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Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.


==Construction==
#Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
#*You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
#Attach the Cable Coil to the Grenade Casing.
#*The Cable Coil can be replaced by a trigger assembly if another kind of bomb is desired.
#*#Open the control panel on your trigger and adjust settings as desired.
#*#*Possible triggers: Timer, Proximity Sensor, Mousetrap, Remote Signaling Device, Voice Analyzer, or Infrared Emitter.
#*#Use screwdriver on the Igniter and trigger so they "can be attached".
#*#When they are "can be attached", use one on the other to create an ''(trigger)-Igniter Assembly''.
#*#Use screwdriver on the ''(trigger)-Igniter Assembly'' so it "can be attached".
#*#Attach the ''(trigger)-Igniter Assembly'' to the Grenade Casing.
#Insert the bottles or breakers with your payload into the Unsecured Grenade.
#Use Screwdriver on the Unsecured Grenade to finish the Grenade.
A [[Wrench]] can be used to extract the payload from an Unsecured Grenade. If the [[Wrench]] is used on an empty Unsecured Grenade the trigger will be removed and leave it to be just a Grenade Casing.
For a list of possible chemical reactions, see the [[Guide to chemistry]]. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.
===Obtaining the Materials===
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&D]] after some research
*[[Cable Coil]]s can be found in chemistry, [[Art Storage]], [[Engineering]], and many other places
*[[Igniter]]s can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*Most triggers can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*[[Autolathe]]s can produce Igniters, Timers, Remote Signaling Devices, and Infrared Emitters
*[[Slime Core]]s can only be obtained through [[Xenobiology]]
*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]
*The chemicals necessary for the most interesting grenades can only be produced in [[Chemistry]]
{|
||
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Grenade Casing]]
|image = Grenade_Casing.png
}}
{{Item
|bgcolor1 = #ccccee
|bgcolor2 = #ddddff
|name = [[Large Grenade Casing]]
|image = Large_Grenade_Casing.png
}}
{{Item
|bgcolor1 = #ccccee
|bgcolor2 = #ddddff
|name = [[Cable Coil]]
|image = CableCoils.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Igniter]]
|image = Igniter.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Timer]]
|image = Timer.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Mousetrap]]
|image = Mousetrap.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Proximity Sensor]]
|image = Prox Sensor.png
}}
||
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Remote Signaling Device]]
|image = Signaler.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Voice Analyzer]]
|image = Voice_Analyzer.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Infrared Emitter]]
|image = Infared.png
}}
{{Item
|bgcolor1 = #ccccee
|bgcolor2 = #ddddff
|name = [[Slime Core]]
|image = Slimecore.png
}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = [[Bottle]]
|image = bottle.png
}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = [[Beaker]]
|image = beaker.png
}}
|}
===Legal Payload Ideas===
* '''[[Metal Foam]]''':
*# Bottle: 30x Iron/Aluminium
*# Bottle: 10x [[Foaming Agent]], 10x [[Fluorosulfuric Acid]]
* '''Cleaner''':
*# Beaker: 40x [[Foam Surfactant]]
*# Beaker: 40x Water, 10x [[Space Cleaner]]
* '''Tear Gas''':
*# Beaker: 25x [[Condensed Capsaicin]], 25x Potassium
*# Beaker: 25x Phosphorus, 25x Sugar
===Illegal Payload Ideas===
* '''Lethal Knockout [[Smoke]]''':
*# Bottle: 10x Phosporous, 10x Potassium, 10x [[Chloral Hydrate]]
*# Bottle: 10x Sugar, 20x [[Chloral Hydrate]]
* '''Small [[Guide to chemistry#Explosion|Explosive]]''':
*# Bottle: 30x Potassium
*# Bottle: 30x Water
==Triggers==
The grenade will be work differently depending on the trigger used in it's construction:
*[[Cable]]: Goes off after 5 seconds
*[[Igniter]]+[[Timer]]: Goes off after a certain time has elapsed
*[[Igniter]]+[[Mousetrap]]: Goes off when stepped on
*[[Igniter]]+[[Proximity Sensor]]: Goes off when something moves adjacent (there is an arming period)
*[[Igniter]]+[[Remote Signaling Device]]: Goes off when it receives the correct code via radio
*[[Igniter]]+[[Voice Analyzer]]: Goes off when the trigger word is said out loud
*[[Igniter]]+[[Infrared Emitter]]: When triggered, a laser beam (either invisible or red) will extend out in the direction the grenade is facing (it can be rotated before use). If that beam is disturbed, the grenade will go off
==Use==
Use a grenade in hand to activate it in case of a [[Cable]] trigger. If any other kind of trigger is used, the trigger's default menu will open and allow for it's settings to be changed and activated.
When the grenade goes off, the chemical beakers/bottles inside will mix their contents. If the mixture causes an effect ([[Smoke]], an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be spread over everything in range. A grenade filled with [[Space Lube]], for instance, will coat every nearby floor surface with slippery goop; a grenade filled with [[Mindbreaker Toxin]] will cause everyone unlucky enough to be in range to trip fucking balls.
===Disarming===
If you use a [[Screwdriver]] on a Grenade, you will unsecure it and there by stop it's timer. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.
[[Category:Weapons]][[Category:Objects]][[Category:Guides]]

Версия 07:40, 20 июня 2015

Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.

Construction

  1. Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
    • You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
  2. Attach the Cable Coil to the Grenade Casing.
    • The Cable Coil can be replaced by a trigger assembly if another kind of bomb is desired.
      1. Open the control panel on your trigger and adjust settings as desired.
        • Possible triggers: Timer, Proximity Sensor, Mousetrap, Remote Signaling Device, Voice Analyzer, or Infrared Emitter.
      2. Use screwdriver on the Igniter and trigger so they "can be attached".
      3. When they are "can be attached", use one on the other to create an (trigger)-Igniter Assembly.
      4. Use screwdriver on the (trigger)-Igniter Assembly so it "can be attached".
      5. Attach the (trigger)-Igniter Assembly to the Grenade Casing.
  3. Insert the bottles or breakers with your payload into the Unsecured Grenade.
  4. Use Screwdriver on the Unsecured Grenade to finish the Grenade.

A Wrench can be used to extract the payload from an Unsecured Grenade. If the Wrench is used on an empty Unsecured Grenade the trigger will be removed and leave it to be just a Grenade Casing.

For a list of possible chemical reactions, see the Guide to chemistry. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.

Obtaining the Materials

Grenade Casing
Grenade Casing
Large Grenade Casing
Large Grenade Casing
Cable Coil
Cable Coil
Igniter
Igniter
Timer
Timer
Mousetrap
Mousetrap
Proximity Sensor
Proximity Sensor
Remote Signaling Device
Remote Signaling Device
Voice Analyzer
Infrared Emitter
Infrared Emitter
Slime Core
Slime Core
Bottle
Bottle
Beaker
Beaker

Legal Payload Ideas

Illegal Payload Ideas

Triggers

The grenade will be work differently depending on the trigger used in it's construction:

Use

Use a grenade in hand to activate it in case of a Cable trigger. If any other kind of trigger is used, the trigger's default menu will open and allow for it's settings to be changed and activated.

When the grenade goes off, the chemical beakers/bottles inside will mix their contents. If the mixture causes an effect (Smoke, an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be spread over everything in range. A grenade filled with Space Lube, for instance, will coat every nearby floor surface with slippery goop; a grenade filled with Mindbreaker Toxin will cause everyone unlucky enough to be in range to trip fucking balls.

Disarming

If you use a Screwdriver on a Grenade, you will unsecure it and there by stop it's timer. A Wrench can then be used to remove the payload to prevent anyone from rearming it.