Meme: различия между версиями
Dred1792 (обсуждение | вклад) |
Dred1792 (обсуждение | вклад) |
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Когда вы прыгаете в новою жертву, то вы не будете иметь над ней полного контроля как над хозяином, она всё ещё будет способна говорить, ходить и выполнять различные действия. Меме будет видеть и слышать всё в теле жертвы. Для общения с жертвой, Меме может использовать шёпот. Для остальных, это будет отображаться как обычный шёпот. | Когда вы прыгаете в новою жертву, то вы не будете иметь над ней полного контроля как над хозяином, она всё ещё будет способна говорить, ходить и выполнять различные действия. Меме будет видеть и слышать всё в теле жертвы. Для общения с жертвой, Меме может использовать шёпот. Для остальных, это будет отображаться как обычный шёпот. | ||
Меме имеет большой выбор способностей, для осуществления своих целей и контроля носителей. При помощи индоктринации, Меме может перемещаться от носителя к носителю, на расстоянии, если они находят в поле зрения друг друга. | |||
The objectives you receive are similar to [[Traitor]] objectives, but you will also have an objective to attune a certain amount of people. | The objectives you receive are similar to [[Traitor]] objectives, but you will also have an objective to attune a certain amount of people. | ||
Версия 13:18, 12 декабря 2013
Этот раздел или статья в стадии разработки. |
ENEMY | |
Meme | Доступ: Anywhere your Host will go. Сложность: Very Hard Начальство: None Задачи: Complete your objectives. Гайды: No external guides. |
Меметическая аномалия (или Меме), это форма жизни, которая не имеет физического тела, она находится в мозгу у жертвы и оттуда заставляет делать носителя всё, что нужно. Меме необходимо выполнить цели, которые даются в начале раунда.
Обзор
За Меме, вы начинаете в теле хозяина и можете переходить от жертвы к жертве при помощи своих способностей.
Когда вы прыгаете в новою жертву, то вы не будете иметь над ней полного контроля как над хозяином, она всё ещё будет способна говорить, ходить и выполнять различные действия. Меме будет видеть и слышать всё в теле жертвы. Для общения с жертвой, Меме может использовать шёпот. Для остальных, это будет отображаться как обычный шёпот.
Меме имеет большой выбор способностей, для осуществления своих целей и контроля носителей. При помощи индоктринации, Меме может перемещаться от носителя к носителю, на расстоянии, если они находят в поле зрения друг друга. The objectives you receive are similar to Traitor objectives, but you will also have an objective to attune a certain amount of people.
As a Meme
As a a Meme, your mission is to complete your objectives. This will always include an escape and an attune objective, where you will have to escape alive, and also attune a certain amount of people.
To help you do this, you have a number of abilities to control your Hosts.
Meme Abilities
The Meme’s powers are put into a point system, ranging from 0 points to 750 points; it takes a second to regenerate one point. Most powers have a cool down time and point cost, but some are inherent and take no time to use. These are split into two tiers as below.
Tier One Abilities
Tier One Abilities can be used on any Host, as long as you have the points available.
Speak
- Point Cost: None
- Duration: N/A
This ability allows The Meme to talk and whisper through its Host. It is used as the primary form of communication between The Host and The Meme as it is an inherent ability and doesn’t take any resources to use.
The Host can talk/whisper to himself, and The Meme using this ability can talk/whisper back. When speaking, both The Meme and The Host use the same voice. What The Meme says is completely indiscernible from what The Host says.
The Host and The Meme would be able to communicate, but from someone elses perspective, it would seem like someone whispering and talking to themselves.
This is done by regular say " and whisper " commands by The Meme
Act
- Point Cost: None
- Duration: N/A
The same as Speak, but with emotes (/me). Done by regular me " commands.
Thought
- Point Cost: 50/750
- Duration: N/A
The Meme sends a non-verbal message to The Host by manipulating the sound processing sections of the brain.
This message is interpreted by The Host as a spoken voice, making it possible for The Meme to talk to The Host without actually speaking through him, negating the effect of making The Host seem like they are talking to themselves.
The voice can be any voice The Meme chooses, be it the voice of their co-workers, the voice of the Captain or even the voice of people not even on the ship, like The Hosts mother or father.
This could be used in many ways to trick The Host into cooperating or terrifying them into submission. If the subject is attuned this ability can be used remotely.
Mute
- Point Cost: 250/750
- Duration: 120 Seconds or Toggled
Using this ability will prevent The Host from speaking or whispering, preventing them from communicating and passing on information in the regular speech.
This is effective for preventing The Host from revealing your presence, or potentially bad information. This does not prevent the use of the Speak ability, so you can use it to act as voice of The Host for a while.
Paralyze
- Point Cost: 250/750
- Duration: 120 Seconds or Toggled
The Meme prevents the transfer of electrical signals to some of The Hosts muscles.
When this is activated The Host cannot do anything related to emotes, and can prevent a Host trying to communicate through body language.
Agony
- Point Cost: 200/750
- Duration: 15 Seconds
The Meme stimulates the pain processing section of The Host’s brain to engineer intense discomfort as punishment for a disapproving action, to prove The Memes dominance over The Host, or just pure malice.
When Agony is activated, it has the very same effect of breaking every single bone in your body without actually breaking them, The Hosts screen flashes red, they scream, and everything hurts.
Mostly used as a form of manipulation, to prevent The Host from taking a course of action. Doesn't cause any lasting physical damage.
If used repeatedly The Host may actually go into shock paralysing both The Host and The Meme, this is to prevent repeated use. If the subject is attuned this ability can be used remotely.
Joy
- Point Cost: 200/750
- Duration: 15 Seconds
The counterpart of the Agony ability. The Meme activates the Nucleus accumbens and causes a hallucinogenic effect that is tailored to make The Host feel good, disinterested, and generaly happy.
The effects on The Host are similar to drinking a keg (Drunk stammering and clumsiness) and psychotropic drugs (Space Drug effect).
Used to reward The Host or encourage them. Can also be used to disable The Host as their judgement, vision, and movement are impaired. If the subject is attuned this ability can be used remotely.
Hallucinate
- Point Cost: 300/750
- Duration: Unknown
The Meme causes The Host to experience hallucinations which can drive them to insanity. If the subject is attuned this ability can be used remotely.
Subtle Jump
- Point Cost: 350/750
- Duration: N/A
The Meme forces its Host to whisper the transfer phrase, a message which takes over the subconscious and allows The Meme to manifest inside a new brain.
This allows The Meme to jump to anyone adjacent to The Host. If there are multiple people adjacent to The Host, The Meme may only jump to one of them. Does not work on deaf people, or those with ear protection.
Obvious Jump
- Point Cost: 750/750
- Duration: N/A
The Meme forces The Host to scream out the transfer phrase for anyone to hear, increasing the range of the transfer in exchange for stealth.
Should only be used as a last resort, should The Meme be uncovered and hunted. When used in large groups, it can create mass confusion, allowing The Meme time to recover. Does not work on deaf people, or those with ear protection.
Attune
- Point Cost: 400/750
- Duration: N/A
The Meme memorizes the small differences in the mind and plants a memory in the brain, allowing for seamless transfers back to The Host after he leaves.
When The Meme attunes a Host, it will be able to jump to that Host without using the transfer phrase, as long as The Host is in sight. It also allows some abilities to be used remotely.
Attuned Jump
- Point Cost: None
- Duration: N/A
The Meme jumps into a previously attuned Host within sight range for free.
Dormant
- Point Cost: 100/750
- Duration: Until all points are recharged.
The Meme retracts itself, letting go of its influences in The Host mind to fall into a short 'sleep'.
When The Meme does this all of the abilities currently affecting The Host will cancel. The Meme will be unable to communicate with The Host or use its abilities, in return for quicker point regeneration.
When dormant, points will increase at 3 points per second, instead of 1. The Meme will not wake up until all points have recharged.
Tier Two Abilities
These abilities can only be used after attuning The Host. Most of these abilities are high risk high reward.
Analgesic
- Point Cost: 500/750
- Duration: 30 Seconds
The Meme turns off all pain processing in the brain and overloads The Host up with all available hormones and chemicals that are needed to survive normally fatal situations.
In this state, The Host is completely unaffected by damage for a short period of time, allowing them to move at full speed regardless of shock or damage.
Possession
- Point Cost: 500/750
- Duration: 30 Seconds
The Meme takes full control of The Hosts body for a short amount of time, leaving The Host dormant.
This is usually used when The Meme require a very specific action done, or when the Host with simply not cooperate. The Host will blackout and have no knowledge of what they did during Possession.
Death
The Meme is not a physical entity, but can still be killed, methods include:
- Death of Host.
- Removal of Brain.
- Sleep Toxins in Host Blood. (Only Sleep Toxins/Soporifics, Chloral Hydrate will not work.)
As A Host
As a Host you expected to roleplay correctly. It is highly recommended you read this section.
When a Meme jumps to you, there is no message, and no way of telling that they are there, or if they have attuned you. The only way for The Meme to make themselves known is to use one of their abilities, or speak using your mouth.
Reactions amongst people vary, including fear, reverence, or anger. As a Host, you are not obligated to do what The Meme says, however, it has abilities that can cause IC effects to your character. Understandably, most people obey after experiencing the Memes abilities.
The Meme is an unknown entity, and instantly revealing the Meme may lead to you being locked up for insanity. Some may try to help the Meme, and others may try to subvert it. However, it is important that you try your best to break the immersion of the game.
Notes
- A Meme can only understand what it's host can understand. That means a Meme in a human Host will not be able to understand e.g. Unathi.
- A Meme can only see and hear what its host can. Therefore a blind and deaf Host would not be very useful.