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	<title>Tau Ceti Station Wiki - Вклад [ru]</title>
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	<updated>2026-04-18T17:30:05Z</updated>
	<subtitle>Вклад</subtitle>
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		<id>https://wiki.taucetistation.org/index.php?title=Cyborg&amp;diff=4995</id>
		<title>Cyborg</title>
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		<updated>2013-08-09T10:30:35Z</updated>

		<summary type="html">&lt;p&gt;RoadRunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Синтетический организм&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Cyborg.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Киборг&lt;br /&gt;
|access = [[:Category:Locations|Полный]]&lt;br /&gt;
|difficulty = Сложно&lt;br /&gt;
|superior = Текущие законы и [[AI|ИИ]]&lt;br /&gt;
|duties = Подчинятся законам, и делать то что говорит [[AI|ИИ]].&lt;br /&gt;
|guides = Нет гайдов.&lt;br /&gt;
}}&lt;br /&gt;
Будучи киборгом вы обязаны служить экипажу так же как и [[AI|ИИ]]. Так же вы должны во всем подчиняться ИИ (в пределах разумного).&lt;br /&gt;
&lt;br /&gt;
В начале раунда появляется максимум два киборга. Так же киборгов в течении раунда может собирать [[Roboticist|Робототехник]] используя мозги мертвых или живых людей.&lt;br /&gt;
&lt;br /&gt;
==Общие сведения==&lt;br /&gt;
Киборги сильно недооценены и, чаще всего, подвергаются жестокому обращению со стороны людей, но с законами киборг ничего не сможет с этим поделать, только если потерпеть. Вы можете спасти больше десятка жизней людям и через мгновенье можете оказаться взломанными с другими законами. Можете быть взорванными в любую секунду за любую ошибку. Вот почему киборгом очень сложно играть, но это имеет свои плюсы.&lt;br /&gt;
&lt;br /&gt;
===Начало игры===&lt;br /&gt;
Станция поставляет только двух киборгов с начала смены, отправляются они прямиком в загрузочную к [[AI|ИИ]]. Эти киборги имеют простую батарейку с зарядом в 7500, если Вы хотите сменить батарейку с большим зарядом, то скорее отправляйтесь к [[Roboticist|роботистам]], они вам помогут с этим. Если же вы хотите сменить модуль - [[Roboticist|роботисты]] помогут. Киборги были отправлены в не лучших условиях, но [[AI|ИИ]] будет знать, если один из киборгов будет подделан, верно?&lt;br /&gt;
&lt;br /&gt;
===Модернизация===&lt;br /&gt;
Добро пожаловать в город киборгов! В первое время вы ничего не поймете, скорее всего это приведёт к большой путанице и трудности адаптации в новом, железном теле. &lt;br /&gt;
&lt;br /&gt;
Когда-то вы были в теле человека, но ваш мозг кинули в железный костюм. Ваш закон программирования будет зависеть от [[AI|ИИ]], перед выбором модуля стоит спросить [[AI|мастера]], какой модуль лучше выбрать. Так же стоит обратить внимание на то, что если вы были при жизни предателем, то уже будете считаться мертвяком и все задания буду автоматически провалены.&lt;br /&gt;
&lt;br /&gt;
===Возвращение к плоти===&lt;br /&gt;
Это возможно, возможно вернуть киборга в человеческую форму. Достаточно просто открутить MMI мозг у киборга и, проведя картой по нему, вытащить мозг, а дальше вырезать место у нового тела (на станции достаточно клонов, либо человеко-мартышек) и засунуть мозг в тело, и, вуаля, у вас новый человек.&lt;br /&gt;
&lt;br /&gt;
==Бинарная связь==&lt;br /&gt;
Киборги отличаются тем, что у них есть собственная связь, по которой можно общаться с другими боргами и со своим [[AI|мастером]]. &#039;&#039;&#039;:b&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Ремонт ==&lt;br /&gt;
Повреждённых киборгов можно починить при помощи сварки, а тепловые повреждения  (пожар, лазеры) нужно чинить при открытии проводки киборга. &lt;br /&gt;
&lt;br /&gt;
Инженерные киборги могут починить сами себя, а также и своих товарищей, но не могут исправить свои ожоги, так как не смогут открыть свою же панель.&lt;br /&gt;
&lt;br /&gt;
Для полной информации вам нужно посетить этот гайд: [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
==Модули==&lt;br /&gt;
Киборги оснащены множеством модулей. Каждый из них имеет флэш устройство. Все детали (за исключением флэш-устройства) заряжаются вместе с вашим железным телом в cyborg recharge station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Стандартный модуль===&lt;br /&gt;
[[File:Cyborg.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Объединение различных модулей вместе, не полезен для чего-либо. Загружен такими инструментами:&lt;br /&gt;
&lt;br /&gt;
* [[Flash|Флэш]]&lt;br /&gt;
* [[Stun Baton|Батон]]&lt;br /&gt;
* [[fire extinguisher|Огнетушитель]]&lt;br /&gt;
* [[Wrench|Гаечный ключ]]&lt;br /&gt;
* [[Crowbar|Лом]]&lt;br /&gt;
* [[Health analyzer|Анализатор здоровья]]&lt;br /&gt;
* [[Energy Sword|Лазерный меч]] (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Модуль обслуживающего персонала===&lt;br /&gt;
[[File:Borg_Waitress.png|50px|Waitress]] [[File:Borg_Bro.png|50px|Bro]] [[File:Borg_Butler.png|50px|Butler]] [[File:Borg_Kent.gif|50px|Kent]] [[File:Borg_Rich.png|50px|Rich]]&lt;br /&gt;
&lt;br /&gt;
Достаточно бесполезный модуль, но может быть весёлым. Устанавливается со следующими вещами:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Вспышка]] (Flash)&lt;br /&gt;
* Космическое пиво (Space Beer)&lt;br /&gt;
* Универсальные энзимы (Universal Enzymes)&lt;br /&gt;
* Ручка (pen)&lt;br /&gt;
* Производитель-быстрого-обслуживания (ПБО) (Rapid-Service-Fabricator) (RSF) - может делать питьевые стаканы, сигареты, бумагу, ручки, упаковки игральных костей и космические деньги (работает лишь на плоских поверхностях)&lt;br /&gt;
* Производственная пипетка (Industrial Dropper)&lt;br /&gt;
* Зажигалка Zippo (Zippo lighter)&lt;br /&gt;
* Поднос&lt;br /&gt;
* Шейкер (Shaker)&lt;br /&gt;
* Специальное Варево Микей Финна (Mickey Finn&#039;s Special Brew) - ядовит(если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Шахтерский модуль===&lt;br /&gt;
[[File:Borg_Miner.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Шахтерский модуль киборга разработан для добычи полезных ископаемых из горных пород, проще говоря вы - киборг шахтер. У вас есть хороший бур и вам не требуется кислород для прибывания в космосе. Шахтерский модуль включает в себя:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Engineering_Items#Optical_Meson_Scanner|Мезонные очки]]&lt;br /&gt;
* Сумка шахтера&lt;br /&gt;
* Ультразвуковой отбойник&lt;br /&gt;
* лопата&lt;br /&gt;
* Наэлектризованная рука -  (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Медицинский модуль===&lt;br /&gt;
[[File:Borg_Medic.gif|50px|Humanoid]] [[File:Borg_Medic_Nonhumanoid.gif|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Может вылечить простые повреждения, ожоги, токсины и так далее, закидав таблетками. На более не способен, так как не хватает рук. Загружен такими инструментами:&lt;br /&gt;
&lt;br /&gt;
* [[Flashlight]]&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Medical HUD]]&lt;br /&gt;
* [[Health Analyzer|Анализатор здоровья]]&lt;br /&gt;
* Syringe (anti-toxin)&lt;br /&gt;
* Syringe (inaprovaline)&lt;br /&gt;
* Syringe (mixed)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Syringe&lt;br /&gt;
* Internal inaprovaline bottle&lt;br /&gt;
* Internal anti-toxin bottle&lt;br /&gt;
* Beaker&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Dexalin pill&lt;br /&gt;
* Anti-toxins pill&lt;br /&gt;
* Kelotane pill&lt;br /&gt;
* Bicardine pill&lt;br /&gt;
* Cyanide pill - если [[Emagged|взломан.]]&lt;br /&gt;
&lt;br /&gt;
===Охранный модуль===&lt;br /&gt;
[[File:Borg_Security_Humanoid.png|50px]][[File:Borg_Security.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Охранные киборги призваны охранять персонал. Ваш тазер и электрошоковая дубинка заряжаются напрямую от встроенной в вас батареи, так же у вас бесконечные наручники (если есть заряд батареи). Охранный модуль включает в себя:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Security HUD|Охранные HUD очки ]]&lt;br /&gt;
* [[Security_Items#Handcuffs|Наручники]]&lt;br /&gt;
* [[Security_Items#Stun_Baton| электрошоковая дубинка]]&lt;br /&gt;
* [[Security_Items#Taser|Тазер]]&lt;br /&gt;
* [[Laser Gun|Лазерное ружье]] (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Инженерный модуль===&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|50px|Humanoid]] [[File:Borg_Engineer_Nonhumanoid.png|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Самый полезный модуль. Киборгу не нужен скафандр, либо воздух, довольно быстро может починить целый отдел, а так же построить, лучше чем человек. Как говорилось выше, они могут починить себя и своих товарищей, но не могут включить двигатель, так как не имеют рук. Загружен следующими инструментами:&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
* [[Flash]]&lt;br /&gt;
* [[Engineering_Items#Optical_Meson_Scanner|Meson Vision]]&lt;br /&gt;
* [[Rapid-construction-device|РЦД]]&lt;br /&gt;
* [[Fire extinguisher|Огнетушитель.]]&lt;br /&gt;
* Industrial Welding Tool&lt;br /&gt;
* [[Screwdriver|Отвертка]]&lt;br /&gt;
* [[Wrench|Гаечный ключ]]&lt;br /&gt;
* [[Crowbar|Лом]]&lt;br /&gt;
* [[Wirecutters|Кусачки]]&lt;br /&gt;
* [[Multitool|Мультитул]]&lt;br /&gt;
* [[T-ray scanner]]&lt;br /&gt;
* [[Analyzer]]&lt;br /&gt;
* [[Metal|Метал]]&lt;br /&gt;
* [[Reinforced glass]]&lt;br /&gt;
* [[Cable coil|Провода]]&lt;br /&gt;
* Electrified arm - Like a stun baton (если [[Emagged}взломан]])&lt;br /&gt;
&lt;br /&gt;
===Модуль уборщика===&lt;br /&gt;
[[File:Borg_Janitor_Humanoid.png|50px|Humanoid]] [[File:Borg_Janitor_Nonhumanoid.gif|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Этот модуль используется для очистки станции от грязи и мусора. Аналогично с профессией [[Janitor|уборщика]]. Модуль уборщика включает в себя: &lt;br /&gt;
&lt;br /&gt;
* Фонарик&lt;br /&gt;
* [[Security_Items#Flash|Флешка]]&lt;br /&gt;
* Мыло&lt;br /&gt;
* Мусорный мешок&lt;br /&gt;
* Швабра&lt;br /&gt;
* Космическая смазка (если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
=== Апгрейды ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Модули сброса ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, taking out the power cell, exposing the wires and then pulsing the module reset wire.&lt;br /&gt;
&lt;br /&gt;
* Use ID on Cyborg to unlock panel.&lt;br /&gt;
* Crowbar open Cyborg panel.&lt;br /&gt;
* Take out power cell with empty hand.&lt;br /&gt;
* Screwdriver to expose wires.&lt;br /&gt;
* Pulse wire with multitool (colour is random).&lt;br /&gt;
* Screwdriver to unexpose wires.&lt;br /&gt;
* Add power cell back in.&lt;br /&gt;
* Crowbar close the panel and then ID lock it.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll know you got the right wire when the cyborg changes to its default model.&lt;br /&gt;
&lt;br /&gt;
==Примечания==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use or equip with external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]]. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations in the [[Assembly Line]] or the [[Dormitories]].&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn&#039;t have the right to rush in with a stun baton and beat the Hostage takers.&lt;br /&gt;
&lt;br /&gt;
==Взлом.exe==&lt;br /&gt;
Киборгов можно взломать загрузив им новые законы из аплоада или на прямую при помощи Емага.&lt;br /&gt;
&lt;br /&gt;
Взлом киборга с помощью [[emag|Емага]]:&lt;br /&gt;
&lt;br /&gt;
# Используйте Емаг или ИД карту чтобы разблокировать корпус киборга.&lt;br /&gt;
# Используйте монтировку чтобы открыть корпус.&lt;br /&gt;
# Используйте Емаг снова.&lt;br /&gt;
&lt;br /&gt;
После этого киборг будет полностью под вашим контролем, так же [[AI|ИИ]] не сможет больше отдавать ему команды.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>RoadRunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Cyborg&amp;diff=4993</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Cyborg&amp;diff=4993"/>
		<updated>2013-08-09T09:42:52Z</updated>

		<summary type="html">&lt;p&gt;RoadRunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Синтетический организм&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Cyborg.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Киборг&lt;br /&gt;
|access = [[:Category:Locations|Полный]]&lt;br /&gt;
|difficulty = Сложно&lt;br /&gt;
|superior = Текущие законы и [[AI|ИИ]]&lt;br /&gt;
|duties = Подчинятся законам, и делать то что говорит [[AI|ИИ]].&lt;br /&gt;
|guides = Нет гайдов.&lt;br /&gt;
}}&lt;br /&gt;
Будучи киборгом вы обязаны служить экипажу так же как и [[AI|ИИ]]. Так же вы должны во всем подчиняться ИИ (в пределах разумного).&lt;br /&gt;
&lt;br /&gt;
В начале раунда появляется максимум два киборга. Так же киборгов в течении раунда может собирать [[Roboticist|Робототехник]] используя мозги мертвых или живых людей.&lt;br /&gt;
&lt;br /&gt;
==Общие сведения==&lt;br /&gt;
Киборги сильно недооценены и, чаще всего, подвергаются жестокому обращению со стороны людей, но с законами киборг ничего не сможет с этим поделать, только если потерпеть. Вы можете спасти больше десятка жизней людям и через мгновенье можете оказаться взломанными с другими законами. Можете быть взорванными в любую секунду за любую ошибку. Вот почему киборгом очень сложно играть, но это имеет свои плюсы.&lt;br /&gt;
&lt;br /&gt;
===Начало игры===&lt;br /&gt;
Станция поставляет только двух киборгов с начала смены, отправляются они прямиком в загрузочную к [[AI|ИИ]]. Эти киборги имеют простую батарейку с зарядом в 7500, если Вы хотите сменить батарейку с большим зарядом, то скорее отправляйтесь к [[Roboticist|роботистам]], они вам помогут с этим. Если же вы хотите сменить модуль - [[Roboticist|роботисты]] помогут. Киборги были отправлены в не лучших условиях, но [[AI|ИИ]] будет знать, если один из киборгов будет подделан, верно?&lt;br /&gt;
&lt;br /&gt;
===Модернизация===&lt;br /&gt;
Добро пожаловать на землю киборгов! В первое время вы ничего не поймете, скорее всего это приведёт к большой путанице и трудности адаптации в новом, железном теле. &lt;br /&gt;
&lt;br /&gt;
Когда-то вы были в теле человека, но ваш мозг кинули в железный костюм. Ваш закон программирования будет зависеть от [[AI|ИИ]], перед выбором модуля стоит спросить [[AI|мастера]], какой модуль лучше выбрать. Так же стоит обратить внимание на то, что если вы были при жизни предателем, то уже будете считаться мертвяком и все задания буду автоматически провалены.&lt;br /&gt;
&lt;br /&gt;
===Возвращение к плоти===&lt;br /&gt;
It is possible to return cyborgs to a human form. If you blow a cyborg up, it&#039;s MMI comes out, and you can extract the brain from that by swiping a sufficently accessed ID. Cut out a human body&#039;s brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new human.&lt;br /&gt;
&lt;br /&gt;
==Бинарная связь==&lt;br /&gt;
Cyborgs are different in that they have a &#039;&#039;&#039;robot talk&#039;&#039;&#039;, which works with :s instead of :h. They can use this private channel to talk to other borgs and the AI.&lt;br /&gt;
&lt;br /&gt;
Depending on their module, they may be able to access a departments radio (such as engineering) and talk on it as normal using :h.&lt;br /&gt;
&lt;br /&gt;
== Ремонт ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
==Модули==&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic modules, each loaded with a number of features (referred to as modules). Each has a flash device built in. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station.&lt;br /&gt;
&lt;br /&gt;
===Стандартный модуль===&lt;br /&gt;
[[File:Cyborg.png|50px]]&lt;br /&gt;
&lt;br /&gt;
An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* [[Flash|Флэш]]&lt;br /&gt;
* [[Stun Baton]]&lt;br /&gt;
* Огнетушитель&lt;br /&gt;
* Гаечный ключ&lt;br /&gt;
* Лом&lt;br /&gt;
* Анализатор здоровья&lt;br /&gt;
* [[Energy Sword|Лазерный меч]] (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Модуль обслуживающего персонала===&lt;br /&gt;
[[File:Borg_Waitress.png|50px|Waitress]] [[File:Borg_Bro.png|50px|Bro]] [[File:Borg_Butler.png|50px|Butler]] [[File:Borg_Kent.gif|50px|Kent]] [[File:Borg_Rich.png|50px|Rich]]&lt;br /&gt;
&lt;br /&gt;
Достаточно бесполезный модуль, но может быть весёлым. Устанавливается со следующими вещами:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Вспышка]] (Flash)&lt;br /&gt;
* Космическое пиво (Space Beer)&lt;br /&gt;
* Универсальные энзимы (Universal Enzymes)&lt;br /&gt;
* Ручка (pen)&lt;br /&gt;
* Производитель-быстрого-обслуживания (ПБО) (Rapid-Service-Fabricator) (RSF) - может делать питьевые стаканы, сигареты, бумагу, ручки, упаковки игральных костей и космические деньги (работает лишь на плоских поверхностях)&lt;br /&gt;
* Производственная пипетка (Industrial Dropper)&lt;br /&gt;
* Зажигалка Zippo (Zippo lighter)&lt;br /&gt;
* Поднос&lt;br /&gt;
* Шейкер (Shaker)&lt;br /&gt;
* Специальное Варево Микей Финна (Mickey Finn&#039;s Special Brew) - ядовит(если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Шахтерский модуль===&lt;br /&gt;
[[File:Borg_Miner.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Шахтерский модуль киборга разработан для добычи полезных ископаемых из горных пород, проще говоря вы - киборг шахтер. У вас есть хороший бур и вам не требуется кислород для прибывания в космосе. Шахтерский модуль включает в себя:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Engineering_Items#Optical_Meson_Scanner|Мезонные очки]]&lt;br /&gt;
* Сумка шахтера&lt;br /&gt;
* Ультразвуковой отбойник&lt;br /&gt;
* лопата&lt;br /&gt;
* Наэлектризованная рука -  (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Медицинский модуль===&lt;br /&gt;
[[File:Borg_Medic.gif|50px|Humanoid]] [[File:Borg_Medic_Nonhumanoid.gif|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Medical cyborgs of dubious usefulness. Their medicines only recharge whilst they are in a cyborg recharge station and they are also not able to heal or mix chemicals with any great efficiency. They lack hands, so they are unable to put patients in sleepers or cryo, and they cannot perform surgery. They&#039;re only upside is that they are able to reach patients in otherwise dangerous environments. However, other modules can do this as well. Medical modules are loaded with:&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Medical HUD]]&lt;br /&gt;
* [[Health Analyzer]]&lt;br /&gt;
* Syringe (anti-toxin)&lt;br /&gt;
* Syringe (inaprovaline)&lt;br /&gt;
* Syringe (mixed)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Syringe&lt;br /&gt;
* Internal inaprovaline bottle&lt;br /&gt;
* Internal anti-toxin bottle&lt;br /&gt;
* Beaker&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Dexalin pill&lt;br /&gt;
* Anti-toxins pill&lt;br /&gt;
* Kelotane pill&lt;br /&gt;
* Bicardine pill&lt;br /&gt;
* Cyanide pill - Near instant death when swallowed (When [[Emagged]])&lt;br /&gt;
&lt;br /&gt;
===Охранный модуль===&lt;br /&gt;
[[File:Borg_Security_Humanoid.png|50px]][[File:Borg_Security.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Охранные киборги призваны охранять персонал. Ваш тазер и электрошоковая дубинка заряжаются напрямую от встроенной в вас батареи, так же у вас бесконечные наручники (если есть заряд батареи). Охранный модуль включает в себя:&lt;br /&gt;
&lt;br /&gt;
* [[Security_Items#Flash|Флеш]]&lt;br /&gt;
* [[Security HUD|Охранные HUD очки ]]&lt;br /&gt;
* [[Security_Items#Handcuffs|Наручники]]&lt;br /&gt;
* [[Security_Items#Stun_Baton| электрошоковая дубинка]]&lt;br /&gt;
* [[Security_Items#Taser|Тазер]]&lt;br /&gt;
* [[Laser Gun|Лазерное ружье]] (Если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
===Инженерный модуль===&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|50px|Humanoid]] [[File:Borg_Engineer_Nonhumanoid.png|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair themselves, or other cyborgs. However, due to lack of hands, they are not able to fully turn on the [[Engine]], and they lack the ability to construct some items. Engineering modules are loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
* [[Flash]]&lt;br /&gt;
* [[Engineering_Items#Optical_Meson_Scanner|Meson Vision]]&lt;br /&gt;
* Rapid-construction-device&lt;br /&gt;
* Fire extinguisher&lt;br /&gt;
* Industrial Welding Tool&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Multitool&lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Metal&lt;br /&gt;
* Reinforced glass&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Electrified arm - Like a stun baton (When [[Emagged]])&lt;br /&gt;
&lt;br /&gt;
===Модуль уборщика===&lt;br /&gt;
[[File:Borg_Janitor_Humanoid.png|50px|Humanoid]] [[File:Borg_Janitor_Nonhumanoid.gif|50px|Non-Humanoid]]&lt;br /&gt;
&lt;br /&gt;
Этот модуль используется для очистки станции от грязи и мусора. Аналогично с профессией [[Janitor|уборщика]]. Модуль уборщика включает в себя: &lt;br /&gt;
&lt;br /&gt;
* Фонарик&lt;br /&gt;
* [[Security_Items#Flash|Флешка]]&lt;br /&gt;
* Мыло&lt;br /&gt;
* Мусорный мешок&lt;br /&gt;
* Швабра&lt;br /&gt;
* Космическая смазка (если [[Emagged|взломан]])&lt;br /&gt;
&lt;br /&gt;
=== Апгрейды ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Модули сброса ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, taking out the power cell, exposing the wires and then pulsing the module reset wire.&lt;br /&gt;
&lt;br /&gt;
* Use ID on Cyborg to unlock panel.&lt;br /&gt;
* Crowbar open Cyborg panel.&lt;br /&gt;
* Take out power cell with empty hand.&lt;br /&gt;
* Screwdriver to expose wires.&lt;br /&gt;
* Pulse wire with multitool (colour is random).&lt;br /&gt;
* Screwdriver to unexpose wires.&lt;br /&gt;
* Add power cell back in.&lt;br /&gt;
* Crowbar close the panel and then ID lock it.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll know you got the right wire when the cyborg changes to its default model.&lt;br /&gt;
&lt;br /&gt;
==Примечания==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use or equip with external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]]. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations in the [[Assembly Line]] or the [[Dormitories]].&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn&#039;t have the right to rush in with a stun baton and beat the Hostage takers.&lt;br /&gt;
&lt;br /&gt;
==Взлом.exe==&lt;br /&gt;
Киборгов можно взломать загрузив им новые законы из аплоада или на прямую при помощи Емага.&lt;br /&gt;
&lt;br /&gt;
Взлом киборга с помощью [[emag|Емага]]:&lt;br /&gt;
&lt;br /&gt;
# Используйте Емаг или ИД карту чтобы разблокировать корпус киборга.&lt;br /&gt;
# Используйте монтировку чтобы открыть корпус.&lt;br /&gt;
# Используйте Емаг снова.&lt;br /&gt;
&lt;br /&gt;
После этого киборг будет полностью под вашим контролем, так же [[AI|ИИ]] не сможет больше отдавать ему команды.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>RoadRunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=Medical_Items&amp;diff=4988</id>
		<title>Medical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=Medical_Items&amp;diff=4988"/>
		<updated>2013-08-09T09:11:51Z</updated>

		<summary type="html">&lt;p&gt;RoadRunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Med.png|150px]]&lt;br /&gt;
==Вещи==&lt;br /&gt;
===[[File:Bpack.png|50px]]Упаковка бинтов===&lt;br /&gt;
Стерильная ткань, для перевязки ран. Используется 5 раз.&lt;br /&gt;
&lt;br /&gt;
===[[File:oint.png|50px]]Противоожоговая мазь===&lt;br /&gt;
Используется для лечения ожогов. Используется 5 раз.&lt;br /&gt;
&lt;br /&gt;
===[[File:Healthanalyzer.png|50px]]Анализатор здоровья===&lt;br /&gt;
Кликните на человека, для получения информации о его здоровье. Он используется &#039;&#039;&#039;ТОЛЬКО&#039;&#039;&#039;  [[Medical Doctor|врачами]], которые прошли медицинскую подготовку. В нём есть разделы:&lt;br /&gt;
*Температура&lt;br /&gt;
*Вид урона&lt;br /&gt;
*Общий процент здоровья&lt;br /&gt;
*Обнаружена неизвестная субстанция (Это может быть вирус или химикаты в крови)&lt;br /&gt;
&lt;br /&gt;
Идеальные данные:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Analyzing Results for (Character Name):&amp;lt;br&amp;gt;&lt;br /&gt;
	 Overall Status: 100% healthy&amp;lt;br&amp;gt;&lt;br /&gt;
	 Damage Specifics: 0-0-0-0&amp;lt;br&amp;gt;&lt;br /&gt;
Key: Suffocation/Toxin/Burns/Brute&amp;lt;br&amp;gt;&lt;br /&gt;
Body Temperature: 34.3943°C (93.9098°F)&lt;br /&gt;
Subject bloodstream oxygen level normal |&amp;lt;br&amp;gt; Subject bloodstream toxin level minimal |&amp;lt;br&amp;gt; Subject burn injury status O.K |&amp;lt;br&amp;gt; Subject brute-force injury status O.K&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Roboticist|Робототехники]] могут использовать при создании Медикоботов.&lt;br /&gt;
&lt;br /&gt;
===Первая помощь==&lt;br /&gt;
====[[File:SMed.png|50px]]Общая аптечка====&lt;br /&gt;
* [[File:Bpack.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;3 &#039;&#039;&#039;Бинты&lt;br /&gt;
* [[File:oint.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;2 &#039;&#039;&#039;Противоожоговая мазь&lt;br /&gt;
* [[File:Syringes.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;1 &#039;&#039;&#039;[[Guide to Chemistry#Формулы|Шприц с Инопровелином]]&lt;br /&gt;
* [[File:Healthanalyzer.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;1 &#039;&#039;&#039;[[Medical_Items#Health_Analyzer|Анализатор здоровья]]&lt;br /&gt;
&lt;br /&gt;
====[[File:Tmed.png|50px]]Аптечка, против токсинов====&lt;br /&gt;
* [[File:Syringes.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;3 &#039;&#039;&#039;Шприц с Анти-токсином&lt;br /&gt;
* [[File:apill.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;3 &#039;&#039;&#039;Таблетка с Анти-токсином&lt;br /&gt;
* [[File:Healthanalyzer.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;1 &#039;&#039;&#039;[[Medical_Items#Health_Analyzer|Анализатор здоровья]]&lt;br /&gt;
&lt;br /&gt;
====[[File:Bmed.png|50px]]Аптечка, против ожогов====&lt;br /&gt;
* [[File:oint.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;2 &#039;&#039;&#039;Противоожоговая мазь&lt;br /&gt;
* [[File:Healthanalyzer.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;1 &#039;&#039;&#039;[[Medical_Items#Health_Analyzer|Анализатор здоровья]]&lt;br /&gt;
* [[File:Syringes.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;1 &#039;&#039;&#039;[[Guide to Chemistry#Формулы|Шприц с Инопровелином]]&lt;br /&gt;
* [[File:kpill.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;2 &#039;&#039;&#039;Таблетка Келотана&lt;br /&gt;
&lt;br /&gt;
====[[File:O2med.png|50px]]Аптечка, против гипоксии (кислородное голодание)====&lt;br /&gt;
* [[File:pill16.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;4 &#039;&#039;&#039;Таблетка Дексалина&lt;br /&gt;
* [[File:Syringes.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;2 &#039;&#039;&#039;[[Guide to Chemistry#Формулы|Шприц с Инопровелином]]&lt;br /&gt;
* [[File:Healthanalyzer.png|40px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;X&amp;lt;/big&amp;gt;1 &#039;&#039;&#039;[[Medical_Items#Health_Analyzer|Анализатор здоровья]]&lt;br /&gt;
&lt;br /&gt;
===[[File:MS.png|50px]]Спектрометор-масс===&lt;br /&gt;
Используется для обнаружения химикатов в крови.&lt;br /&gt;
&lt;br /&gt;
===[[File:AMS.png|50px]]Улучшенный спектрометор-масс===&lt;br /&gt;
Используется для обнаружения химикатов в крови и их количества.&lt;br /&gt;
&lt;br /&gt;
===[[File:Plight.png|50px]]Ручка-фонарик===&lt;br /&gt;
Работает как фонарик, но имеет меньшую яркость.&lt;br /&gt;
&lt;br /&gt;
===[[File:LGloves.png|50px]]Латексные перчатки===&lt;br /&gt;
Не позволяют при контакте с инфекцией заразиться, легче отмываются.&lt;br /&gt;
&lt;br /&gt;
===[[File:BreathingMask.png|50px]]Медицинская маска===&lt;br /&gt;
При её использовании, вы невосприимчивы к токсинам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sterilemask.png|50px]]Стерильная маска===&lt;br /&gt;
При её использовании, вы невосприимчивы к токсинам и вирусам.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png|50px]]Медицинский пояс===&lt;br /&gt;
Используется для ношения в нём пробирок, бутыльков, таблеток и шприцев.&lt;br /&gt;
&lt;br /&gt;
===[[File:Labcoat.png|50px]]Халат===&lt;br /&gt;
Часть медицинской формы. Имеет два кармана для небольших вещей.&lt;br /&gt;
&lt;br /&gt;
===[[File:Biohazard_Suit.png|50px]][[File:Biohazard_Helmet.png|50px]]Шлем и костюм биологической защиты ===&lt;br /&gt;
Этот комплект, лучшее средство от вирусов, необходим для [[Virologist|вирусолога]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Medical_Hardsuit.png|50px]][[File:Medical_Hardsuit_Helmet.png|50px]]Медицинский скафандр и шлем===&lt;br /&gt;
Хранится в хранилище костюмов [[EVA|для работ вне станции]], Полезен для работ в агрессивной среде.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedGlasses.png|50px]]Медицинские очки===&lt;br /&gt;
Помогают видеть здоровье людей, также позволяет посмотреть медицинские и психологические данные о пациенте.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cleaner.png|50px]]Космический очиститель===&lt;br /&gt;
Используется для очистки крови или грязи в [[Medbay|медбее]].&lt;br /&gt;
&lt;br /&gt;
===[[file:bottle.png|50px]]Бутыль===&lt;br /&gt;
Специально создан для проведения жидкости. Он создаётся [[химиком]] из [[хим. стакана]] и в основном используется для заполнения [[шприцов]].&lt;br /&gt;
&lt;br /&gt;
Бутыль может содержать в себе 30 кубов жидкости.&lt;br /&gt;
&lt;br /&gt;
===[[file:beaker.png|50px]]Beaker===&lt;br /&gt;
Useful for mixing in, or for splashing chemicals with.&lt;br /&gt;
&lt;br /&gt;
This is a container specifically for holding liquids. They are most commonly found in [[Medical_Doctor|Medical]] and [[Chemistry_Laboratory|Chemistry Lab]]. It is ill-advised to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.&lt;br /&gt;
&lt;br /&gt;
Standard glass beakers hold 50 units of liquid. Large beakers hold 100 units.&lt;br /&gt;
&lt;br /&gt;
===[[File:N2Otank.png|50ps]]Усыпляющий баллон.===&lt;br /&gt;
Баллон заполнен N2O газом для того, что бы пациент засыпал во время операции. Так же действует как и обезболивающее.&lt;br /&gt;
&lt;br /&gt;
===[[File:Eyedropper.png|50px]]Eyedropper===&lt;br /&gt;
A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as [[[Chemistry_Items#Items|bottles]] and [[Chemistry_Items#Items|beakers]]. Once full you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people&#039;s faces.&lt;br /&gt;
&lt;br /&gt;
Useful for adding acid to things 5 ml at a time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Srybox.png|50px]][[File:Syringes.png|50px]]Syringes===&lt;br /&gt;
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers &amp;lt;i&amp;gt;and even [[crew|people]] &amp;lt;/i&amp;gt;5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers.&lt;br /&gt;
&lt;br /&gt;
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.&lt;br /&gt;
&lt;br /&gt;
They are most often found inside syringe boxes in the open around [[medbay]] or in medical lockers or in [[medical crates]] ordered from the [[Quartermasters]]. [[Medical dispensers]] also provide a number of empty syringes.&lt;br /&gt;
&lt;br /&gt;
Specialised pre-filled syringes can also found in [[medical kits]], such as [[Guide to Chemistry|anti-toxin]] and [[inaprovaline]], and [[Guide to Chemistry|spaceacillin]] syringes are also in [[medical dispensers]]. Emptying inaprovaline syringes and filling them up with unstable mutagen and acid to inject with people is a good way to assassinate or incapacitate someone under the guise of helping them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sgun.png|50px]]Syringe Gun===&lt;br /&gt;
Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).&lt;br /&gt;
&lt;br /&gt;
===[[File:Sink.png|50px]]Sink===&lt;br /&gt;
Suggested uses, Washing stun batons, along with other objects. If you have nothing in your active hand, you will wash everything on your self.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pglasses_Box.png|50px]][[File:PGlasses.png|50px]]Очки.===&lt;br /&gt;
Очки для людей с плохим зрением.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cane.png|50px]]Трость===&lt;br /&gt;
Даётся пациентам, которые имеют проблемы с хождением.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medpack.png|50px]]Медицинский рюкзак===&lt;br /&gt;
Рюкзак, исполненный в медицинском стиле, отличий от других нету.&lt;br /&gt;
&lt;br /&gt;
===[[File:Scalpel.png|50px]]Scalpel===&lt;br /&gt;
A knife used for surgery, also works as a good melee weapon.&lt;br /&gt;
&lt;br /&gt;
===[[File:Saw.png|50px]]Circular Saw===&lt;br /&gt;
Note the blood stains; if there are no blood stains, you already know what you&#039;re doing with this bad boy. This is a tiny item capable of being used by [[Medical Doctor]]s to cut out [[brain]]s to be put into [[roboticist#cyborgs|robots]]. It is also a highly effective melee weapon. They can be found in the [[Operating Theatre]] or made in an [[autolathe]]. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous.&lt;br /&gt;
It is also used by botanists to cut logs into planks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brain.png|50px]]Brain===&lt;br /&gt;
Even though it seems like no one uses theirs, the brain exists in a special hidden slot in your head. [[roboticist|Some people]] really want to take yours, so guard it well! Others may want it for [[Chef|culinary experiments]]. Without it, you will instantly [[ghost|die]] and be incapable of being [[geneticist|cloned]].&lt;br /&gt;
&lt;br /&gt;
===[[File:MMI.png|50px]]Man-Machine Interface===&lt;br /&gt;
The monstrous device used to give [[cyborg]]s life. The roboticist starts with a few empty ones and its low [[Guide to Research and Development|research]] requirements mean more can easily be built in the protolathe. A brain in an MMI has no limbs and is, of course, not capable of interacting with anything - but at least it can talk. There&#039;s also a radio-enabled version that lets those snooty brains complain about you over the radio.&lt;br /&gt;
&lt;br /&gt;
===[[File:Drill.png|50px]]Surgical Drill===&lt;br /&gt;
A item used for surgery, doesn&#039;t seem to have any special melee improvements.&lt;br /&gt;
&lt;br /&gt;
===[[File:Retractor.png|50px]]Retractor===&lt;br /&gt;
[[Surgery|Surgical]] item.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bone_setter.png|50px]]Bone Setter===&lt;br /&gt;
A surgical tool to set a bone back to its healthy position.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bone_gel.png|50px]]Bone Gel===&lt;br /&gt;
Gel to repair bones during surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Fixovein.png|50px]]FixOVein===&lt;br /&gt;
Used for fixing veins during surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cautery.png|50px]]Cautery===&lt;br /&gt;
Surgical item.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hemostat.png|50px]]Hemostat===&lt;br /&gt;
Surgical item.&lt;br /&gt;
&lt;br /&gt;
===[[File:Autopsy_scanner.png|50px]]Autopsy Scanner===&lt;br /&gt;
Used during [[Autopsy]] to detect the origin of the wounds and to print an autopsy report.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bloodbag.png|50px]] Blood Bag===&lt;br /&gt;
Used with the IV drip to give or take blood from a patient. Medbay has all types of bloodbags (O-, O+, A-, A+, B-, B+, AB-, and AB+) as well as empty bag for blood donations.&lt;br /&gt;
&lt;br /&gt;
===[[File:IVdrip.png|50px]]IV drip===&lt;br /&gt;
Used with a blood bag to give or take blood from a patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Straight.png|50px]]Straight Jacket===&lt;br /&gt;
A vest used to restrict a humans movement/interaction.&lt;br /&gt;
&lt;br /&gt;
===[[File:Muzzle.png|50px]]Muzzle===&lt;br /&gt;
Stops those pesky patients from screaming!&lt;br /&gt;
&lt;br /&gt;
===[[File:Hspray.png|50px]]Hypospray===&lt;br /&gt;
A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Clonebook.png|50px]]Cloning techniques of the 26th century===&lt;br /&gt;
A book teaching you how to turn those bloodstained bodies into humans!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Implant_Case.png|50px]]Virus Sample===&lt;br /&gt;
Sample used in Virology lab to research viruses.&lt;br /&gt;
&lt;br /&gt;
===[[File:Body_Bag_Box.png|50px]][[File:Body_Bag.png|50px]]Body Bag===&lt;br /&gt;
A bag used to transport the deceased, to the morgue usually.&lt;br /&gt;
&lt;br /&gt;
===[[File:Stasis_Bag_Folded.png|50px]][[File:Stasis_Bag.png|50px]]Stasis Bag===&lt;br /&gt;
A non-reusable bag designed for the preservation of an occupant&#039;s brain by stasis.&lt;br /&gt;
&lt;br /&gt;
===[[File:Rollerbed.png|50px]]Roller Bed===&lt;br /&gt;
This is used to lie in, sleep in or strap on. Useful to safely transport critical patients to the medbay. Can be folded and picked up by hand.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bed.png|50px]]Bed===&lt;br /&gt;
A simple bed, for the patients to lie in and rest.&lt;br /&gt;
&lt;br /&gt;
== Machines ==&lt;br /&gt;
===[[File:Medcom.gif|50px]]Medical Records===&lt;br /&gt;
Contains the records of all Nanotrasen employees, a virus information database, and updates on the station&#039;s medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nano.gif|50px]]NanoMed Plus===&lt;br /&gt;
* Anti-toxin bottle: 4&lt;br /&gt;
* Inaprovaline bottle: 4 &lt;br /&gt;
* [[Guide to Chemistry|Sleep-toxin]] bottle: 4 &lt;br /&gt;
* Toxin bottle: 4 &lt;br /&gt;
* [[Syringe]] ([[Guide to Chemistry|spaceacillin]]): 8 &lt;br /&gt;
* Syringe: 12 &lt;br /&gt;
* [[Health Analyzer]]: 5&lt;br /&gt;
* [[Beaker]]: 4&lt;br /&gt;
* [[Dropper]]: 2&lt;br /&gt;
* ([[Hacked]]) Toxins pill: 3 &lt;br /&gt;
* (Hacked) Sleep Toxin pill: 4&lt;br /&gt;
* (Hacked) Anti-Toxin pill: 6&lt;br /&gt;
&lt;br /&gt;
===[[File:Morgue.png|50px]]Morgue===&lt;br /&gt;
Holds one person (preferably dead) on the tray within. Unlike the identical chapel crematorium, bodies in these will stay fresh indefinitely.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif|50px]][[File:Console.gif|50px]]Sleeper &amp;amp; Sleeper Console===&lt;br /&gt;
Putting a person into one of these can only slow or stabilize their injuries, but it can give a doctor precious time to get better drugs or set up Cryo.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bscanner.gif|50px]][[File:Bscanner_console.gif|50px]]Body Scanner &amp;amp; Body Scanner Console===&lt;br /&gt;
Used to detect most medical problems in a patient, from fractures to brain damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:OpCom.png|50px]][[File:OpTable.gif|50px]]Operating Computer &amp;amp; Operating Table===&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif|40px]][[File:Freezer.gif|50px]]Cryo Cell &amp;amp; Freezer===&lt;br /&gt;
These high-tech devices can bring crewmembers back from the brink of death. The station starts with two, but they have to be set up first. See the [[Guide to medicine#Cryogenics|guide to medicine]] for instructions. Use of these with Clonexadone is the only way to fully heal prematurely-ejected clones.&lt;br /&gt;
&lt;br /&gt;
===[[File:CrewCom.gif|50px]]Crew Monitoring Computer===&lt;br /&gt;
The huge benefit of this privacy-violating machine is its ability to report the location and vital statistics of the crew via their [[Suit sensors|suit sensors]]. The downside is that it&#039;s entirely dependent on the crew bothering to turn those [[Suit sensors|sensors]] on. Usually only the Heads and AIs have access to it.&lt;br /&gt;
&lt;br /&gt;
===[[File:scanner.gif|50px]][[File:scannerconsole.gif|50px]]DNA Modifier===&lt;br /&gt;
These can&#039;t create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry.&lt;br /&gt;
&lt;br /&gt;
===[[File:scanner.gif|50px]][[File:Medcom.gif|50px]][[File:Clone.gif|50px]]Cloning Console &amp;amp; Cloning Pod===&lt;br /&gt;
A machine with the power to reverse death itself - as long as there&#039;s something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See [[Geneticist#Cloning.2C_A_How_To|here]] or check out a copy of &#039;&#039;Cloning techniques of the 26th century&#039;&#039; for instructions.&lt;br /&gt;
&lt;br /&gt;
===[[file:Chem dispenser.png|50px]]Chem Dispenser===&lt;br /&gt;
Contains 25 regenerating energy points. Each reagent you wish to use costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.&lt;br /&gt;
This machine provides the [[chemist]] with most of the raw materials to ply his trade. &lt;br /&gt;
It has 25 units of energy, and each chemical created uses one energy unit. The energy replenishes at about 1 unit per minute.&lt;br /&gt;
&lt;br /&gt;
===[[file:ChemMaster.png|50px]]ChemMaster 3000===&lt;br /&gt;
Separates, bottles, and makes tablets out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.&lt;br /&gt;
&lt;br /&gt;
===[[file:Blender.png|50px]]Reagent Grinder===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&lt;br /&gt;
&#039;&#039;&#039;Works on:&#039;&#039;&#039;&lt;br /&gt;
* Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)&lt;br /&gt;
* Grown foods (bananas, liberty caps, corn, carrots, and chilies)&lt;br /&gt;
* Other grown items (nettles and death nettles)&lt;br /&gt;
&lt;br /&gt;
===[[File:OpCom.png|50px]]Disease Splicer===&lt;br /&gt;
Found in [[Virology]], used by the [[Virologist]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Pathogenic_Incubator.png|50px]]Pathogenic Incubator===&lt;br /&gt;
Found in virology, used by the Virologist.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pathogenic_Isolator.png|50px]]Pathogenic Isolator===&lt;br /&gt;
Found in virology, used by the Virologist.&lt;br /&gt;
&lt;br /&gt;
===[[File:OpCom.png|50px]]Cure Research Machine===&lt;br /&gt;
Found in the [[Virology Lab]], used by the Virologist.&lt;br /&gt;
&lt;br /&gt;
===Disease Analyzer===&lt;br /&gt;
Found in virology, used by the Virologist.&lt;br /&gt;
&lt;br /&gt;
===[[File:Virus_Food_Dispenser.png|50px]]Virus Food Dispenser===&lt;br /&gt;
Диспенсер выдает жидкую еду для подкормки вирусов. Располагается в вирусологии.&lt;/div&gt;</summary>
		<author><name>RoadRunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:RoadRunner&amp;diff=4983</id>
		<title>Обсуждение участника:RoadRunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.taucetistation.org/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:RoadRunner&amp;diff=4983"/>
		<updated>2013-08-09T08:56:10Z</updated>

		<summary type="html">&lt;p&gt;RoadRunner: Новая страница: «да, помогаю.»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;да, помогаю.&lt;/div&gt;</summary>
		<author><name>RoadRunner</name></author>
	</entry>
</feed>