Arcade Machine

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Arcade Machines can be found all over the shuttle. While all of them might have different names, they all play the same way: namely, like an RPG. Basically, you and your CPU-controlled opponent take turns attacking. You can also heal (at the cost of MP) or recharge MP (at the cost of a turn).

Defeating your opponent nets you a prize of some sort.

These machines have been installed on the station as part of a joint partnership between Nanotrasen, and the Sin-D-Kit Toys corporation. This is part of an increased desire from Nanotrasen to improve crew morale.

List of Prizes

The prize selected is random, unless the machine is emagged. They're all annoying, useless or dangerously similar to illegal items. Have fun!

  • Snap-pop box
  • Blink toy
  • Tactical red jumpsuit
  • Toy sword
  • Cap gun & ammo
  • Foam-dart crossbow
  • Replica red spacesuit
  • Box of crayons
  • 'Singularity' spinning toy

Emagged prizes

You get both of these, GUARANTEED! The arcade machine resets after, so you'll have to emag it again and win again to get more. It's probably faster to just go make a bomb yourself.

  • Syndicate bomb
  • Collectable Cuban Pete hat

Playing 2 Win

You lose if your HP or MP is zero or less. Your attacks do 2-8 damage, healing restores 6-14 health for 1-4 MP, and charging regains 4-11 points. But none of that really matters. Although you can't see the enemy stats it's not too difficult to just whittle it down. It will attack doing 3-9 damage for some time. Eventually when its health is low enough it will start healing instead of attacking (4 points at a time), and shortly after when it runs out of MP it will steal yours. It won't ever steal more than 5 per turn, but you'll lose instantly if that puts you below 0.

Charging so you have at least 6 MP, healing so you have at least 10 HP and attacking otherwise is bound to work eventually, but there are faster methods.

An emagged arcade machine plays much the same, except that it will attack the player if you heal too many times too quickly. And the consequences for losing are... messy.