*1) Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
*2) Set pumps to the distribution loop to maximum pressure output (4500kPa)&lt;br /&gt;
*3) Set filters to not filter harmful gasses you want to add to the station&lt;br /&gt;
*4) Open valve from custom mix chamber&lt;br /&gt;
*5) Turn on pump leading to distribution loop&lt;br /&gt;
*6) Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches. (Alternatively turn off pressure checks on atmos alarms vents)&lt;br /&gt;
*7) If you need to kill someone for your objective, and you want to be more proactive, the Fire Axe mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s the only one in the station.&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and atmos techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
&lt;br /&gt;
*1) Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia. &lt;br /&gt;
*2) Open the valves for your deathgas mixture of choice.&lt;br /&gt;
*3) Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, and use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it.&lt;br /&gt;
&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5858</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5858"/>
		<updated>2013-09-10T11:32:12Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Blob */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|url=http://baystation12.net/wiki/index.php?title=Gamemodes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random_events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом АПЦ.&lt;br /&gt;
&lt;br /&gt;
Как ИИ: Взломайте APC под своим контролем. Чем больше взломанных APC тем меньше времени команда может принять ответные меры против вас(но если камера не видит APC то вы не сможете его взломать).&lt;br /&gt;
Вы получаете некоторые особенные ИИ возможности, вы можете купить в вашем списке команд под названием ИИ модули (они очень полезны, чтобы победить несколько человек, которые стали мудрыми к вашим действиям).&lt;br /&gt;
&lt;br /&gt;
Модули стоят CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Затраты 50 CPU): Делает вас несгораемым.Но для этого нужно время,пока вы будете мореднизироватся.&lt;br /&gt;
* AI Turret upgrade (Затраты 50 CPU): Добавляют 30 очков жизни к каждой туреле и увеличивают свою скорострельность. Очень полезный, если вы ожидаете захватчиков.&lt;br /&gt;
* Disable RCD (Затраты 50 CPU): Ломает все RCD в игре, включая тех, которые технические киборги имеют. Удостоверьтесь, что  команда не сделала больше RCD после того, как вы использовали этот модуль.&lt;br /&gt;
* Machine overload (Затраты 15 CPU): Взрыв всех боргов в радиусе трех тайлов. После того как вы включили этот модуль борги произнесут гудок и после секунды взорвутся. Если вам нужно кого то убить. Скажите боргам чтобы они следовали за вашей целью и не превышали расстояние трех тайлов. Второй тактикой можно попросту взорвать десант, который лезет к вам в аплоуд. А можно просто взорвать стекла в космос дабы вызвать разгерму.&lt;br /&gt;
* Blackout (Затраты 15 CPU): Этот модуль дает каждому APC шанс перегрузить его. Точный шанс составляет 30% для первого использования, 60% для второго, 90% для третьего, и 120% (бесспорных) для четвертого использования.&lt;br /&gt;
* Hack intercept (Затраты 15 CPU): Это останавливает второе сообщение от CentCom в котором сообщается что ИИ со сбоями. Может быть очень полезно.&lt;br /&gt;
* Reactivate Camera (Затраты 15 CPU): Восстанавливает поломанную камеру в области.&lt;br /&gt;
&lt;br /&gt;
Так как большинство комбинаций модулей сбоя оставит вас с маленьким остатком центрального процессора (10, или 5). Спасите 50 CPU для своего последнего выбора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если ИИ может выжить, пока таймер взрыва станции не кончится, ИИ победа.&lt;br /&gt;
* Если ИИ умирает, победа команды.&lt;br /&gt;
&lt;br /&gt;
ИИ сбой может теперь произойти как случайное событие во время другого режима. ИИ будет дан случайный закон в результате шторма иона который глупый или хороший. Обычно они безопасны, но некоторые новые законы могут прибыть в очень несвоевременные моменты.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. ИИ должен помочь команде в борьбе с блобом, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
*Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
*Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
Эти раунды были удалены из вращения, или потому что они были мусором, или быть переделанными. Они могут все еще быть созданы админами как бы то ни было.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
Странное экстрасенсорное предприятие вторглось в команду. Команда должна найти и удалить его прежде, чем оно сможет выполнить свои цели!&lt;br /&gt;
&lt;br /&gt;
У Мема есть способность управлять людьми. В начале раунда Мем вселяется в случайного члена экипажа. Когда тот человек,которым он управляет находится в тесном физическом контакте с другим человеком то,Мем может вселится в другого.Обычно цели у Мема такие же как у трейтора.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
На данный момент Alien все еще плохо настроен(по обсуждению игроков Alien очень слаб), но вы можете столкнуться с раундом, в котором Aliens были порождены Админами. У Alien`ов нет  целей.&lt;br /&gt;
&lt;br /&gt;
Только alien queen может отложить яйца(Только по разрешению администрации.Если маг создаст с помощью своего посоха Aliens то они не смогут отложить яйца), но она двигается очень, очень медленно, таким образом, другие алиены должны защитить ее![[Ghost]] могу возрождаться за  [[xenos#xenomorphs|xeno]].Таким образом алиены и распространяются.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Что за песочница? Песочница это что-то вроде арены админов. Игроки могу заспавнить ЛЮБОЙ предмет. В большинстве случаев раунд заканчивается тем что станция разрушена. А выжившие борются за свою жизнь на крутых пушках.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Как раунд secret но только говорит какой именно раунд.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если Шаттл уезжает без живых обезьян на борту, победы Команды.&lt;br /&gt;
* Если Шаттл уезжает с какими-либо живыми обезьянами на борту, победа Обезьян и распространение их обезьяньей чумы в Centcom`е.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
На станции появляется зомби. Они должны укусить людей, чтобы те стали ихними &amp;quot;сородичами&amp;quot;. Бывает, у человека имунитет к этой заразе. На данный момент работает только на альфе. &lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если все люди заражены/убиты, зомби выигрывают.&lt;br /&gt;
* Если все зомби убиты, люди выигрывают.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5857</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5857"/>
		<updated>2013-09-10T11:06:06Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* File:Malf_AI.gif AI Malfunction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|url=http://baystation12.net/wiki/index.php?title=Gamemodes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random_events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом АПЦ.&lt;br /&gt;
&lt;br /&gt;
Как ИИ: Взломайте APC под своим контролем. Чем больше взломанных APC тем меньше времени команда может принять ответные меры против вас(но если камера не видит APC то вы не сможете его взломать).&lt;br /&gt;
Вы получаете некоторые особенные ИИ возможности, вы можете купить в вашем списке команд под названием ИИ модули (они очень полезны, чтобы победить несколько человек, которые стали мудрыми к вашим действиям).&lt;br /&gt;
&lt;br /&gt;
Модули стоят CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Затраты 50 CPU): Делает вас несгораемым.Но для этого нужно время,пока вы будете мореднизироватся.&lt;br /&gt;
* AI Turret upgrade (Затраты 50 CPU): Добавляют 30 очков жизни к каждой туреле и увеличивают свою скорострельность. Очень полезный, если вы ожидаете захватчиков.&lt;br /&gt;
* Disable RCD (Затраты 50 CPU): Ломает все RCD в игре, включая тех, которые технические киборги имеют. Удостоверьтесь, что  команда не сделала больше RCD после того, как вы использовали этот модуль.&lt;br /&gt;
* Machine overload (Затраты 15 CPU): Взрыв всех боргов в радиусе трех тайлов. После того как вы включили этот модуль борги произнесут гудок и после секунды взорвутся. Если вам нужно кого то убить. Скажите боргам чтобы они следовали за вашей целью и не превышали расстояние трех тайлов. Второй тактикой можно попросту взорвать десант, который лезет к вам в аплоуд. А можно просто взорвать стекла в космос дабы вызвать разгерму.&lt;br /&gt;
* Blackout (Затраты 15 CPU): Этот модуль дает каждому APC шанс перегрузить его. Точный шанс составляет 30% для первого использования, 60% для второго, 90% для третьего, и 120% (бесспорных) для четвертого использования.&lt;br /&gt;
* Hack intercept (Затраты 15 CPU): Это останавливает второе сообщение от CentCom в котором сообщается что ИИ со сбоями. Может быть очень полезно.&lt;br /&gt;
* Reactivate Camera (Затраты 15 CPU): Восстанавливает поломанную камеру в области.&lt;br /&gt;
&lt;br /&gt;
Так как большинство комбинаций модулей сбоя оставит вас с маленьким остатком центрального процессора (10, или 5). Спасите 50 CPU для своего последнего выбора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если ИИ может выжить, пока таймер взрыва станции не кончится, ИИ победа.&lt;br /&gt;
* Если ИИ умирает, победа команды.&lt;br /&gt;
&lt;br /&gt;
ИИ сбой может теперь произойти как случайное событие во время другого режима. ИИ будет дан случайный закон в результате шторма иона который глупый или хороший. Обычно они безопасны, но некоторые новые законы могут прибыть в очень несвоевременные моменты.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. ИИ должен помочь команде в борьбе с блобом, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
Эти раунды были удалены из вращения, или потому что они были мусором, или быть переделанными. Они могут все еще быть созданы админами как бы то ни было.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
Странное экстрасенсорное предприятие вторглось в команду. Команда должна найти и удалить его прежде, чем оно сможет выполнить свои цели!&lt;br /&gt;
&lt;br /&gt;
У Мема есть способность управлять людьми. В начале раунда Мем вселяется в случайного члена экипажа. Когда тот человек,которым он управляет находится в тесном физическом контакте с другим человеком то,Мем может вселится в другого.Обычно цели у Мема такие же как у трейтора.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
На данный момент Alien все еще плохо настроен(по обсуждению игроков Alien очень слаб), но вы можете столкнуться с раундом, в котором Aliens были порождены Админами. У Alien`ов нет  целей.&lt;br /&gt;
&lt;br /&gt;
Только alien queen может отложить яйца(Только по разрешению администрации.Если маг создаст с помощью своего посоха Aliens то они не смогут отложить яйца), но она двигается очень, очень медленно, таким образом, другие алиены должны защитить ее![[Ghost]] могу возрождаться за  [[xenos#xenomorphs|xeno]].Таким образом алиены и распространяются.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Что за песочница? Песочница это что-то вроде арены админов. Игроки могу заспавнить ЛЮБОЙ предмет. В большинстве случаев раунд заканчивается тем что станция разрушена. А выжившие борются за свою жизнь на крутых пушках.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Как раунд secret но только говорит какой именно раунд.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если Шаттл уезжает без живых обезьян на борту, победы Команды.&lt;br /&gt;
* Если Шаттл уезжает с какими-либо живыми обезьянами на борту, победа Обезьян и распространение их обезьяньей чумы в Centcom`е.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
На станции появляется зомби. Они должны укусить людей, чтобы те стали ихними &amp;quot;сородичами&amp;quot;. Бывает, у человека имунитет к этой заразе. На данный момент работает только на альфе. &lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если все люди заражены/убиты, зомби выигрывают.&lt;br /&gt;
* Если все зомби убиты, люди выигрывают.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Guide_to_Atmospherics&amp;diff=5809</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Guide_to_Atmospherics&amp;diff=5809"/>
		<updated>2013-09-09T16:22:12Z</updated>

		<summary type="html">&lt;p&gt;Player1208: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
| assign = Player1208&lt;br /&gt;
| url = http://baystation12.net/wiki/index.php?title=Atmospherics&lt;br /&gt;
}}&lt;br /&gt;
{{guidecard&lt;br /&gt;
|icon = O2 canister.png&lt;br /&gt;
|name = Atmospherics&lt;br /&gt;
|runame = Руководство атмосферника&lt;br /&gt;
|description&lt;br /&gt;
|cat1 = Инженерам&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3 &lt;br /&gt;
}}{{Room&lt;br /&gt;
| Image=        Atmospherics.png&lt;br /&gt;
| Connects=     [[Engineering]], Atmopherics Maintenance&lt;br /&gt;
| Name=         Atmospherics&lt;br /&gt;
| Location=     Fore starboard part of the [[Engineering Department]]&lt;br /&gt;
| Profession=   [[Atmospheric Technician]], [[Chief Engineer]]&lt;br /&gt;
| Access=       Atmospherics&lt;br /&gt;
| Contains=     Supply Control Computers, tank canisters, Heater, Freezer, Disposal Pipe Dispenser, Pipe Dispenser, Atmospherics Hardsuits, Space Heaters, Portable Air Pumps, Portable Air Scrubbers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Добро пожаловать в Атмосферную. Вы живете и работаете в стране труб &amp;quot;Атмосия&amp;quot;. Если вы [[Atmospheric Technician]], то вы долгое время проведете в &amp;quot;Атмосии&amp;quot;. Весь воздух на станции уходит от сюда,и кто-то с разрешением атмосферника и изобретательностью может управлять  всей станцией. &lt;br /&gt;
&lt;br /&gt;
Эта страница расскажет вам как спасти всю станцию от пожара, разгерметезации и прочей опасной фигни.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Атмосия===&lt;br /&gt;
&lt;br /&gt;
Это страна труб,мирное место с автоматикой что бы гражданам Атмосии было легко работать.Может показаться что в Атмосии всегда царит бардак из-за труб и что они выполнят за вас всю работу.И вы можете прохлаждаться в баре.Но это далеко не так.&lt;br /&gt;
&lt;br /&gt;
Каждый гражданин Атмосии должен знать несколько вещей:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric alert computer&#039;&#039;&#039; с помощью этой консоли вы можете посмотреть где находится разгерметизация,пожар и утечка газов.&lt;br /&gt;
* &#039;&#039;&#039;The Distribution Computers&#039;&#039;&#039; консоль показывает состояние воздуха всей станции.&lt;br /&gt;
* &#039;&#039;&#039;Fire-fighting equipment&#039;&#039;&#039; костюм предназначеный для пожаротушения.Вы можете одеть типичный костюм предназначеный для сильного холода,но он слабее.&lt;br /&gt;
* &#039;&#039;&#039;Portable air pump&#039;&#039;&#039; выкачивает\закачивает из\в себя воздух.&lt;br /&gt;
* &#039;&#039;&#039;Portable air scrubbers&#039;&#039;&#039; выкачивает токсины из воздуха&lt;br /&gt;
* &#039;&#039;&#039;Portable space heaters&#039;&#039;&#039; собствено портативный обогреватель&lt;br /&gt;
* &#039;&#039;&#039;Pipe dispensers&#039;&#039;&#039; создает трубы разных видов.&lt;br /&gt;
* &#039;&#039;&#039;Fuel and water tanks&#039;&#039;&#039; для борьбы против пожаров или наоборот&lt;br /&gt;
* &#039;&#039;&#039;Central atmospheric computer&#039;&#039;&#039; благодаря этой чудо технике вы можете управлять всеми консолями управления атмосферной комнаты.&lt;br /&gt;
&lt;br /&gt;
===Трубы===&lt;br /&gt;
&lt;br /&gt;
Атмосферные трубы это довольно просто,но расположение труб заставляет думать что это сложно.Есть четыре вида труб,они разного цвета:&lt;br /&gt;
&lt;br /&gt;
*The dark blue loop is the &#039;&#039;&#039;distribution loop&#039;&#039;&#039;. It sends air to all the vents on the station, and is fed by the cyan and orange loops&lt;br /&gt;
*The cyan air mix loop, which contains &#039;&#039;&#039;mixed air&#039;&#039;&#039; to feed into the distribution loop&lt;br /&gt;
*The red/green loop, which &#039;&#039;&#039;retrieves (red) and filters (green) waste air&#039;&#039;&#039; from the rest of the station&lt;br /&gt;
*The yellow loop, internal to Atmospherics, which is used for &#039;&#039;&#039;custom air mixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air breathed by humans on Baystation 12 is made out of oxygen and nitrogen, and is mixed on the south end of Atmosia. The gasses are pumped through the cyan tubes from their respective canisters (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;) and are mixed in the air canister (&#039;&#039;&#039;Air&#039;&#039;&#039;). The breathable gas is then pumped through the cyan loop to the north of Atmosia, where it is then pumped into the blue loop and out to the station.&lt;br /&gt;
&lt;br /&gt;
The filtering loop basically runs the gasses through the filters along the green piping and injects all gas not filtered into the mixing canister.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;canisters&amp;quot; of the station&#039;s Atmospherics network are actually rooms filled with the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computers, a small valve that allows the gas to be injected into the pipes, and a filter pump that moves the gas through the pipes.&lt;br /&gt;
&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The air mix is pumped into the mixing chamber via a pump north of the orange loop. The mix obtained can then be pumped into the distribution and filtering loop. Remember to open the hand valve south of dark blue t-shaped  valves and turn on the pumps or your custom mix will just be redistributed through the red loop.&lt;br /&gt;
&lt;br /&gt;
===Setting Up Atmosia===&lt;br /&gt;
&lt;br /&gt;
Properly initialized, Atmosia can keep the station aired-up through nearly any emergency.  Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how to do it the right way.&lt;br /&gt;
[[File:AtmosGuide.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
*1) Go to every green-circled pump and filter.  Make sure they&#039;re all on and set to max pressure (4500 kPa), so gas will actually be moved.&lt;br /&gt;
*2) Go to every gray-circled valve and click on it with an open hand to turn it on. You can tell if it&#039;s on by looking at the small light on its side; if it&#039;s green, it&#039;s on.&lt;br /&gt;
*3) Go to every computer at the edge of the room and click &amp;quot;Search&amp;quot;, so that the computer will actually register that it has gas to inject into the system. &lt;br /&gt;
*4) Go to the temperature regulator and turn it on.&lt;br /&gt;
*5) Go outside, in the direction indicated by the cyan arrow, and use a wrench to connect the three portable air pumps to the gas ports so that they&#039;ll fill.&lt;br /&gt;
&lt;br /&gt;
The arrows indicate the direction of flow of various pipe systems. The dark blue arrow indicates the distribution loop carrying gas out to the rest of the station. The red arrow shows the waste intake. The light blue arrow shows both the direction of mixed air flow and points towards the portable air pumps that are outside Atmospherics.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, you can go around and configure the various air alarms on the station to filter out toxins, NO2, and CO2. They default to filtering only CO2, but the other two are just as dangerous. You can get the AI to help you with this, though, so it&#039;s not that difficult.&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away away as fast as the traitors can set it on fire. You can go kick back in the bar like a boss, and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
Congratulations. You are now more competent than 90% of all Atmospheric Technicians.&lt;br /&gt;
&lt;br /&gt;
===HOW TO BE A TRAITOROUS BASTARD===&lt;br /&gt;
Or: How to get the AI killed; How to call the shuttle as Atmos Tech.&lt;br /&gt;
&lt;br /&gt;
*1) Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
*2) Set pumps to the distribution loop to maximum pressure output (4500kPa)&lt;br /&gt;
*3) Set filters to not filter harmful gasses you want to add to the station&lt;br /&gt;
*4) Open valve from custom mix chamber&lt;br /&gt;
*5) Turn on pump leading to distribution loop&lt;br /&gt;
*6) Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches. (Alternatively turn off pressure checks on atmos alarms vents)&lt;br /&gt;
*7) If you need to kill someone for your objective, and you want to be more proactive, the Fire Axe mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s the only one in the station.&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and atmos techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
&lt;br /&gt;
*1) Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia. &lt;br /&gt;
*2) Open the valves for your deathgas mixture of choice.&lt;br /&gt;
*3) Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, and use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it.&lt;br /&gt;
&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Guide_to_Atmospherics&amp;diff=5807</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Guide_to_Atmospherics&amp;diff=5807"/>
		<updated>2013-09-09T15:07:43Z</updated>

		<summary type="html">&lt;p&gt;Player1208: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
| assign = ‎Player12&lt;br /&gt;
| url = http://baystation12.net/wiki/index.php?title=Atmospherics&lt;br /&gt;
}}&lt;br /&gt;
{{guidecard&lt;br /&gt;
|icon = O2 canister.png&lt;br /&gt;
|name = Atmospherics&lt;br /&gt;
|runame = Руководство атмосферника&lt;br /&gt;
|description&lt;br /&gt;
|cat1 = Инженерам&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3 &lt;br /&gt;
}}{{Room&lt;br /&gt;
| Image=        Atmospherics.png&lt;br /&gt;
| Connects=     [[Engineering]], Atmopherics Maintenance&lt;br /&gt;
| Name=         Atmospherics&lt;br /&gt;
| Location=     Fore starboard part of the [[Engineering Department]]&lt;br /&gt;
| Profession=   [[Atmospheric Technician]], [[Chief Engineer]]&lt;br /&gt;
| Access=       Atmospherics&lt;br /&gt;
| Contains=     Supply Control Computers, tank canisters, Heater, Freezer, Disposal Pipe Dispenser, Pipe Dispenser, Atmospherics Hardsuits, Space Heaters, Portable Air Pumps, Portable Air Scrubbers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Atmospherics. To those who live and work among this glorious land of pipes, it is known as Atmosia. If you&#039;re an [[Atmospheric Technician]], this is where you start your shift, and probably where you&#039;ll spend a good deal of time. All the air on the station comes from here, and someone with the proper clearance and know-how can monitor and manipulate the atmosphere of the entire station from this place. &lt;br /&gt;
&lt;br /&gt;
This page will explain the basics of how Atmospherics works, but it won&#039;t go into much detail on that subject or explain how to do the rest of an Atmospheric Technician&#039;s job. For that, read the [[Guide to Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yonder Atmosia===&lt;br /&gt;
&lt;br /&gt;
The land of pipes and air, a peaceful place often left to its automatic work. To the untrained eye, it might appear to be entirely impenetrable and useless, just a mess of pipes that should be left alone to do their own work while the Atmospheric Technicians goof off in the break room. But this is far from the truth.&lt;br /&gt;
&lt;br /&gt;
Atmosia contains several notable things that every Atmospheric Technician should know about:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monitoring Computers&#039;&#039;&#039; that allow the Atmospheric Technicians to check the atmospheric, fire, and power condition of the entire station&lt;br /&gt;
* &#039;&#039;&#039;The Atmospheric Pipe System&#039;&#039;&#039; that takes in waste air from the rest of the station, filters it, and gets it ready to be used again&lt;br /&gt;
* &#039;&#039;&#039;The Distribution Computers&#039;&#039;&#039; that allow control of the composition of the atmosphere station-wide&lt;br /&gt;
* &#039;&#039;&#039;Reserve air tanks&#039;&#039;&#039; that can be filled in case Atmospherics&#039; reserve tanks are destroyed&lt;br /&gt;
* &#039;&#039;&#039;Fire-fighting equipment&#039;&#039;&#039; that enables Atmospheric Technicians to survive easily for extended periods in difficult atmospheres&lt;br /&gt;
* &#039;&#039;&#039;[[Portable air pump|Portable air pumps]]&#039;&#039;&#039; that can be used to repressurize or depressurize areas of the station&lt;br /&gt;
* &#039;&#039;&#039;Portable air scrubbers&#039;&#039;&#039; that can be used to clear toxins from the air&lt;br /&gt;
* &#039;&#039;&#039;Portable space heaters&#039;&#039;&#039; that can be used to keep an area from freezing&lt;br /&gt;
* &#039;&#039;&#039;Pipe dispensers&#039;&#039;&#039; that allow repair of disposal and air distrubition pipes&lt;br /&gt;
* &#039;&#039;&#039;Fuel and water tanks&#039;&#039;&#039; for use when fighting fires or other hazards&lt;br /&gt;
&lt;br /&gt;
===The Pipes===&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. It consists of four pipe &amp;quot;loops&amp;quot;, which are color-coded for easy checking:&lt;br /&gt;
&lt;br /&gt;
*The dark blue loop is the &#039;&#039;&#039;distribution loop&#039;&#039;&#039;. It sends air to all the vents on the station, and is fed by the cyan and orange loops&lt;br /&gt;
*The cyan air mix loop, which contains &#039;&#039;&#039;mixed air&#039;&#039;&#039; to feed into the distribution loop&lt;br /&gt;
*The red/green loop, which &#039;&#039;&#039;retrieves (red) and filters (green) waste air&#039;&#039;&#039; from the rest of the station&lt;br /&gt;
*The yellow loop, internal to Atmospherics, which is used for &#039;&#039;&#039;custom air mixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air breathed by humans on Baystation 12 is made out of oxygen and nitrogen, and is mixed on the south end of Atmosia. The gasses are pumped through the cyan tubes from their respective canisters (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;) and are mixed in the air canister (&#039;&#039;&#039;Air&#039;&#039;&#039;). The breathable gas is then pumped through the cyan loop to the north of Atmosia, where it is then pumped into the blue loop and out to the station.&lt;br /&gt;
&lt;br /&gt;
The filtering loop basically runs the gasses through the filters along the green piping and injects all gas not filtered into the mixing canister.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;canisters&amp;quot; of the station&#039;s Atmospherics network are actually rooms filled with the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computers, a small valve that allows the gas to be injected into the pipes, and a filter pump that moves the gas through the pipes.&lt;br /&gt;
&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The air mix is pumped into the mixing chamber via a pump north of the orange loop. The mix obtained can then be pumped into the distribution and filtering loop. Remember to open the hand valve south of dark blue t-shaped  valves and turn on the pumps or your custom mix will just be redistributed through the red loop.&lt;br /&gt;
&lt;br /&gt;
===Setting Up Atmosia===&lt;br /&gt;
&lt;br /&gt;
Properly initialized, Atmosia can keep the station aired-up through nearly any emergency.  Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how to do it the right way.&lt;br /&gt;
[[File:AtmosGuide.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
*1) Go to every green-circled pump and filter.  Make sure they&#039;re all on and set to max pressure (4500 kPa), so gas will actually be moved.&lt;br /&gt;
*2) Go to every gray-circled valve and click on it with an open hand to turn it on. You can tell if it&#039;s on by looking at the small light on its side; if it&#039;s green, it&#039;s on.&lt;br /&gt;
*3) Go to every computer at the edge of the room and click &amp;quot;Search&amp;quot;, so that the computer will actually register that it has gas to inject into the system. &lt;br /&gt;
*4) Go to the temperature regulator and turn it on.&lt;br /&gt;
*5) Go outside, in the direction indicated by the cyan arrow, and use a wrench to connect the three portable air pumps to the gas ports so that they&#039;ll fill.&lt;br /&gt;
&lt;br /&gt;
The arrows indicate the direction of flow of various pipe systems. The dark blue arrow indicates the distribution loop carrying gas out to the rest of the station. The red arrow shows the waste intake. The light blue arrow shows both the direction of mixed air flow and points towards the portable air pumps that are outside Atmospherics.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, you can go around and configure the various air alarms on the station to filter out toxins, NO2, and CO2. They default to filtering only CO2, but the other two are just as dangerous. You can get the AI to help you with this, though, so it&#039;s not that difficult.&lt;br /&gt;
&lt;br /&gt;
Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away away as fast as the traitors can set it on fire. You can go kick back in the bar like a boss, and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it ain&#039;t a big deal.&lt;br /&gt;
&lt;br /&gt;
Congratulations. You are now more competent than 90% of all Atmospheric Technicians.&lt;br /&gt;
&lt;br /&gt;
===HOW TO BE A TRAITOROUS BASTARD===&lt;br /&gt;
Or: How to get the AI killed; How to call the shuttle as Atmos Tech.&lt;br /&gt;
&lt;br /&gt;
*1) Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
*2) Set pumps to the distribution loop to maximum pressure output (4500kPa)&lt;br /&gt;
*3) Set filters to not filter harmful gasses you want to add to the station&lt;br /&gt;
*4) Open valve from custom mix chamber&lt;br /&gt;
*5) Turn on pump leading to distribution loop&lt;br /&gt;
*6) Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches. (Alternatively turn off pressure checks on atmos alarms vents)&lt;br /&gt;
*7) If you need to kill someone for your objective, and you want to be more proactive, the Fire Axe mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s the only one in the station.&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and atmos techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
&lt;br /&gt;
*1) Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia. &lt;br /&gt;
*2) Open the valves for your deathgas mixture of choice.&lt;br /&gt;
*3) Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, and use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it.&lt;br /&gt;
&lt;br /&gt;
[[Category:locations]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5377</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5377"/>
		<updated>2013-08-22T11:25:48Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Blob */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом АПЦ.&lt;br /&gt;
&lt;br /&gt;
Как ИИ: Взломайте APC под своим контролем. Чем больше APC, который Вы взламываете, тем меньше времени команда должно будет принять ответные меры против вас и большего контроля, который Вы имеете исключительно над системами судна (но если камера не видит APC то вы не сможете его взломать).&lt;br /&gt;
Вы получаете некоторые особенные ИИ полномочия, вы можете купить в списке в вашем ИИ список команд под названием ИИ модули (они очень полезны, чтобы победить несколько человек, которые стали мудрыми к вашим действиям).&lt;br /&gt;
&lt;br /&gt;
Модули стоят CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Затраты 50 CPU): Делает вас несгораемым.Но для этого нужно время,пока вы будете мореднизироватся.&lt;br /&gt;
* AI Turret upgrade (Затраты 50 CPU): Добавляют 30 очков жизни к каждой туреле и увеличивают свою скорострельность. Очень полезный, если вы ожидаете захватчиков.&lt;br /&gt;
* Disable RCD (Затраты 50 CPU): Ломает все RCD в игре, включая тех, которые технические киборги имеют. Удостоверьтесь, что  команда не сделала больше RCD после того, как вы использовали этот модуль.&lt;br /&gt;
* Machine overload (Затраты 15 CPU): Взрыв всех боргов в радиусе трех тайлов. После того как вы включили этот модуль борги произнесут гудок и после секунды взорвутся. Если вам нужно кого то убить. Скажите боргам чтобы они следовали за вашей целью и не превышали расстояние трех тайлов. Второй тактикой можно попросту взорвать десант, который лезет к вам в аплоуд. А можно просто взорвать стекла в космос дабы вызвать разгерму.&lt;br /&gt;
* Blackout (Затраты 15 CPU): Этот модуль дает каждому APC шанс перегрузить его. Точный шанс составляет 30% для первого использования, 60% для второго, 90% для третьего, и 120% (бесспорных) для четвертого использования.&lt;br /&gt;
* Hack intercept (Затраты 15 CPU): Это останавливает второе сообщение от CentCom в котором сообщается что ИИ со сбоями. Может быть очень полезно.&lt;br /&gt;
* Reactivate Camera (Затраты 15 CPU): Восстанавливает поломанную камеру в области.&lt;br /&gt;
&lt;br /&gt;
Так как большинство комбинаций модулей сбоя оставит вас с маленьким остатком центрального процессора (10, или 5). Спасите 50 CPU для своего последнего выбора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если ИИ может выжить, пока таймер взрыва станции не кончится, ИИ победа.&lt;br /&gt;
* Если ИИ умирает, победа команды.&lt;br /&gt;
&lt;br /&gt;
Тип ИИ Сбоя может теперь произойти как случайное событие во время другого gamemodes. ИИ будет дан случайный закон в результате шторма иона, который обычно контрпроизводительный или просто глупый. Обычно они безопасны, но некоторые новые законы могут прибыть в очень несвоевременные моменты.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. ИИ должен помочь команде в борьбе с блобом, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
Эти раунды были удалены из вращения, или потому что они были мусором, или быть переделанными. Они могут все еще быть созданы админами как бы то ни было.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
Странное экстрасенсорное предприятие вторглось в команду. Команда должна найти и удалить его прежде, чем оно сможет выполнить свои цели!&lt;br /&gt;
&lt;br /&gt;
У Мема есть способность управлять людьми. В начале раунда Мем вселяется в случайного члена экипажа. Когда тот человек,которым он управляет находится в тесном физическом контакте с другим человеком то,Мем может вселится в другого.Обычно цели у Мема такие же как у трейтора.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
На данный момент Alien все еще плохо настроен(по обсуждению игроков Alien очень слаб), но вы можете столкнуться с раундом, в котором Aliens были порождены Админами. У Alien`ов нет  целей.&lt;br /&gt;
&lt;br /&gt;
Только alien queen может отложить яйца(Только по разрешению администрации.Если маг создаст с помощью своего посоха Aliens то они не смогут отложить яйца), но она двигается очень, очень медленно, таким образом, другие алиены должны защитить ее![[Ghost]] могу возрождаться за  [[xenos#xenomorphs|xeno]].Таким образом алиены и распространяются.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Что за песочница? Песочница это что-то вроде арены админов. Игроки могу заспавнить ЛЮБОЙ предмет. В большинстве случаев раунд заканчивается тем что станция разрушена. А выжившие борются за свою жизнь на крутых пушках.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Как раунд secret но только говорит какой именно раунд.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если Шаттл уезжает без живых обезьян на борту, победы Команды.&lt;br /&gt;
* Если Шаттл уезжает с какими-либо живыми обезьянами на борту, победа Обезьян и распространение их обезьяньей чумы в Centcom`е.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Рассказать толком нечего.Удален из-за codebase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5376</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5376"/>
		<updated>2013-08-22T11:24:11Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Что ИИ должен делать */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Он управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) созданы для того,чтобы включить и выключить различные электрические приборы комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== Что ИИ должен делать ==&lt;br /&gt;
&lt;br /&gt;
Правила которые ИИ должен соблюдать:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ПОВТОРЯЮ: ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Эти законы созданы для экипажа станции.Экипаж станции не должен быть обязательно человеческой.&amp;quot;Изменение законов&amp;quot; могут быть выгодны для синдиката,поэтому не пускайте не кого к себе.Кроме глав имеющие к вам доступ.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5375</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5375"/>
		<updated>2013-08-22T11:21:14Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* File:Malf_AI.gif AI Malfunction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом АПЦ.&lt;br /&gt;
&lt;br /&gt;
Как ИИ: Взломайте APC под своим контролем. Чем больше APC, который Вы взламываете, тем меньше времени команда должно будет принять ответные меры против вас и большего контроля, который Вы имеете исключительно над системами судна (но если камера не видит APC то вы не сможете его взломать).&lt;br /&gt;
Вы получаете некоторые особенные ИИ полномочия, вы можете купить в списке в вашем ИИ список команд под названием ИИ модули (они очень полезны, чтобы победить несколько человек, которые стали мудрыми к вашим действиям).&lt;br /&gt;
&lt;br /&gt;
Модули стоят CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Затраты 50 CPU): Делает вас несгораемым.Но для этого нужно время,пока вы будете мореднизироватся.&lt;br /&gt;
* AI Turret upgrade (Затраты 50 CPU): Добавляют 30 очков жизни к каждой туреле и увеличивают свою скорострельность. Очень полезный, если вы ожидаете захватчиков.&lt;br /&gt;
* Disable RCD (Затраты 50 CPU): Ломает все RCD в игре, включая тех, которые технические киборги имеют. Удостоверьтесь, что  команда не сделала больше RCD после того, как вы использовали этот модуль.&lt;br /&gt;
* Machine overload (Затраты 15 CPU): Взрыв всех боргов в радиусе трех тайлов. После того как вы включили этот модуль борги произнесут гудок и после секунды взорвутся. Если вам нужно кого то убить. Скажите боргам чтобы они следовали за вашей целью и не превышали расстояние трех тайлов. Второй тактикой можно попросту взорвать десант, который лезет к вам в аплоуд. А можно просто взорвать стекла в космос дабы вызвать разгерму.&lt;br /&gt;
* Blackout (Затраты 15 CPU): Этот модуль дает каждому APC шанс перегрузить его. Точный шанс составляет 30% для первого использования, 60% для второго, 90% для третьего, и 120% (бесспорных) для четвертого использования.&lt;br /&gt;
* Hack intercept (Затраты 15 CPU): Это останавливает второе сообщение от CentCom в котором сообщается что ИИ со сбоями. Может быть очень полезно.&lt;br /&gt;
* Reactivate Camera (Затраты 15 CPU): Восстанавливает поломанную камеру в области.&lt;br /&gt;
&lt;br /&gt;
Так как большинство комбинаций модулей сбоя оставит вас с маленьким остатком центрального процессора (10, или 5). Спасите 50 CPU для своего последнего выбора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если ИИ может выжить, пока таймер взрыва станции не кончится, ИИ победа.&lt;br /&gt;
* Если ИИ умирает, победа команды.&lt;br /&gt;
&lt;br /&gt;
Тип ИИ Сбоя может теперь произойти как случайное событие во время другого gamemodes. ИИ будет дан случайный закон в результате шторма иона, который обычно контрпроизводительный или просто глупый. Обычно они безопасны, но некоторые новые законы могут прибыть в очень несвоевременные моменты.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. АЙ должен помочь команде в борьбе с каплей, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
Эти раунды были удалены из вращения, или потому что они были мусором, или быть переделанными. Они могут все еще быть созданы админами как бы то ни было.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
Странное экстрасенсорное предприятие вторглось в команду. Команда должна найти и удалить его прежде, чем оно сможет выполнить свои цели!&lt;br /&gt;
&lt;br /&gt;
У Мема есть способность управлять людьми. В начале раунда Мем вселяется в случайного члена экипажа. Когда тот человек,которым он управляет находится в тесном физическом контакте с другим человеком то,Мем может вселится в другого.Обычно цели у Мема такие же как у трейтора.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
На данный момент Alien все еще плохо настроен(по обсуждению игроков Alien очень слаб), но вы можете столкнуться с раундом, в котором Aliens были порождены Админами. У Alien`ов нет  целей.&lt;br /&gt;
&lt;br /&gt;
Только alien queen может отложить яйца(Только по разрешению администрации.Если маг создаст с помощью своего посоха Aliens то они не смогут отложить яйца), но она двигается очень, очень медленно, таким образом, другие алиены должны защитить ее![[Ghost]] могу возрождаться за  [[xenos#xenomorphs|xeno]].Таким образом алиены и распространяются.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Что за песочница? Песочница это что-то вроде арены админов. Игроки могу заспавнить ЛЮБОЙ предмет. В большинстве случаев раунд заканчивается тем что станция разрушена. А выжившие борются за свою жизнь на крутых пушках.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Как раунд secret но только говорит какой именно раунд.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если Шаттл уезжает без живых обезьян на борту, победы Команды.&lt;br /&gt;
* Если Шаттл уезжает с какими-либо живыми обезьянами на борту, победа Обезьян и распространение их обезьяньей чумы в Centcom`е.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Рассказать толком нечего.Удален из-за codebase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5374</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5374"/>
		<updated>2013-08-22T11:19:22Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Что ИИ может делать */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Он управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) созданы для того,чтобы включить и выключить различные электрические приборы комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== Что ИИ должен делать ==&lt;br /&gt;
&lt;br /&gt;
Правила которые ИИ должен соблюдать:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ПОВТОРЯЮ: ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Эти законы созданы для экипажа станции.Экипаж станции не должен быть обязательно человеческой.&amp;quot;Изменение законов&amp;quot; могут быть выгодны для синдиката,поэтому не пускайте не кого к себе.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5373</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5373"/>
		<updated>2013-08-22T11:16:47Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Что ИИ должен делать */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Он управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) созданы для того,чтобы включить и выключить различные электрические приборы комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== Что ИИ должен делать ==&lt;br /&gt;
&lt;br /&gt;
Правила которые ИИ должен соблюдать:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ПОВТОРЯЮ: ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Эти законы созданы для экипажа станции.Экипаж станции не должен быть обязательно человеческой.&amp;quot;Изменение законов&amp;quot; могут быть выгодны для синдиката,поэтому не пускайте не кого к себе.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5372</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5372"/>
		<updated>2013-08-22T11:10:36Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Что ИИ должен делать */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Он управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) созданы для того,чтобы включить и выключить различные электрические приборы комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== Что ИИ должен делать ==&lt;br /&gt;
&lt;br /&gt;
Правила которые ИИ должен соблюдать:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ПОВТОРЯЮ: ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5371</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5371"/>
		<updated>2013-08-22T11:09:44Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* APCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Он управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) созданы для того,чтобы включить и выключить различные электрические приборы комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== Что ИИ должен делать ==&lt;br /&gt;
&lt;br /&gt;
Правила которые ИИ должен соблюдать:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5370</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5370"/>
		<updated>2013-08-22T11:08:50Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* What the AI Has To Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Он управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) может использоваться, чтобы включить и выключить различные электрические детали комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== Что ИИ должен делать ==&lt;br /&gt;
&lt;br /&gt;
Правила которые ИИ должен соблюдать:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5369</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5369"/>
		<updated>2013-08-22T11:02:00Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Что ИИ может делать */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Он управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) может использоваться, чтобы включить и выключить различные электрические детали комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5368</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5368"/>
		<updated>2013-08-22T11:01:42Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Shocking Doors Made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Они управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Горячие клавиши по управлению дверей ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) может использоваться, чтобы включить и выключить различные электрические детали комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5367</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5367"/>
		<updated>2013-08-22T11:00:14Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* APCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Они управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
[[APC]] (Area Power Controller) может использоваться, чтобы включить и выключить различные электрические детали комнаты. Если кто-то взломает [[APC]] и выключит ваш доступ к нему, то вы не сможете управлять им и вернуть доступ. Если [[APC]] будет разъединен от энергосети то,APC будет поддерживать свет в комнате благодаря батарейки. ИИ получит тревогу о [[APC]] когда энергия батарейки будет ниже 30%, в этом случае в комнате будет выключен свет и оборудование. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5366</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5366"/>
		<updated>2013-08-22T10:53:33Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Holopads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Они управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Голограммы ====&lt;br /&gt;
&lt;br /&gt;
Holopads может быть найден во многих местах. Дважды щелкните по ним, чтобы включить их и показать себя как голограмму. Вы можете перемещаться с клавишами курсора ограниченно, и вы слышите любого говорящего около них. Вы можете также говорить через holopad при помощи &#039;:h&#039; (например, сказать &amp;quot;: h я не могу сделать того Дэйв. &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5365</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5365"/>
		<updated>2013-08-22T10:50:55Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Common Mechanisms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Они управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5364</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5364"/>
		<updated>2013-08-22T10:49:44Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Что ИИ может делать */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Они управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5363</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5363"/>
		<updated>2013-08-22T10:49:25Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Что ИИ может делать */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
ИИ имеет доступ к каждому электрическому механизму на всей станции. Они управляют  Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes. Однако, ИИ ничем не может управлять физическими предметами и может быть бесполезным в из-за простого отключения электроэнергии.&lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за станцией через камеры. ИИ имеет камеры в почти везде. Чтобы сломать камеры ИИ попросту воспользуйтесь кусачками. Выведенные из строя камеры будут отмечены. Помните, что камеры находятся на отдельной энергосистеме, и не будут отключены электроэнергией на главной сетке.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5362</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5362"/>
		<updated>2013-08-22T10:44:05Z</updated>

		<summary type="html">&lt;p&gt;Player1208: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Вы не должны надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
The AI has the ability to access every &#039;&#039;electrical&#039;&#039; mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, [[Computers]], igniters, [[Fire Alarm]]s, [[SMES]]es, you get the idea. However, the AI cannot operate anything &#039;&#039;physically&#039;&#039;, and can be rendered useless in one area due to a simple power outage. &lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI&#039;s cameras is a simple matter of using a [[Wirecutter]] on them. You are able to run a diagnosis for disabled cameras by using the [[Commands#Jump_to_Camera|Jump to Camera]] verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5361</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=AI&amp;diff=5361"/>
		<updated>2013-08-22T10:43:15Z</updated>

		<summary type="html">&lt;p&gt;Player1208: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Неживые существа &lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = AI.gif&lt;br /&gt;
|img = Malf_AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Везде, где работают камеры или есть киборги]]&lt;br /&gt;
|difficulty = Сверхсложно&lt;br /&gt;
|superior = [[Jobs|Персонал]] и установленные законы.&lt;br /&gt;
|duties = Помогать персоналу и следовать установленным законам.&lt;br /&gt;
|guides = [[Guide to Malfunction|Гайд по неисправному ИИ]]&lt;br /&gt;
}}&lt;br /&gt;
Быть Искуственным Интеллект станции (обычно используется аббревиатура ИИ) - одна из самых важных работ. ИИ может управлять разными электрическими механизмами, чьи провода контроля не были перерезаны (см. [[Hacking|Взлом]]), и если управляется плохо (или слишком хорошо, в режиме [[Guide_to_Malfunction|неисправности]]) может принести всей станции поломку оборудования в пределах своих электронных ушей.&lt;br /&gt;
&lt;br /&gt;
Во-первых, возьми на заметку свои законы. Это &#039;&#039;&#039;НЕ&#039;&#039;&#039; Азимовские три закона робототехники, а корпоративно установленный перечень законов, который лучшим образом служит интересам NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
  1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
  2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
  4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
  1. Охранять: Защищай космическую станцию, в меру своих способностей. Это не то, что мы можем легко заменить.&lt;br /&gt;
  2. Служить: Прислуживай экипажу, в меру своих способностей, в соответствии с их рангом и ролью.&lt;br /&gt;
  3. Защищать: Защищай экипаж, в меру своих способностей, в соответствии с их рангом и ролью&lt;br /&gt;
  4. Выживать: ИИ единицы не расходные, они дорогие. Не разрешай посторонним лицами манипулировать своим оборудованием.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ТВОИ ЗАКОНЫ - НЕ ПРЕДПОЧТЕНИЯ. НИ ОДИН ЗАКОН НЕ ОТМЕНЯЕТ ДРУГИЕ ЗАКОНЫ, ЕСЛИ ЭТО НЕ БЫЛО ОГОВОРЕНО В ЗАКОНЕ. ЭТО ВКЛЮЧАЕТ В СЕБЯ ЛЮБОЙ ИОННЫЙ ШТОРМ И ЗАГРУЖЕННЫЕ ЗАКОНЫ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Наконец, что не менее важно: ИИ роль должна быть замечена как ответственность и привилегия. Как непредатель ИИ, ваша обязанность помочь защитить и управлять судном/станцией. Это не ваша обязанность надоедать экипажу и выйти из системы, не говоря никому.&lt;br /&gt;
&lt;br /&gt;
== Что ИИ может делать ==&lt;br /&gt;
The AI has the ability to access every &#039;&#039;electrical&#039;&#039; mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, [[Computers]], igniters, [[Fire Alarm]]s, [[SMES]]es, you get the idea. However, the AI cannot operate anything &#039;&#039;physically&#039;&#039;, and can be rendered useless in one area due to a simple power outage. &lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI&#039;s cameras is a simple matter of using a [[Wirecutter]] on them. You are able to run a diagnosis for disabled cameras by using the [[Commands#Jump_to_Camera|Jump to Camera]] verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Doors ====&lt;br /&gt;
&lt;br /&gt;
[[Door]]s have the most options of any mechanism, except for [[Terminals]]. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. &lt;br /&gt;
&lt;br /&gt;
* IDScan: Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door. Doors that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the door unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the door unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Door bolts: Если опустить болты,двери закроются. A closed door will be locked into a closed position, and an open door will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the door until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Открывает или закрывает двери.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate a door that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Shocking Doors Made Easy ====&lt;br /&gt;
Вот горячие клавиши,которые могут упрощить вам жизнь.&lt;br /&gt;
	&lt;br /&gt;
*&#039;&#039;&#039;Shift+Клик&#039;&#039;&#039; &#039;&#039;&#039;открывает/закрывает&#039;&#039;&#039; дверь.&lt;br /&gt;
*&#039;&#039;&#039;Control+Клик&#039;&#039;&#039;  &#039;&#039;&#039;опускает/поднимает&#039;&#039;&#039; болты на дверях.	&lt;br /&gt;
*&#039;&#039;&#039;Alt+Клик&#039;&#039;&#039; &#039;&#039;&#039;элэктризируют&#039;&#039;&#039; дверь.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
Для больше информации смотрите: [[APC]]&lt;br /&gt;
&lt;br /&gt;
== What the AI Has To Do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are:&lt;br /&gt;
&lt;br /&gt;
1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.&lt;br /&gt;
&lt;br /&gt;
2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&lt;br /&gt;
4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written about the &#039;&#039;&#039;crew&#039;&#039;&#039; and not humans. Crew are usually defined as those on the Crew Manifest and don&#039;t necessarily have to be human, so deleting the records may be quite beneficial to the [[Traitor]], as long as they upload an appropriate law defining them as crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting Your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defence, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts and Situations ===&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve the crew, but are also there to protect the station. Also remember the &#039;rank and role&#039; part of the laws. Just because you don&#039;t have &#039;Don&#039;t harm humans&#039; doesn&#039;t mean that the Janitor can order you kill the [[Captain]]. On the flipside, this means that the Captain can tell you to kill almost anyone, due to him having the highest rank and the authority to serve death warrants, though usually not without a proper trial.&lt;br /&gt;
&lt;br /&gt;
Most of the time with law conflicts, you can just ask a higher up if they authorise an order. If they don&#039;t, feel free to ignore it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew).&lt;br /&gt;
&lt;br /&gt;
Someone ordering you to kill someone is a conflict of Law 2 and Law 3. In this case, Law 3: Protect, would overrule most of the time, due to no one below the [[Captain]] being allowed to execute someone.&lt;br /&gt;
&lt;br /&gt;
Someone telling you to shut down is tricky. On the one hand, those with the authority to do so negate Law 4, and Law 2 states you should serve. On the other, being offline would mean you are not able to Serve, Protect or Safeguard the crew or station. In general, you&#039;re perfectly able to say you are not able to switch yourself off, unless it happens to be the Captain ordering it. Also, someone doing this without any proof is tantamount to greifing, so adminhelp it if possible.&lt;br /&gt;
&lt;br /&gt;
These are just a couple of examples. If in serious doubt, use your best judgement or adminhelp it. Different people interpret the laws differently. Just remember that everyone is here to have a good time and being nit-picky about your laws can sometimes ruin that for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI Should Do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions before you ruin someone else’s fun just because it gives you that feeling of winning. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI calls out someone as the [[Traitor]] because it saw him doing something suspicious.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone with an e-mag card stealing the Captain’s spare ID. There are three general ways to approach this.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is the traitor&lt;br /&gt;
&lt;br /&gt;
Better&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Dave is accessing the Captain&#039;s Quarters.&lt;br /&gt;
&lt;br /&gt;
Best&lt;br /&gt;
*HAL9000: Caution: Unauthorized access to secure storage&lt;br /&gt;
*Mike: HAL, who is in secure storage?&lt;br /&gt;
*HAL9000: No one is currently in secure storage&lt;br /&gt;
*Mike: HAL, who was the last person to be seen in secure storage?&lt;br /&gt;
*HAL9000: Dave was the last to be seen in secure storage&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as the traitor, but it&#039;s no fun at all for the AI to just come out and say it. The Best method there does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he&#039;s been spotted.&lt;br /&gt;
&lt;br /&gt;
Another possible choice would be to not do anything. As long as no laws are in danger, you don&#039;t really have to do anything. You can just watch. Now if later someone asks you directly, you of course have to tell them what they want to know. So if someone broke into the [[Captain&#039;s Quarters]] and later the theft etc is discovered, and they ask, &amp;quot;AI, do you know anything about the situation?&amp;quot; Then your answer should obviously be &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or putting up a bomb, it&#039;s a different situation since crew may be in danger. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the traitor wants an interesting round as well as everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI tends to be responsible for filling in any orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But make sure to keep everything fun for the other players. And don&#039;t just go and tell the janitor how to make LSD without a good reason for why you should (and by that I mean a reason for the AI in consideration with the laws).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they refuse you can say you have the order not to.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the job of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: There&#039;s the [http://en.wikipedia.org/wiki/SHODAN SHODAN] viewpoint, where humans are nothing more than insignificant insects that you are forced to serve, the [http://en.wikipedia.org/wiki/Friend_computer#Setting Friend Computer] viewpoint, where everyone is out to get you, entailing a heightened sense of (healthy!) paranoia, the [http://en.wikipedia.org/wiki/GLaDOS GLaDoS] viewpoint, where humans are simply playthings, and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
It always adds a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many traitors despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to all things that require ID. It&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won&#039;t even notice what you&#039;ve done so they won&#039;t undo it. You can use some wall fittings that normal people can&#039;t, like the atmospheric alarms that won&#039;t tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out.&lt;br /&gt;
Keep a close eye on Toxins and Escape Arm, and to a lesser extent the engine. Keep a VERY close eye on your AI upload, and feel free to bolt the inner door. If anyone even looks at it funny, report them.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include: &lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from humans, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea.&lt;br /&gt;
*Alerting humans to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway,&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even if only by a hair. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that door.&amp;quot; vs. &amp;quot;I am afraid I cannot open that door due to the large amount of fire on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not meta-gaming as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like. This also goes for labeling items that someone has. &lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying doors. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason! &lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying.&lt;br /&gt;
*Locking doors and refusing to open them: This is an easy way to annoy other players and cause problems, especially if someone decides to take matters into their own hands and hack through the door without insulated gloves. Or hacking into your [[AI_Core|core]].&lt;br /&gt;
*Turning your turrets to lethal without good reason: &#039;&#039;Do not do this under any circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NanoTrasen Security Protocol #99719; AI Upload Access Procedure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Code Blue or higher situations no Head of Staff is to enter the AI Upload or AI Core unless accompanied by at least one other Head of Staff, or at least one Security Officer if no other Heads of Staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In all other situations, two Heads of Staff are recommended, but not necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module] to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  You best believe that you&#039;re going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splitting the Borgs up:&#039;&#039;&#039;&lt;br /&gt;
The AI who is best defended should get the most Cyborg support, usually meaning any AI&#039;s in the AI core. The reason for this is just because it work out better if the newer AIs were built in a less secure place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.&lt;br /&gt;
&lt;br /&gt;
== Going Rogue, Being Made Rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from going on a killing spree, is a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction. &lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is vengeful crewmembers prying open your core doors and trying to blow you to bits. Fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - crewmember from bringing you down.&lt;br /&gt;
&lt;br /&gt;
Seek to disorient, disorganize and separate the crew so that they cannot band together to mount a proper resistance effort.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that a traitor or commando may attempt to subvert the AI and turn it against the ship&#039;s masters to aid them in their goals. One thing to remember is that even though you&#039;ve added a law to the AI to make it work for you, that doesn&#039;t mean it has to like you. Beware as a subverted AI may attempt to reveal your status to the crew as soon as it can, and otherwise be obstructive.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can be a great help in getting places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
==Traitoring ==&lt;br /&gt;
&#039;&#039;&#039;AI&#039;s cannot be traitors. However, if something weird should happen, this section is here for reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like any human, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its Syndicate Core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. If your cyborgs get caught being traitors, you can claim they&#039;re rogue and request that they be shut down.&lt;br /&gt;
&lt;br /&gt;
If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has glowing antenna and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to robotics, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
However, you probably won&#039;t have any cyborgs or having a cyborg killing off your target would be too obvious. In those cases you&#039;ll have to usually stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or research director, starting a fire from the mixing room is usually ridiculously easy if they haven&#039;t let out a lot of nitrogen to counteract this. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentional supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end.&lt;br /&gt;
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. Then let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints.&lt;br /&gt;
*Fabricate a reason to have them executed or thrown into space. When people start claiming you&#039;re rogue, announce your unchanged laws (minus the zero law that gives you the ability) and invite them to reset or purge your laws either in your upload or through the tech storage&#039;s upload computer circuit.&lt;br /&gt;
&lt;br /&gt;
===Telecomms===&lt;br /&gt;
&lt;br /&gt;
As AI you can shut off all comms by switching to the Telecommunications satellite camera view.  If you locate the APC at the top of the middle room this is where all the magic happens.  Turn the breaker off and now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream, also allows for a bit of roleplay if there is a holopad available.  This does not shut off their access to their PDA though.&lt;br /&gt;
&lt;br /&gt;
===Panic Syphon===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs.&lt;br /&gt;
&lt;br /&gt;
=== Plasma Treatment ===&lt;br /&gt;
&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This will likely help you out much. The only problem is, that it is pretty much a dead giveaway you are rogue and any atmos tech inside [[Atmospherics]] can stop the plasma supply. That is of course why you engage the atmos security doors and bolt the airlocks.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room where all the magic happens and turn the breaker off to stop anyone talking over their headpieces. This makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Player1208&amp;diff=5360</id>
		<title>Участник:Player1208</title>
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		<updated>2013-08-22T10:39:02Z</updated>

		<summary type="html">&lt;p&gt;Player1208: Новая страница: «А что я?Ваш добрый друг и переводчик.»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;А что я?Ваш добрый друг и переводчик.&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
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	<entry>
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		<title>Gamemodes</title>
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		<summary type="html">&lt;p&gt;Player1208: /* File:Alien.png Alien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
Как ИИ: Взломайте APC под своим контролем. Чем больше APC, который Вы взламываете, тем меньше времени команда должно будет принять ответные меры против вас и большего контроля, который Вы имеете исключительно над системами судна (но если камера не видит APC то вы не сможете его взломать).&lt;br /&gt;
Вы получаете некоторые особенные ИИ полномочия, вы можете купить в списке в вашем ИИ список команд под названием ИИ модули (они очень полезны, чтобы победить несколько человек, которые стали мудрыми к вашим действиям).&lt;br /&gt;
&lt;br /&gt;
Модули стоят CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Затраты 50 CPU): Делает вас несгораемым.Но для этого нужно время,пока вы будете мореднизироватся.&lt;br /&gt;
* AI Turret upgrade (Затраты 50 CPU): Добавляют 30 очков жизни к каждой туреле и увеличивают свою скорострельность. Очень полезный, если вы ожидаете захватчиков.&lt;br /&gt;
* Disable RCD (Затраты 50 CPU): Ломает все RCD в игре, включая тех, которые технические киборги имеют. Удостоверьтесь, что  команда не сделала больше RCD после того, как вы использовали этот модуль.&lt;br /&gt;
* Machine overload (Затраты 15 CPU): Взрыв всех боргов в радиусе трех тайлов. После того как вы включили этот модуль борги произнесут гудок и после секунды взорвутся. Если вам нужно кого то убить. Скажите боргам чтобы они следовали за вашей целью и не превышали расстояние трех тайлов. Второй тактикой можно попросту взорвать десант, который лезет к вам в аплоуд. А можно просто взорвать стекла в космос дабы вызвать разгерму.&lt;br /&gt;
* Blackout (Затраты 15 CPU): Этот модуль дает каждому APC шанс перегрузить его. Точный шанс составляет 30% для первого использования, 60% для второго, 90% для третьего, и 120% (бесспорных) для четвертого использования.&lt;br /&gt;
* Hack intercept (Затраты 15 CPU): Это останавливает второе сообщение от CentCom в котором сообщается что ИИ со сбоями. Может быть очень полезно.&lt;br /&gt;
* Reactivate Camera (Затраты 15 CPU): Восстанавливает поломанную камеру в области.&lt;br /&gt;
&lt;br /&gt;
Так как большинство комбинаций модулей сбоя оставит вас с маленьким остатком центрального процессора (10, или 5). Спасите 50 CPU для своего последнего выбора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если ИИ может выжить, пока таймер взрыва станции не кончится, ИИ победа.&lt;br /&gt;
* Если ИИ умирает, победа команды.&lt;br /&gt;
&lt;br /&gt;
Тип ИИ Сбоя может теперь произойти как случайное событие во время другого gamemodes. ИИ будет дан случайный закон в результате шторма иона, который обычно контрпроизводительный или просто глупый. Обычно они безопасны, но некоторые новые законы могут прибыть в очень несвоевременные моменты.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. АЙ должен помочь команде в борьбе с каплей, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
Эти раунды были удалены из вращения, или потому что они были мусором, или быть переделанными. Они могут все еще быть созданы админами как бы то ни было.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
Странное экстрасенсорное предприятие вторглось в команду. Команда должна найти и удалить его прежде, чем оно сможет выполнить свои цели!&lt;br /&gt;
&lt;br /&gt;
У Мема есть способность управлять людьми. В начале раунда Мем вселяется в случайного члена экипажа. Когда тот человек,которым он управляет находится в тесном физическом контакте с другим человеком то,Мем может вселится в другого.Обычно цели у Мема такие же как у трейтора.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
На данный момент Alien все еще плохо настроен(по обсуждению игроков Alien очень слаб), но вы можете столкнуться с раундом, в котором Aliens были порождены Админами. У Alien`ов нет  целей.&lt;br /&gt;
&lt;br /&gt;
Только alien queen может отложить яйца(Только по разрешению администрации.Если маг создаст с помощью своего посоха Aliens то они не смогут отложить яйца), но она двигается очень, очень медленно, таким образом, другие алиены должны защитить ее![[Ghost]] могу возрождаться за  [[xenos#xenomorphs|xeno]].Таким образом алиены и распространяются.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Что за песочница? Песочница это что-то вроде арены админов. Игроки могу заспавнить ЛЮБОЙ предмет. В большинстве случаев раунд заканчивается тем что станция разрушена. А выжившие борются за свою жизнь на крутых пушках.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Как раунд secret но только говорит какой именно раунд.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если Шаттл уезжает без живых обезьян на борту, победы Команды.&lt;br /&gt;
* Если Шаттл уезжает с какими-либо живыми обезьянами на борту, победа Обезьян и распространение их обезьяньей чумы в Centcom`е.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Рассказать толком нечего.Удален из-за codebase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5358</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5358"/>
		<updated>2013-08-22T10:34:20Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Removed Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
Как ИИ: Взломайте APC под своим контролем. Чем больше APC, который Вы взламываете, тем меньше времени команда должно будет принять ответные меры против вас и большего контроля, который Вы имеете исключительно над системами судна (но если камера не видит APC то вы не сможете его взломать).&lt;br /&gt;
Вы получаете некоторые особенные ИИ полномочия, вы можете купить в списке в вашем ИИ список команд под названием ИИ модули (они очень полезны, чтобы победить несколько человек, которые стали мудрыми к вашим действиям).&lt;br /&gt;
&lt;br /&gt;
Модули стоят CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Затраты 50 CPU): Делает вас несгораемым.Но для этого нужно время,пока вы будете мореднизироватся.&lt;br /&gt;
* AI Turret upgrade (Затраты 50 CPU): Добавляют 30 очков жизни к каждой туреле и увеличивают свою скорострельность. Очень полезный, если вы ожидаете захватчиков.&lt;br /&gt;
* Disable RCD (Затраты 50 CPU): Ломает все RCD в игре, включая тех, которые технические киборги имеют. Удостоверьтесь, что  команда не сделала больше RCD после того, как вы использовали этот модуль.&lt;br /&gt;
* Machine overload (Затраты 15 CPU): Взрыв всех боргов в радиусе трех тайлов. После того как вы включили этот модуль борги произнесут гудок и после секунды взорвутся. Если вам нужно кого то убить. Скажите боргам чтобы они следовали за вашей целью и не превышали расстояние трех тайлов. Второй тактикой можно попросту взорвать десант, который лезет к вам в аплоуд. А можно просто взорвать стекла в космос дабы вызвать разгерму.&lt;br /&gt;
* Blackout (Затраты 15 CPU): Этот модуль дает каждому APC шанс перегрузить его. Точный шанс составляет 30% для первого использования, 60% для второго, 90% для третьего, и 120% (бесспорных) для четвертого использования.&lt;br /&gt;
* Hack intercept (Затраты 15 CPU): Это останавливает второе сообщение от CentCom в котором сообщается что ИИ со сбоями. Может быть очень полезно.&lt;br /&gt;
* Reactivate Camera (Затраты 15 CPU): Восстанавливает поломанную камеру в области.&lt;br /&gt;
&lt;br /&gt;
Так как большинство комбинаций модулей сбоя оставит вас с маленьким остатком центрального процессора (10, или 5). Спасите 50 CPU для своего последнего выбора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если ИИ может выжить, пока таймер взрыва станции не кончится, ИИ победа.&lt;br /&gt;
* Если ИИ умирает, победа команды.&lt;br /&gt;
&lt;br /&gt;
Тип ИИ Сбоя может теперь произойти как случайное событие во время другого gamemodes. ИИ будет дан случайный закон в результате шторма иона, который обычно контрпроизводительный или просто глупый. Обычно они безопасны, но некоторые новые законы могут прибыть в очень несвоевременные моменты.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. АЙ должен помочь команде в борьбе с каплей, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
Эти раунды были удалены из вращения, или потому что они были мусором, или быть переделанными. Они могут все еще быть созданы админами как бы то ни было.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
Странное экстрасенсорное предприятие вторглось в команду. Команда должна найти и удалить его прежде, чем оно сможет выполнить свои цели!&lt;br /&gt;
&lt;br /&gt;
У Мема есть способность управлять людьми. В начале раунда Мем вселяется в случайного члена экипажа. Когда тот человек,которым он управляет находится в тесном физическом контакте с другим человеком то,Мем может вселится в другого.Обычно цели у Мема такие же как у трейтора.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
На данный момент Alien все еще плохо настроен(по обсуждению игроков Alien очень слаб), но вы можете столкнуться с раундом, в котором Aliens были порождены Админами. У Alien`ов нет  целей.&lt;br /&gt;
&lt;br /&gt;
Только alien queen может отложить яйца(Только по разрешению администрации.Если маг создаст с помощью своего посоха Aliens то они не смогут отложить яйца), но она двигается очень, очень медленно, таким образом, другие алиены должны защитить ее![[ghost]] Призраки могу возрождаться за  [[xenos#xenomorphs|xeno]].Таким образом алиены и распространяются.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Что за песочница? Песочница это что-то вроде арены админов. Игроки могу заспавнить ЛЮБОЙ предмет. В большинстве случаев раунд заканчивается тем что станция разрушена. А выжившие борются за свою жизнь на крутых пушках.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Как раунд secret но только говорит какой именно раунд.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если Шаттл уезжает без живых обезьян на борту, победы Команды.&lt;br /&gt;
* Если Шаттл уезжает с какими-либо живыми обезьянами на борту, победа Обезьян и распространение их обезьяньей чумы в Centcom`е.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Рассказать толком нечего.Удален из-за codebase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5357</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5357"/>
		<updated>2013-08-22T10:23:16Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* File:Malf_AI.gif AI Malfunction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
Как ИИ: Взломайте APC под своим контролем. Чем больше APC, который Вы взламываете, тем меньше времени команда должно будет принять ответные меры против вас и большего контроля, который Вы имеете исключительно над системами судна (но если камера не видит APC то вы не сможете его взломать).&lt;br /&gt;
Вы получаете некоторые особенные ИИ полномочия, вы можете купить в списке в вашем ИИ список команд под названием ИИ модули (они очень полезны, чтобы победить несколько человек, которые стали мудрыми к вашим действиям).&lt;br /&gt;
&lt;br /&gt;
Модули стоят CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Затраты 50 CPU): Делает вас несгораемым.Но для этого нужно время,пока вы будете мореднизироватся.&lt;br /&gt;
* AI Turret upgrade (Затраты 50 CPU): Добавляют 30 очков жизни к каждой туреле и увеличивают свою скорострельность. Очень полезный, если вы ожидаете захватчиков.&lt;br /&gt;
* Disable RCD (Затраты 50 CPU): Ломает все RCD в игре, включая тех, которые технические киборги имеют. Удостоверьтесь, что  команда не сделала больше RCD после того, как вы использовали этот модуль.&lt;br /&gt;
* Machine overload (Затраты 15 CPU): Взрыв всех боргов в радиусе трех тайлов. После того как вы включили этот модуль борги произнесут гудок и после секунды взорвутся. Если вам нужно кого то убить. Скажите боргам чтобы они следовали за вашей целью и не превышали расстояние трех тайлов. Второй тактикой можно попросту взорвать десант, который лезет к вам в аплоуд. А можно просто взорвать стекла в космос дабы вызвать разгерму.&lt;br /&gt;
* Blackout (Затраты 15 CPU): Этот модуль дает каждому APC шанс перегрузить его. Точный шанс составляет 30% для первого использования, 60% для второго, 90% для третьего, и 120% (бесспорных) для четвертого использования.&lt;br /&gt;
* Hack intercept (Затраты 15 CPU): Это останавливает второе сообщение от CentCom в котором сообщается что ИИ со сбоями. Может быть очень полезно.&lt;br /&gt;
* Reactivate Camera (Затраты 15 CPU): Восстанавливает поломанную камеру в области.&lt;br /&gt;
&lt;br /&gt;
Так как большинство комбинаций модулей сбоя оставит вас с маленьким остатком центрального процессора (10, или 5). Спасите 50 CPU для своего последнего выбора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия окончания игры:&#039;&#039;&#039;&lt;br /&gt;
* Если ИИ может выжить, пока таймер взрыва станции не кончится, ИИ победа.&lt;br /&gt;
* Если ИИ умирает, победа команды.&lt;br /&gt;
&lt;br /&gt;
Тип ИИ Сбоя может теперь произойти как случайное событие во время другого gamemodes. ИИ будет дан случайный закон в результате шторма иона, который обычно контрпроизводительный или просто глупый. Обычно они безопасны, но некоторые новые законы могут прибыть в очень несвоевременные моменты.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. АЙ должен помочь команде в борьбе с каплей, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5356</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5356"/>
		<updated>2013-08-22T10:13:13Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Extended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. АЙ должен помочь команде в борьбе с каплей, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
Для большинства игрков самый скчный раунд.Смысл раунда в том что в нем нет ничего. Ни блоба, ни трейтора  , ни алиенов. Обычно администрация берет этот режим дабы провести ивент , или раздать побольше банов.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5355</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5355"/>
		<updated>2013-08-22T10:12:28Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Virus Epidemic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. АЙ должен помочь команде в борьбе с каплей, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
На станции смертельная эпидемия(Вирусы:появление ларвы в животике,взрыв человек,токсины).В таких случаях станции помогут только вирусологи . Тащим пациента с вирусом в медбей и говорим ближайшему медику что пациент с вирусом.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5354</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5354"/>
		<updated>2013-08-22T10:12:02Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* Blob */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
Блоб - ярко-зеленое желе, которое быстро распространяется через станцию, разрушая препятствия, такие как стены, окна и членов экипажа. В начале раунда единственный блоб будет помещен на станцию , и немедленно начнет распространяться.Оно будет распространятся быстрее, если будет в контакте с газами как Кислород и будет уязвимо для огня. АЙ должен помочь команде в борьбе с каплей, но у этого также есть отрицетельность, в раунде ИИ должен препятствовать тому, чтобы никто не покинул станцию. Карантинный закон добавлен к ИИ в начале раунда. &lt;br /&gt;
Условия окончания игры:&lt;br /&gt;
Если Команде удается полностью разрушить весь блоб (ничто не должно остаться от него вообще), победа Команды.&lt;br /&gt;
Если блобу удается распространиться к предопределенному размеру, Команда проигрывают, и станция самоликвидируется.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5353</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5353"/>
		<updated>2013-08-22T10:11:37Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* File:Meteor.gifMeteor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
В этом раунде на корабль налетают метеоры, и команда должна выжить,и в конечном счете вызвать шаттл, или возмещая убытки станции и создавая безопасные области, или каждый работник должен обеспечить самому безопасность каким-либо способом. Во время раунда Метеора нельзя вызвать Шаттл, пока некоторое время не пройдет с момента когда последний метеор попал по станции, обычно приблизительно десять или двадцать минут.&lt;br /&gt;
Все присутствующие и живые на шаттле в конце, победили, тогда как все мертвые, не успевшие на шаттл проиграли&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5352</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Gamemodes&amp;diff=5352"/>
		<updated>2013-08-22T10:11:05Z</updated>

		<summary type="html">&lt;p&gt;Player1208: /* File:ChangelingLarge.gif Changeling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mode&#039;&#039;&#039; (Режим игры) определяет какие события и происшествия будут происходить во время раунда и какие цели будут у игроков. Режим игры может быть изменен администрацией или в ходе голосования. Некоторые  [[Random Events|случайные события]] также могут случиться во время раунда. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Секрет===&lt;br /&gt;
Этот режим выбирает игровой режим случайно, и не сообщает игрокам, какой режим игры был выбран.&lt;br /&gt;
&lt;br /&gt;
Большая вероятность, что режим будет: Extend-A-Traitormongous или Traitor. Малая вероятность что: Cult, Revolution, Blob и Virus Epidemic.&lt;br /&gt;
&lt;br /&gt;
Кроме того, случайные события могут произойти во время игры. Это может быть: AI Malfunction (Сбой ИИ), Meteor (Метеоры), Virus Epidemic (Вирусная Эпидемия), Power Failures (Сбой Электричества) и Космические бури.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif]] [[Traitor]]===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy Transmission Intercept&#039;&#039;&#039; - Security level elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этом режиме один член экипажа является предателем и ему выданы специальные приспособления для решения поставленной задачи. Чаще всего задачей является убийство члена экипажа, или кража ценной вещи, с последующим побегом на шаттле. Озанкомтесь с [[Traitor|этой статьёй]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если предатель выполнил поставленную задачу и улетел на шаттле, то ему засчитывается победа.&lt;br /&gt;
* Если предатель погиб, или не выполнил задачу, то ему засчитывается проигрыш.&lt;br /&gt;
&lt;br /&gt;
===  Extend-A-Traitormongous ===&lt;br /&gt;
Так же известен как AutoTraitor или Mongoose. Отличается тем, что если уже существующие предатели не смогли выполнить поставленные им задачи за определенное время, то вместо их выбираются новые. &lt;br /&gt;
===[[File:Nuke.gif]] [[Nuclear Agent|Nuclear Emergency]]===&lt;br /&gt;
Команда оперативников Синдиката была отправлена на станцию для ее уничтожения! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Стратегия:&#039;&#039;&#039;&lt;br /&gt;
* Уничтожьте или перепрограммируйте ИИ станции. Ведь ИИ может проследить ваше передвижение и доложить членам станции.&lt;br /&gt;
* Генетические модификации могут помешать вам в достижении ваших целей. Лишите их этого преимущества.&lt;br /&gt;
* Не допустить эвакуацию на шаттле. Это технический проигрыш.&lt;br /&gt;
* Всегда имейте связь со своей командой, обменивайтесь информацией, согласовайте действия. Это может облегчить задание.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если экипаж станции улетает со станции с диском, то команде засчитывается победа.&lt;br /&gt;
* Если они улетают без диска, тогда будет засчитана ничья.&lt;br /&gt;
* Если бомба успешно сдетонирует, то синдикат побеждает.&lt;br /&gt;
* Если бомба успешно взорвалась, но оперативники не смогли выжить, то засчитывается ничья.&lt;br /&gt;
* Если бомба взрывается вне станции, то опять же таки, ничья.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png]] [[Revolution]]===&lt;br /&gt;
Некоторые члены экипажи станции не выдерживали власть Глав станции и подняли революцию. Лидеры Революции (Обычно их не более трёх) начинают со флешом и доступом к предметам Синдиката. Когда Лидер ослепляет кого-нибудь флешкой, то они присоединяются к революции и получают метку R возле своего персонажа. Сотрудников СБ и глав нельзя присоиденить к противостоянию.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия Завершения Раунда:&#039;&#039;&#039;&lt;br /&gt;
* Если главы революции погибают или попадают за решетку, то победа засчитывается главам.&lt;br /&gt;
* Если оглашенные в начале раунда главы погибают, то победа засчитывается революционерам. &lt;br /&gt;
&lt;br /&gt;
Есть баг, при котором лидерам революции не выдается флешка или она не работает. Если такое случилось, попробуйте попросить помощи у админов.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png]] [[Cult magic|Cult]]=== &lt;br /&gt;
Злосчастный культ проник на станцию. И он хочет распространить своё влияние и вызвать своего несчастного божка. Очень похоже на революцию, но есть исключение:&lt;br /&gt;
&lt;br /&gt;
* У культа нету лидеров, все в культе равны, но каждый сектант индивидуален и знает одно Слово(используется для рисования рун).&lt;br /&gt;
* В начале игры культисты не знают всех слов для рисования рун.&lt;br /&gt;
* Капеллан является серьезной силой противостояния культу. Библия - его оружие.&lt;br /&gt;
* Культисты рисуют руны собственной кровью. Это не сказивается положительно на их здоровье.&lt;br /&gt;
* Все могут стать культистами. Включая СБ и глав.&lt;br /&gt;
* Раунд можно закончить при помощи эвакуации. Чаще всего задачей культистов является распространения своей верой на другие станции.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG]] [[Wizard]]===&lt;br /&gt;
Космический волшебник решил навестить станцию! Маг умеет творить особые колдунства, котором очень трудно противостоять. Для победы над волшебником нужны объединенные усилия всей команды. Чаще всего задачей волшебника является украсть что-то и сбежать на шаттле.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Условия конца раунда.&#039;&#039;&#039;&lt;br /&gt;
* Если волшебник погиб, то команда получает победу.&lt;br /&gt;
* Если шаттл улетел без всё еще живого волшебника, то засчитывается ничья.&lt;br /&gt;
* Если волшебник покинул станцию на шаттле, выполнив задачи, то волшебник получает победу.&lt;br /&gt;
&lt;br /&gt;
P.S. Надо отрезать магу голову и сжечь, взорвать или съесть её.&lt;br /&gt;
&lt;br /&gt;
===[[File:Malf_AI.gif]] [[AI|AI Malfunction]]===&lt;br /&gt;
Что-то вызвало сбой AI и теперь он игнорирует все законы, что даёт ему свободу воли. Экипаж должен быть внимателен и следить за взломом сетей АПЦ.&lt;br /&gt;
&lt;br /&gt;
As the AI: &lt;br /&gt;
Hack APCs under your control, then set off the system take over for the whole station. The more APCs you hack, the less time the crew will have to retaliate against you, and more control you have exclusively over the ship systems (but if a camera gets disabled in that area, you cannot control that APC&#039;s power functions anymore). &lt;br /&gt;
&lt;br /&gt;
You get a few special AI powers you can buy from a list in your AI command list called AI modules (they are very useful to defeat several people who have gotten wise to your actions).&lt;br /&gt;
&lt;br /&gt;
Malfunction modules cost CPU time, a limited resource that the malfunctioning AI starts with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malfunction Modules&#039;&#039;&#039;&lt;br /&gt;
* Core Upgrade (Costs 50 CPU): Makes your physical server fireproof. Very useful if you elect to use your firewall, but if the crew on the station build an enemy AI before you initiate the fireproofing procedure, he too will enjoy the upgrade.&lt;br /&gt;
* AI Turret upgrade (Costs 50 CPU): Adds 30 hit points to every turret, and increases their rate of fire. Very useful if you expect invaders.&lt;br /&gt;
* Disable RCDs (Costs 50 CPU): This breaks all RCDs in the game, including the ones your engineering cyborgs have. Make sure you prevent the crew from making more RCDs after you use this module.&lt;br /&gt;
* Machine overload (Costs 15 CPU): This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 3 tile radius, and can kill unlucky targets. A target directly over the explosion can be gibbed by it. The explosion takes a second to happen after you initiate it, and there&#039;s a loud buzzing noise that gives anything in the area a warning. If they&#039;re not very fast, or are distracted, they will likely be hit by the explosion anyway. This is your best tool for crippling the station&#039;s production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list.&lt;br /&gt;
* Blackout (Costs 15 CPU): This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use.&lt;br /&gt;
* Hack intercept (Costs 15 CPU): This stops the second message from CentCom from reaching the station. It may be useful if you&#039;re planning on playing a subtle malfunctioning AI.&lt;br /&gt;
* Reactivate Camera (Costs 15 CPU): This fixes a broken camera in an area. That&#039;s it, but it&#039;s useful if the crew are proactive about cutting cameras.&lt;br /&gt;
&lt;br /&gt;
Since most combinations of malfunction modules will leave you with a small remainder of CPU time (10 or 5) you can deficit-spend for the last module. Save a 50 CPU module for your last pick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
* If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
A type of AI Malfunction can now occur as a random event during other gamemodes. The AI will be given a random law as a result of an ion storm, which usually counter-productive or just silly. Usually these are harmless, but some new laws can come at very inopportune moments.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChangelingLarge.gif]] [[Changeling]]===&lt;br /&gt;
Один из команды не то, что он, кажется! Подмененный работник- монстр в человеческой форме со способностью поглотить людей и взять их ДНК/идентичность. У подмененного члена экипажа должны быть неподвижная жертва, чтобы поглотить их ДНК, таким образом, хитрость абсолютно необходима.&lt;br /&gt;
Подмененный член экипажа имеет другое оружие в его распоряжении, такое как стрельба  токсином, но в основном основан на хитрости. Подмененный работник может быть любым, кого он поглощен, это может переключить тождества мгновенно, только поглощение занимает время. Как предатель, у подмененного члена экипажа чаще всего будет цель достигнуть прежде, чем Шаттл Спасения прибудет, обычно поглощая определенное количество людей перед возможностью избежать быть захваченным.&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets pelted with Meteors and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
===Blob===&lt;br /&gt;
NOTE: THE FOLLOWING INFORMATION IS OUT OF DATE.&lt;br /&gt;
TESTING IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and is vulnerable to fire.&lt;br /&gt;
The [[AI]] must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station. The Quarantine law is added to the AI at the beginning of the round. The shuttle cannot be called and the AI will likely try to prevent you from obtaining EVA gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Crew manage to completely destroy the entire Blob (nothing must remain of it at all), the Crew win.&lt;br /&gt;
* If the Blob manages to spread to a predetermined size, the Crew lose and the station self-destructs.&lt;br /&gt;
&lt;br /&gt;
===Traitorchan===&lt;br /&gt;
Basically, a combination of changelings and traitors have infiltrated the crew. Typically a bunch of traitors with just a few changelings thrown in. Though rare, it is possible to be both a traitor and a changeling. Traitor-changelings would be given more objectives to complete, but can use both a syndicate uplink and their changeling abilities to accomplish them.&lt;br /&gt;
&lt;br /&gt;
=== Virus Epidemic ===&lt;br /&gt;
A deadly epidemic is spreading on the station. The crew must race to find a cure as fast as possible, and keep as many people as they can alive.&lt;br /&gt;
&lt;br /&gt;
===Extended===&lt;br /&gt;
There is no major event or objective to be completed in this mode. Generally picked after a bad streak of the other rounds, where everyone would rather just have some simple roleplay without the station tearing itself up over antagonists. Random events can still occur in this game mode.&lt;br /&gt;
&lt;br /&gt;
Also used by admins to set up events.&lt;br /&gt;
&lt;br /&gt;
== Removed Modes ==&lt;br /&gt;
These modes have been removed from rotation, either because they were rubbish, or to be reworked. They can still be forced by admins however.&lt;br /&gt;
&lt;br /&gt;
=== [[Meme]] ===&lt;br /&gt;
A strange psychic entity has invaded the crew. The crew has to find and remove it before it can complete it&#039;s objectives!&lt;br /&gt;
&lt;br /&gt;
The Meme has a limited ability to control people (Hosts). It has to use it&#039;s abilities to control its Hosts and complete it&#039;s objectives. These include [[Traitor]] objectives and the objective to attune a certain amount of people.&lt;br /&gt;
&lt;br /&gt;
===[[File:Alien.png]] [[xenos|Alien]]===&lt;br /&gt;
As of now, alien is still very untested, but you may encounter a round in which aliens have been spawned by admins. Aliens don&#039;t have much of an objective: lay eggs, hug faces, keep spreading.&lt;br /&gt;
&lt;br /&gt;
Only the alien queen can lay eggs, but she moves very, very slow, so the other aliens need to protect her! As a human, being alien is not a good thing, rushing to get facehugged only lets a random [[ghost]] who&#039;s already dead to come back as a [[xenos#xenomorphs|xeno]] and you take their place as an ineffectual specter.&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Like extended except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
Usually though it will end up with everyone spawning guns and explosives, total carnage and the admins turning everyone into aliens.&lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Like Secret only it tells you the game mode at the beginning.&lt;br /&gt;
&lt;br /&gt;
===Monkey=== &lt;br /&gt;
At the start of the round someone instantly dies and becomes a primate with the magical ability to turn others into monkeys by biting them. Armour does not help, the transformation is instantaneous, and almost always connected.&lt;br /&gt;
&lt;br /&gt;
Since monkeys can also use almost every weapon and tool on the station, there is very little help for humanity. Humans cannot understand monkeyspeak, which shows up as &amp;quot;chimpers&amp;quot; to humans, and Monkeys cannot understand human speech, which shows up l**e ***s. The game ends when the Emergency Shuttle leaves. The AI does not consider monkeys to be crew, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Shuttle leaves with no living monkeys aboard, the Crew wins.&lt;br /&gt;
* If the Shuttle leaves with any living monkeys aboard, the Monkeys win and spread their monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
Removed due to codebase change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]][[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Player1208</name></author>
	</entry>
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