Участница:Wadangel2: различия между версиями

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(Не хочу сразу редактировать такое количество текста на самой вики, так что пока так.)
 
(Удалил шаблон участника. Причина: Ничего не правилось с 2018 года. Тема неактуальна.)
Метка: очистка
 
(не показано 16 промежуточных версий 1 участника)
Строка 1: Строка 1:
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<tab name="Новая таблица">
=Weapons=
While most items in the game can be used as a makeshift weapon, actual dedicated weapons are far more effective in harming, subduing or killing a target.
==Melee Weapons==
Most station personal lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Icon
! scope="col" style='background-color:#EB4C42;'|Item
! scope="col" style='width:80px; background-color:#EB4C42;'|Damage
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire
! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes
|-


===Make Shift Weapon===
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others.
![[File:Brokenbottle.png|64px]]
!{{anchor|Broken Bottle}}Broken Bottle
|15 Brute when breaking<br>9 Brute after broken
|Get a bottle from the Booze-o-mat, smash it on someone.
|Civilian
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.
|-
![[File:Butcherknife.png|64px]]
!{{anchor|Butcher's Cleaver}}Butcher's Cleaver
|15 Brute
|Hack the Dinnerware vending machine.
|Civilian: Kitchen Staff
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery.
|-
![[File:Saw.png|64px]]
!{{anchor|Circular Saw}}[[Circular Saw]]
|15 Brute
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]
|Civilian: Medical/Research
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]'s autolathe, if it has metal to make it.
|-
![[File:Deathnettle.png|64px]]
!{{anchor|Death Nettle}}[[Death Nettle]]
|Up to 30 Burn.<br>Damage depends on potency.<br>Loses a random amount of damage after each hit.
|Growing them at [[Hydroponics]]
|Civilian: Botany
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.
|-
![[File:Extinguisher.png|64px]]
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]
|10 Brute
|Emergency Fire closets and lockers, emergency storage rooms
|Civilian
|Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray.
|-
![[File:OxygenTank.png|64px]] <br> [[File:N2Otank.png|64px]]
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]
|10 Brute
|Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).
|Civilian
|Found across the station so they're aren't in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don't use an anaesthetic tank).
|-
![[File:Fireaxe.png|64px]]
!{{anchor|Fire Axe}}[[Fire Axe]]
|5 Onehand<br>24 Twohand
|[[Bridge]] and [[Atmospherics]].
|Civilian: Atmospherics/Command
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones.
|-
![[File:Hatchet.png|64px]]
!{{anchor|Hatchet}}[[Hatchet]]
|12 Brute<br>15 thrown
|[[Hydroponics]].
|Civilian: Botany
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.
|-
![[File:Knife.png|64px]]
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]
|10 Brute
|[[Kitchen]] [[Autolathe]].
|Civilian
|Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.
|-
![[File:Nullrod.png|64px]]
!{{anchor|Null Rod}}[[Null Rod]]
|18 Brute (base)
|[[Chapel]] and on the [[Chaplain]].
|Civilian: Chaplain
|Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.
|-
![[File:Pickaxe.png|64px]]
!{{anchor|Pickaxe}}[[Pickaxe]]
|15 Brute
|[[Mining Dock]] and [[Mining Station]].
|Civilian: Supply
|Fairly robust, but it's very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it's mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe.
|-
![[File:Minipick.gif|64px]]
!{{anchor|Compact Pickaxe}}Compact Pickaxe
|10 Brute
|[[Mining Dock]] and [[Mining Station]], in miner's equipment closets.
|Civilian
|Does less damage, but can fit in a backpack.
|-
![[File:Survivalknife.gif|64px]]
!{{anchor|Survival Knife}}Survival Knife
|15 Brute
|Miner's explorer backpacks, Miner's explorer boots
|Civilian: Supply
|Miners spawn with a very robust knife that can fit in their pockets or boots.
|-
![[File:Scalpel.png|64px]]
!{{anchor|Scalpel}}[[Scalpel]]
|10 Brute
|[[Operating Theatre]] [[Autolathe]].
|Civilian: Medical/Research
|Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
|-
![[File:Shard.png|64px]]
!{{anchor|Glass Shard}}[[Glass Shard]]
|5 Brute<br>10 thrown
|Anywhere there's [[glass]] (read: everywhere).
|Civilian
|Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.
|-
![[File:Screwdriver_tool.png|64px]]
!{{anchor|Screwdriver}}[[Screwdriver]]
|5 Brute
|Most storage rooms and [[Engineering]].
|Civilian
|Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough.
|-
![[File:Drill.png|64px]]
!{{anchor|Surgical Drill}}[[Surgical Drill]]
|15 Brute
|[[Operating Theatre]] [[Autolathe]].
|Civilian: Medical/Research
|Only found in Surgery. Only used for dental implants, so it'll barely be noticed if it goes missing.
|-
![[File:BlueToolbox.png|64px]]
!{{anchor|Toolbox}}[[Toolbox]]
|10 Brute
|Most storage rooms and [[Engineering]].
|Civilian
|Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.
|-
![[File:Welder.png|64px]]
!{{anchor|Welding tool}}[[Welding tool]]
|3 Brute when off <br> 15 Burn when on
|Most storage rooms and [[Engineering]].
|Civilian
|When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.
|-
![[File:Syndicatetools.png|64px]]
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]
|15 brute<br>18 brute when thrown
|Syndicate uplink and the [[Derelict]].
|Syndicate
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've taken a trip to the derelict.
|-
![[File:Spear.png|64px]]
!{{anchor|Spear}}[[Spear]]
|10 brute in Onehand<br>18 brute when wielded/Twohand<br>20 brute when Thrown
|[[Makeshift weapons|Made by yourself]]
|Civilian
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.
|-
![[File:Chainsaw.gif|64px]]
!{{anchor|Chainsaw}}Chainsaw
|13 Brute when off<br>21 Brute when on
|[[Makeshift weapons|Made by yourself]]
|Civilian
|You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down.
|-
![[File:Baseball_bat.png|64px]]
!{{anchor|Baseball bat}}Baseball bat
|10 Brute
|[[Makeshift weapons|Made by yourself]]
|Civilian
|Knocks back targets on hit.
|-
|}
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Icon
! scope="col" style='background-color:#EB4C42;'|Item
! scope="col" style='width:80px; background-color:#EB4C42;'|Damage
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire
! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes
|-
===Actual Melee Weapon===
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can't get access to them, as well as these weapons being very noticeable.
![[File:Cultblade.png|64px]]
!{{anchor|Cult Blade}}[[Cult Blade]]
|30 Brute
|[[Cult magic]]
|Cultists
|Those who aren't Cultists suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is Cult exclusive. Expect a wave of <strike>batons</strike> lasers when Security sees you holding this.
|-
![[File:ESword.png|64px]]
!{{anchor|Energy Sword}}[[Energy Sword]]
|3 Brute Off<br>30 Brute On
|Through a [[Syndicate Uplink]]
|Syndicate/Nanotrasen
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT'''''
|-
![[File:DoubleESword.png|64px]]
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]
|3 Brute Off<br>34 Brute On
|Combine two Energy Swords
|Syndicate/Nanotrasen
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  '''''TURN IT ON BEFORE YOU USE IT''''' For obvious balance reasons, hulks cannot use these.
|-
![[File:StunBaton.gif|64px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
|10 Brute
|[[Security Office]] and [[Security Officer]]'s backpack.
|Security
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport.
|-
![[File:Katana.gif|64px]]
!{{anchor|Katana}}[[Katana]]
|40 brute
|Possible loot from necropolis chests in [[Lavaland]] and in the ninja bundle.
|Mining and Traitors
|Real katanas are very robust, but only miners or traitors have a reasonable chance of finding them.
|-
![[File:Telescopic_Baton.png|64px]]
!{{anchor|Telescopic Baton}}Telescopic Baton
|10 Brute
|[[Heads of Staff]]'s backpacks.
|Command
|Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!
|-
![[File:Sabre.gif|64px]]
!{{anchor|Officer's Sabre}}Officer's Sabre
|15 Brute
|Captain's locker.
|Captain
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration.  Surprisingly sharp for a fashion accessory.
|-
![[File:buckknife.png|64px]]
!{{anchor|Combat Knife}}Combat Knife
|20 Brute
|Can be ordered through Cargo.
|Security
|Very robust for its size.
|}
==Ranged Weapons==
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.
==Sidearms (Ballistic)==
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
![[File:Deagle.gif|64px]]
!{{anchor|Desert Eagle}}Desert Eagle
|[[File:Ammo 50.png|64px]]<br>.50
|7 Rounds
|60 Brute
|Summon guns, can spawn in the secure contraband locker on metastation.
|Emergency Response Team|Nanotrasen
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.
|-
![[File:Mateba.png|64px]]
!{{anchor|Mateba}}Mateba
|[[File:357 speedloader.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]] and summon guns.
|Nanotrasen
|All in all the syndicate revolver, but for death squad and emergency response team officers.
|-
![[File:Revolver.png|64px]]
!{{anchor|Revolver}}Revolver
|[[File:357 speedloader.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]] and summon guns
|Syndicate
|Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.
|-
![[File:Detectivegun.png|64px]]
!{{anchor|Revolver}}Revolver
|[[File:Ammo 38.png|64px]]<br>.38
|6 Rounds
|15 Brute + Knockdown
|[[Detective]]'s locker or summon guns.
|Security
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
|-
![[File:Stetchkin.png|64px]]
!{{anchor|Syringe Gun}}Stetchkin Pistol
|[[File:Ammo 9mm.png|64px]]<br>10mm
|8 rounds
|30 Brute
|[[Syndicate Uplink]].
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.
|-
![[File:Revolver.png|64px]]
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:357 speedloader.png|64px]]<br>.357
|1 round. Can load up to 6.
|60 Brute<br>300 Brute when used on self
|[[MetaStation]]
|Old Russia
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.  True men aim for the head.
|-
|}
==Sidearms (Energy)==
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.
===Energy Based===
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
![[File:Hybrid taser.gif|64px]]
!{{anchor|Taser}}Taser
|[[File:Recharger.gif|64px]]<br>Energy
|5 Electrodes
|Stun target
|[[Armory]], taser crates and summon guns.
|Security
|If you're trying to kill someone, stun, then beat the living daylights out of them.
|-
![[File:Ebow.png|64px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|Infinite Bolts (needs to cooldown after shooting)
|10 Toxin + Stun
|[[Syndicate Uplink]].
|Syndicate
|The syndicate's energy crossbow, small, silent and deadly. It's worth noting that the stun is shorter than the standard taser gun.
|-
|}
===Pulse Based===
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
![[File:Pulsepistol.png|64px]]
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
|5 Pulse, 10 Laser, 10 Stun
|50 Burn
|Emergency Response Team
|Nanotrasen
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.
|}
==Longarm (Ballistic)==
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
===Automatic===
![[File:C20r.png|64px]]
!{{anchor|C20r SMG}}C20r SMG
|[[File:12mmMag.png|64px]]<br>12mm
|20 Rounds
|20 Brute + Knockdown
|Can only be found in Nuke rounds, or with Summon guns.
|Syndicate
|It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
|-
![[File:Autorifle.png|64px]]
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle
|[[File:46x30ammo.png|64px]]<br>4.6×30mm
|20 Rounds
|20 Brute
|Security and Cargo.
|Nanotrasen
|A older rifle often used by paramilitary or high security forces.
|-
![[File:L6machinegun.png|64px]]
!{{anchor|L6 SAW}}L6 SAW
|[[File:A762.png|64px]]<br>.762
|50 Rounds
|60 Brute
|Nuke ops and summon guns only.
|Syndicate
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down.
|-
![[File:Uzi.png|64px]]
!{{anchor|Uzi}}Uzi
|[[File:Ammo 50.png|64px]]<br>9mm
|32 rounds
|20 Brute
|Summon guns, Gang Wars
|Gangs
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.
|-
|}
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
===Shotgun===
![[File:Improvised_shotgun.png|64px]]
!{{anchor|Improvised Shotgun}}Improvised Shotgun
|[[File:Blank_shell.png|64px]]<br>12 Gauge shells
|1 Shell
|Depends on shell
|Crafted
|Civilian
|A handcrafted shotgun made of scavenged materials.<br>
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.
|-
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun
|[[File:Blank_shell.png|64px]]<br>12 Gauge shells
|2 Shells
|Depends on shell
|[[Bar]].
|Civilian
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br>
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.
|-
![[File:Riot_shotgun.png|64px]]
!{{anchor|Shotgun}}Riot Shotgun
|[[File:Blank_shell.png|64px]]<br>12 Gauge shells
|6 Shells
|Depends on shell
|The Armoury and summon spells.
|Security
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br>
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.
|-
![[File:Combatshotgun.png|64px]]
!{{anchor|Combat Shotgun}}Combat Shotgun
|[[File:Blank_shell.png|64px]]<br>12 Gauge Shells
|8 Shells
|Depends on shell
|Ordered in [[Cargo]] and from [[Summon guns]].
|Nanotrasen
|The highest ammo capacity of any shotgun. Best of all, you don't need to manually eject shells after shooting.
|-
![[File:Bulldog.png|64px]]
!{{anchor|Shotgun}}Bulldog
|[[File:Blank_shell.png|64px]]<br>12 Gauge shells
|8 Shells
|Depends on drum
|Uplink
|Syndicate
|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.
|-
![[File:short_combatshotgun.png|64px]]
!{{anchor|Shotgun}}Compact Combat Shotgun
|[[File:Blank_shell.png|64px]]<br>12 Gauge shells
|4 Shells
|Depends on shell
|[[Warden]]s Locker
|Security
|Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots.
|}
===Shotgun Shells===
* [[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.
* [[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.
* [[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.
* [[File:Stun_Shell.png|32px]] '''Stun Shell:''' Shoots an electrode that stuns on hit, much like a taser.
* [[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
* [[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
* [[File:Tech_shell.png|32px]] '''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.
** [[File:Meteor_shell.png|32px]] '''Meteorshot Shell:''' A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.
** [[File:Pulse_shell.png|32px]] '''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.
** [[File:Dragon_shell.png|32px]] '''Dragonsbreath Shell:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.
** [[File:Frag_shell.png|32px]] '''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.
** [[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.
** [[File:Laser_shell.png|32px]] '''Laser Slug:''' Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage.
==Longarm (Energy)==
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
===Laser Based===
![[File:Laser gun.png|64px]]
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers
|20 Burn
|[[Armory]], weapons crates and summon guns.
|Security
|No real reason to use this over the energy gun as it is lethal ONLY.
|-
![[File:Laser Cannon.png|64px]]
!{{anchor|Laser Cannon}}Laser Cannon
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers
|40 Burn
|[[R&D Lab]] once researched first.
|Nanotrasen
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
|-
![[File:Energy_Gun.gif|64px]]
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers, 20 Disable
|20 Burn<br>Stun
|[[Armory]], Energy Weapons Crate or Summon guns.
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
![[File:Advegun.png|64px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
|[[File:Powercell.png|64px]]<br>Energy
|10 (recharges over time)
|20 Burn/Stun target
|[[R&D Lab]] once researched first.
|Nanotrasen
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|-
![[File:Antique laser.png|64px]]
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|12 (recharges over time)
|20 Burn
|[[Captain's Quarters]].
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
![[File:Multiphase_gun_stun.gif|64px]]
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|5 Stun, 10 Laser, 20 Disable
|20 Burn
|[[Head of Security]].
|Nanotrasen
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
|-
![[File:Ionrifle.png|64px]]
!{{anchor|Ion Rifle}}Ion Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|10 Ion Pulses
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|[[Armory]] and on the Nuclear Operative shuttle.
|Security
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|-
![[File:Retrolaser.png|64px]]
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
|20 Burn
|[[White Ship]].
|Unknown
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
|-
![[File:Tempgun.png|64px]]
!{{anchor|Temperature Gun}}Temperature Gun
|[[File:Recharger.gif|64px]]<br>Energy
|40 Freeze/heat Beams
|Heats/Cools target dependent upon the setting.
|[[R&D Lab]] once researched first.
|Nanotrasen
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|-
![[File:Xraygun.png|64px]]
!{{anchor|X-Ray Gun}}X-Ray Gun
|[[File:Recharger.gif|64px]]<br>Energy
|20 Lasers
|15 Burn + 30 Irradiate
|[[R&D Lab]] once researched first.
|Nanotrasen
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|}
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
===Pulse Based===
![[File:Pulserifle.png|64px]]
!{{anchor|Pulse Rifle}}Pulse Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|200 Pulse
|50 Burn
|Deathsquad
|Nanotrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|-
![[File:Pulsecarbine.png|64px]]
!{{anchor|Pulse Carbine}}Pulse Carbine
|[[File:Recharger.gif|64px]]<br>Energy
|10 Pulse, 20 Laser, 10 Stun
|50 Burn
|Emergency Response Team
|Nanotrasen
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.
|-
|}
==Misc Weapons==
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
![[File:Chem sprayer.png|64px]]
!{{anchor|Chem Sprayer}}Chem Sprayer
|Chemicals
|600 units total
* 150 units of Spore Toxin (Causes blindness)
* 150 units of [[Cryptobiolin]]
* 150 units of [[Unstable Mutagen]]
* 150 units of [[Chloral Hydrate]]
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.
|Syndicate
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
|-
![[File:Flamethrower.png|64px]]
!{{anchor|Flamethrower}}Flamethrower
|[[File:Plasma tank.png|64px]]<br>Gas of your choice
|Depends on tank pressure
|Depends on the gas
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]
|Civilian
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
|-
![[File:Sgun.png|64px]]
!{{anchor|Syringe Gun}}Syringe Gun
|[[File:Syringe.png|64px]]<br>Syringes
|1 Syringe
|6 Brute + 15u chemicals
|[[Medbay Storage]].
|Civilian
|In fact, this is very robust. Think of it as a ranged hypospray.
|-
![[File:Rapidsyringegun.png|64px]]
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
|[[File:Syringe.png|64px]]<br>Syringes
|6 Syringes
|6 Brute + 15u chemicals
|[[R&D Lab]] once researched first.
|Nanotrasen
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives '''you''' the power to fuck over six people at once!
|-
|}
==Admin Only Weapons==
These weapons are currently restricted to admin spawn only, some may also appear in 'summon gun' events during a Wizard round however.
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2"
|-
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon
! scope="col" style='background-color:#F0DC82;'|Item
! scope="col" style='background-color:#F0DC82;'|Ammo
! scope="col" style='background-color:#F0DC82;'|Capacity
! scope="col" style='background-color:#F0DC82;'|Damage & Effects
! scope="col" style='background-color:#F0DC82;'|How to Acquire
! scope="col" style='background-color:#F0DC82;'|Faction Usage
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes
|-
![[File:Automaticsilenced.png|64px]]
!{{anchor|Silenced Pistol}}Silenced Pistol
|[[File:Ammo 50.png|64px]]<br>.45
|12 rounds
|20 Brute + Knockdown
|Away missions. Admins.
|Admin
|A small, quiet,  easily concealable gun. Uses .45 rounds.
|-
![[File:Tommy gun.png|64px]]
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Ammo 9mm.png|64px]]<br>9mm
|50 rounds
|20 Brute + Knockdown
|Admins
|Admin
|A genuine Chicago Typewriter.
|-
![[File:Gyrogun.png|64px]]
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol
|[[File:Ammo 75.png|64px]]<br>.75
|8 Rounds
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|Summon guns exclusive.
|Admin
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|}
</tab>

Текущая версия на 07:37, 23 июня 2019