Guide to Robust Things: различия между версиями

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Строка 10: Строка 10:
|'''Разбитая бутылка
|'''Разбитая бутылка
|15 Brute
|15 Brute
|Должна быть сперва разбита, чтобы сломать переключитесь на harm а потом ударьте ей кого-то; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills it's contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great.
|Должна быть сперва разбита, чтобы сломать переключитесь на harm а потом ударьте ей кого-то; целясь в голову вы можете сбить человека с ног, если он не носит защитный шлем. Разбивая ее, вы проливаете содержимое на цель, поэтому,если вы химик, вы можете, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great.
|-
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Версия 10:38, 11 апреля 2013

Это таблица содержит список некоторых распространенных, или просто надежных, вещей. Это не список с описанием всех вещей и с указанием урона, который они наносят Это всего лишь список лучших предметов и краткие заметки по их наилучшему использованию. Если вы чувствуете, что-то следует добавить, пожалуйста, продолжайте и делать это, если это достаточно надежно. Вот список в алфавитном порядке:

Icon Item Damage Notes
Brokenbottle.png Разбитая бутылка 15 Brute Должна быть сперва разбита, чтобы сломать переключитесь на harm а потом ударьте ей кого-то; целясь в голову вы можете сбить человека с ног, если он не носит защитный шлем. Разбивая ее, вы проливаете содержимое на цель, поэтому,если вы химик, вы можете, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great.
Butcherknife.png Butcher's Knife 15 Brute Somewhat hard to get. You have to hack the Dinnerware vending machine. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power.
Saw.png Circular Saw 15 Brute One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
Файл:Cultblade.png Cult Blade 30 Brute Those who aren't Cultist suffer from wielding this blade...MENTALLY. Aside from being very robust, it is really Cult exclusive. Expect a wave of batons when Security sees you holding this.
Sword.gif Energy Sword 3 Brute Off 30 Brute On Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. However, it can sometimes deflect laser and stun shots back the way they came! TURN IT ON BEFORE YOU USE IT
Extinguisher.png Fire Extinguisher 10 Brute Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll go there. With a limit of 50 units, that's 10 squirts using 5 per spray.
Fireaxe.png Fire Axe 5 One hand 18 Two hands Most robust thing you can get from the Station. Has to held with two hands to use it properly. Security will likely take and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken.
Hatchet.png Hatchet 12 Brute Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage, bonus points for finishing off an escaping enemy by throwing it at them.
Knife.png Kitchen Knife 10 Brute Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. There's still a better knife, but this one is easier to get to.
Nullrod.png Null Rod 15 Brute Similar to the Circular Saw, but there's only of them, and the Chaplain tends to keep it on his body. It also have Cultist deprogramming abilities and who knows what else it can do! NOTE - No one knows what else it does, the Chaplain threw away the instruction booklet and was drunk at the time anyway.
Pickaxe.png Pickaxe 15 Brute Again, very robust, but it's very big, but your jumpsuit's belt can hold pickaxes. Miners will likely trade this for other things, try a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame the miners when they find a bloody pickaxe next to what was the HoP.
Scalpel.png Scalpel 10 Brute Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
StunBaton.gif Stun Baton 10 Brute Very robust if you know how to use it properly. Only heads of staff and the security force can get these easily.
Файл:Screw driver.png Screwdriver 5 Brute It's robustness doesn't come from the damage, but from it's thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them deaf so they'll still scream, or might even fight back before you have a chance to blind them enough.
Drill.png Surgical Drill 15 Brute Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
BlueToolbox.png Tool box 5 Brute Very common, but not very great. Considering wrenches and crowbars do the same damage, toolboxes are pretty much obsolete.

Guns and Lasers

Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also shooting through windows and destroying walls. Guns rely on a stock of ammo, and they are hard to get but energy guns use recharging units or just they just recharge by their selves.

Item Ammo Capacity Damage & Effects Notes
Advegun.png Advanced Energy Gun Powercell.png Energy 10 (Recharges over time) 20 Burn/Stuns target Using advanced wizardry SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! researched from R&D. Cannot be used in recharging units.
Antique laser.png Antique Laser gun Recharger.gif Energy 10 (Recharges over time) 20 Burn The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it recharges all by itself. They just don't make guns like they used to.
C20r.png C20r SMG 12mmMag.png 12mm 20 Rounds 20 Brute + Knock Down Can only be found in Nuke rounds, or with summon guns. It knocks target downs down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
Файл:Combatshotgun.png Combat Shotgun Файл:Shotgunshells.png 12 Gauge Shells 8 Shells Slugs - 60 Brute, Beanbag - 10 Brute + Knock Down, Blank - Nothing, Stun - Stuns target, Dart - 5 Toxin The highest capacity of any shotgun, best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat. Found in ballistics crates and from summon guns.
Файл:Deagle.gif Desert Eagle Файл:Ammo 50.png .50 7 Rounds 60 Brute Comes in three tasteful variants. Normal, gold and camo gold. Used to be used by Nuclear Agents but is now summon guns exclusive. Hope for the gold gun.
Doubleshotgun.png Doubleshotgunsawnoff.png Double Barrelled Shotgun Файл:Shotgunshells.png 12 Gauge shells 2 Shells Slugs - 60 Brute, Beanbag - 10 Brute + Knock Down, Blank - Nothing, Stun - Stuns target, Dart - 5 Toxin Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
Ebow.png Energy Crossbow Powercell.png Energy 6 Bolts (recharges by itself) 10 Toxin + stun The syndicate's energy crossbow, small, silent and deadly. Cannot be used in charging units. It's worth noting that the stun is shorter than the standard taser gun.
Файл:Egun.png Energy Gun Recharger.gif Energy 10 Lasers/Electrodes 20 Burn, Stun Perhaps the second best energy-based gun, best thing to is taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder). Found in the armoury, from energy weapon crates and from summon guns.
Gyrogun.png Gyrojet Pistol Ammo 75.png .75 8 Rounds 74 Brute from direct hit, 24 from a tile away, 3x3 gib range on dead people, explosion (-1, 0, 2) Delivers an explosion with every shot, plus you can afford to be less accurate with it as the explosion hits 3x3, so it's great against groups. Sadly it is summon guns exclusive.
Ionrifle.png Ion Rifle Recharger.gif Energy 10 Ion Pulses 20 Brute to silicon mobs, nothing to any others, 3x3 EMP Large and unwieldly, not really that great. Its greatest use is dicking with the electrics around the station. Cyborgs are weak to it but flashing cyborgs totally immobilises them and it leaves you free to robust them to your heart's content. Found on the Nuclear Agent's shuttle.
L6machinegun.png L6 SAW A762.png .762 50 Rounds 60 Brute Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on some one and they're down. Shame it's summon guns only.
Laser Cannon.png Laser Cannon Recharger.gif Energy 10 Lasers 40 Burn Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
Файл:Laser gun.png Laser Gun Recharger.gif Energy 10 Lasers 20 Burn Found in the armoury, weapons crates and from summon guns. No real reason to use it over the energy gun as it is lethal ONLY.
Mateba.png Mateba Ammo 357.png .357 7 Rounds 60 Brute Effectively the syndicate revolver, but for death squad officers. Also from summon guns.
Файл:Revolver.png Revolver Ammo 357.png .357 7 Rounds 60 Brute Available to all Syndicate agents, or from summon guns. Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one.
Detectivegun.png Revolver Файл:Ammo 38.png .38 6 Rounds 10 Brute + Knock Down Starts in the Detective's locker or from summon guns. Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
Rapidsyringegun.png Rapid Syringe Gun Syringe.png Syringes 4 Syringes Depends on contents of syringe See the syringe gun, but take into account it holds four syringes. Can be made though researching them and only costs metal to make. This gun gives you the simultaneously fuck over four people at once!
Retrolaser.png Retro Laser Recharger.gif Energy 10 Lasers 20 Burn Found on the white ship, this old beast is like the laser gun, but anyone with a space suit and a little know-how can reach it.
SMG.png Sub-Machine Gun Ammo 9mm.png 9mm 18 Shells 25 Brute An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D.
Shotgun.png Shotgun Файл:Shotgunshells.png 12 Gauge shells 4 Shells Slugs - 60 Brute, Beanbag - 10 Brute + Knock Down, Blank - Nothing, Stun - Stuns target, Dart - 5 Toxin A rare shotgun, also somewhat worse than the double barrelled, as it needs pumping every time and only holds 2 extra shells.
Файл:Syringegun.png Syringe Gun Syringe.png Syringes 1 Syringe Depends on contents of syringe In actual fact, this is very robust, think of it as a ranged hypospray. Two are found in medbay.
Taser.png Taser Recharger.gif Energy 5 Electrodes Stuns target Found in security and in weapons crates. If you're trying to kill someone, stun, then beat the living daylights out of them. Also found from summon guns.
Tempgun.png Temperature Gun Recharger.gif Energy 5 Freeze Beams Heats/Cools target dependant upon the setting. Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can something better (Read:Laser cannon).
Xraygun.png X-Ray Gun Recharger.gif Energy 20 Lasers 28 Burn WIP