Bridge
The Bridge is the nerve center of the station. The Head of Personnel and Captain both start the round here, and the bridge allows access to both of their offices. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crewmembers with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, and break-in attempts can be hard to hide from others wandering the central hallway. The AI upload chamber - and its SMES - can be relatively safely accessed through the reinforced walls below.
The bridge is full of computers. From left to right:
- Security Records
- Security Cameras
- Communications Console - the central computer; unlike the others this is hidden behind barriers and impossible to see from outside the bridge.
- Station Alert Computer
- Crew Monitoring Computer
- Medical Records
Even with all these it's often wise to construct a few more - particularly an AI upload computer, so that when your electronic friend goes haywire you don't have to wade through shocked doors and turrets to reset it. It's not impossible that the Particle Accelerator console will be dragged up here too, to instead prevent it from being used.
There are several other restricted or rare items, including an Intelicard, spare PDAs and IDs, a Fire Axe, and a flash. Nanotrasen have also thoughtfully provided a box of donuts for those code-red emergency snacks.
The bridge is one of the locations that has its own Teleporter tracking beacon.
Traitor
Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The crew tend to get antsy if the blast doors stay shut for no obvious reason, too. Even when shuttered the place has a few too many back doors - particularly, cyborgs can waltz in at leisure via the HoP Office's MULEbot entrance.