Участница:Wadangel2
Оружие
Хотя большинство вещей на станции можно использовать в качестве импровизированного оружия, для обезвреживания цели куда лучше использовать специализированное вооружение.
Оружие ближнего боя
Большая часть персонала не имеет доступа к настоящему оружию, так что обычно в случае конфликта люди будут разбираться с злоумышленником в рукопашном бою.
Самодельное оружие
Почти всё на станции можно использовать как оружие, но всё же некоторые вещи подходят больше других.
Icon | Item | Damage | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|
Broken Bottle |
15 Brute when breaking 9 Brute after broken |
Самая обычная "розочка". | Гражданское | Ломается путём удара по кому-нибудь; удар в голову также оглушает цель, если на ней не надето защитного головного убора. При разбитие содержимое бутылки выливается на оппонента. Если в бутылке находились горючие вещества (как пример, это был алкоголь), то появится возможность поджечь своего врага. | |
Butcher's Cleaver |
15 Brute | Взломайте кухонный раздатчик. | Гражданское: кухонное оборудование | Его трудно достать. Охрана обязательно обратит внимание на владельца тесака. В гетто-хирургии можно использовать вместо циркулярной пилы. | |
15 Brute | Operating Theatre Robotics Lab Autolathe | Гражданское: медицинское/научное оборудование | Одна из мощнейших вещей на станции. Огорчает только малое количество и бдительный контроль за этой штукой. Можно напечать в автолате, если есть металл. | ||
До 30 Burn. Ущерб зависит от состояния растения. Наносит меньше урона после каждого удара. |
Можно достать ботанике. | Гражданское: ботаническое | Красная крапива, которая наносит больно жжёт и может парализовать. Нужны перчатки, чтобы нормально держать её в руках. После нескольких ударов пропадает. Не более чем шутка при низкой стадии роста, на высокой же сильнее энергетического меча. | ||
10 Brute | Пожарные шкафчики и ящики, экстренные хранилища. | Гражданское | Можно найти по всей станции. Вряд ли охрана объявит вас в розыск, если заметит с ним в руках. Очень полезны в космосе, достаточно просто пшикнуть и вы полетите в противоположную сторону. Содержит до 50 единиц воды. | ||
Файл:N2Otank.png |
10 Brute | Экстренные шкафчики ЕВА лаборатория токсинов атмосферный отсек операционные (для баллонов с анестезией). | Гражданское | Можно найти по всей станции. Охрана не станет изымать их при обыске. Можно использовать для дыхания. | |
5 в одной руке 24 в двух |
Мостик and атмосферный отсек. | Гражданское: атмосферное | Сильнейшие оружие станции. Держите его в двух руках. Охрана обязательное заметит вас с такой громадиной в руках. Можно по весить на спину. Редки, один есть в атмосферном отсеке и ещё один находится на мостике, но сначала нужно разбить защитное стекло. Им можно открывать обесточенные двери. | ||
12 Brute 15 thrown |
Ботаника. | Гражданское: ботаническое | С одинаковой лёгкость можно рубить как деревья, так и конечности. Легко достать, но у СБ не понравится, если он есть у кого-то кроме ботаников. При броске может застрять в теле, бонусный урон начисляется при попадании в убегающего врага. В гетто-хирургии можно использовать вместо циркулярной пилы. | ||
10 Brute | Кухня Автолат. | Civilian | Кто заподозрит повара с ножом? Работает как скальпель в гетто-хирургии. | ||
18 Brute (base) | Chapel and on the Chaplain. | Гражданское: оборудование священника | Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics. | ||
15 Brute | Mining Dock and Mining Station. | Civilian: Supply | Fairly robust, but it's very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it's mostly seen on the Gulag. Mining drills and jackhammers all do the same amount of damage as a pickaxe. | ||
Файл:Minipick.gif |
Compact Pickaxe |
10 Brute | Mining Dock and Mining Station, in miner's equipment closets. | Civilian | Does less damage, but can fit in a backpack. |
Файл:Survivalknife.gif |
Survival Knife |
15 Brute | Miner's explorer backpacks, Miner's explorer boots | Civilian: Supply | Miners spawn with a very robust knife that can fit in their pockets or boots. |
10 Brute | Operating Theatre Autolathe. | Civilian: Medical/Research | Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor. | ||
5 Brute 10 thrown |
Anywhere there's glass (read: everywhere). | Civilian | Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it. | ||
Файл:Screwdriver tool.png | 5 Brute | Most storage rooms and Engineering. | Civilian | Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough. | |
15 Brute | Operating Theatre Autolathe. | Civilian: Medical/Research | Only found in Surgery. Only used for dental implants, so it'll barely be noticed if it goes missing. | ||
10 Brute | Most storage rooms and Engineering. | Civilian | Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. | ||
Файл:Welder.png | 3 Brute when off 15 Burn when on |
Most storage rooms and Engineering. | Civilian | When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit. | |
Файл:Syndicatetools.png | 15 brute 18 brute when thrown |
Syndicate uplink and the Derelict. | Syndicate | Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've taken a trip to the derelict. | |
10 brute in Onehand 18 brute when wielded/Twohand 20 brute when Thrown |
Made by yourself | Civilian | A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it. | ||
Файл:Chainsaw.gif |
Chainsaw |
13 Brute when off 21 Brute when on |
Made by yourself | Civilian | You can surgically replace an arm with a chainsaw. Can break an airlock down. |
Файл:Baseball bat.png |
Baseball bat |
10 Brute | Made by yourself | Civilian | Knocks back targets on hit. |
Actual Melee Weapon
Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can't get access to them, as well as these weapons being very noticeable.
Icon | Item | Damage | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|
Файл:Cultblade.png | 30 Brute | Cult magic | Cultists | Those who aren't Cultists suffer from wielding this blade...MENTALLY. Aside from being very robust, it is Cult exclusive. Expect a wave of | |
Файл:ESword.png | 3 Brute Off 30 Brute On |
Through a Syndicate Uplink | Syndicate/Nanotrasen | Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). TURN IT ON BEFORE YOU USE IT | |
Файл:DoubleESword.png | 3 Brute Off 34 Brute On |
Combine two Energy Swords | Syndicate/Nanotrasen | Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). TURN IT ON BEFORE YOU USE IT For obvious balance reasons, hulks cannot use these. | |
10 Brute | Security Office and Security Officer's backpack. | Security | Very robust if you know how to use it properly. Only the security force can get these easily. Deploy liberally, but stow for transport. | ||
40 brute | Possible loot from necropolis chests in Lavaland and in the ninja bundle. | Mining and Traitors | Real katanas are very robust, but only miners or traitors have a reasonable chance of finding them. | ||
Файл:Telescopic Baton.png |
Telescopic Baton |
10 Brute | Heads of Staff's backpacks. | Command | Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using! |
Файл:Sabre.gif |
Officer's Sabre |
15 Brute | Captain's locker. | Captain | A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration. Surprisingly sharp for a fashion accessory. |
Файл:Buckknife.png |
Combat Knife |
20 Brute | Can be ordered through Cargo. | Security | Very robust for its size. |
Ranged Weapons
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.
Sidearms (Ballistic)
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Deagle.gif |
Desert Eagle |
Файл:Ammo 50.png .50 |
7 Rounds | 60 Brute | Summon guns, can spawn in the secure contraband locker on metastation. | Nanotrasen | Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere. |
Mateba |
Файл:357 speedloader.png .357 |
7 Rounds | 60 Brute | Syndicate Uplink and summon guns. | Nanotrasen | All in all the syndicate revolver, but for death squad and emergency response team officers. | |
Файл:Revolver.png |
Revolver |
Файл:357 speedloader.png .357 |
7 Rounds | 60 Brute | Syndicate Uplink and summon guns | Syndicate | Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good. |
Revolver |
Файл:Ammo 38.png .38 |
6 Rounds | 15 Brute + Knockdown | Detective's locker or summon guns. | Security | Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification. | |
Файл:Stetchkin.png |
Stetchkin Pistol |
10mm |
8 rounds | 30 Brute | Syndicate Uplink. | Syndicate | The nuke op's weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer. |
Файл:Revolver.png |
Russian Revolver |
Файл:357 speedloader.png .357 |
1 round. Can load up to 6. | 60 Brute 300 Brute when used on self |
MetaStation | Old Russia | A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. True men aim for the head. |
Sidearms (Energy)
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.
Energy Based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Hybrid taser.gif |
Taser |
Energy |
5 Electrodes | Stun target | Armory, taser crates and summon guns. | Security | If you're trying to kill someone, stun, then beat the living daylights out of them. |
Energy Crossbow |
Energy (Self-Charging) |
Infinite Bolts (needs to cooldown after shooting) | 10 Toxin + Stun | Syndicate Uplink. | Syndicate | The syndicate's energy crossbow, small, silent and deadly. It's worth noting that the stun is shorter than the standard taser gun. |
Pulse Based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Pulsepistol.png |
Pulse Pistol |
Energy |
5 Pulse, 10 Laser, 10 Stun | 50 Burn | Emergency Response Team | Nanotrasen | A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal. |
Longarm (Ballistic)
Automatic
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
C20r SMG |
12mm |
20 Rounds | 20 Brute + Knockdown | Can only be found in Nuke rounds, or with Summon guns. | Syndicate | It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up. | |
Файл:Autorifle.png |
WT550 Automatic Rifle |
Файл:46x30ammo.png 4.6×30mm |
20 Rounds | 20 Brute | Security and Cargo. | Nanotrasen | A older rifle often used by paramilitary or high security forces. |
L6 SAW |
.762 |
50 Rounds | 60 Brute | Nuke ops and summon guns only. | Syndicate | Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down. | |
Файл:Uzi.png |
Uzi |
Файл:Ammo 50.png 9mm |
32 rounds | 20 Brute | Summon guns, Gang Wars | Gangs | A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds. |
Shotgun
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Improvised shotgun.png |
Improvised Shotgun |
Файл:Blank shell.png 12 Gauge shells |
1 Shell | Depends on shell | Crafted | Civilian | A handcrafted shotgun made of scavenged materials. To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. |
Double-Barrelled Shotgun |
Файл:Blank shell.png 12 Gauge shells |
2 Shells | Depends on shell | Bar. | Civilian | Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack. To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells. | |
Файл:Riot shotgun.png |
Riot Shotgun |
Файл:Blank shell.png 12 Gauge shells |
6 Shells | Depends on shell | The Armoury and summon spells. | Security | A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel. To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. |
Файл:Combatshotgun.png |
Combat Shotgun |
Файл:Blank shell.png 12 Gauge Shells |
8 Shells | Depends on shell | Ordered in Cargo and from Summon guns. | Nanotrasen | The highest ammo capacity of any shotgun. Best of all, you don't need to manually eject shells after shooting. |
Bulldog |
Файл:Blank shell.png 12 Gauge shells |
8 Shells | Depends on drum | Uplink | Syndicate | A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams. | |
Файл:Short combatshotgun.png |
Compact Combat Shotgun |
Файл:Blank shell.png 12 Gauge shells |
4 Shells | Depends on shell | Wardens Locker | Security | Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots. |
Shotgun Shells
- Файл:Buckshot shell.pngBuckshot: Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.
- Файл:Bean shell.png Rubber Shot: Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.
- Файл:Bean shell.png Beanbag: Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.
- Stun Shell: Shoots an electrode that stuns on hit, much like a taser.
- Файл:Fire shell.png Incendiary Slug: Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
- Файл:Tech shell.png Shotgun Dart: A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
- Файл:Tech shell.png Technological Shells: Unloaded technological shells can be made in a Protolathe. See here for the recipes.
- Файл:Meteor shell.png Meteorshot Shell: A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.
- Файл:Pulse shell.png Pulse Slug: Works like one of the deathsquad's pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.
- Файл:Dragon shell.png Dragonsbreath Shell: Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.
- Файл:Frag shell.png FRAG-12 Slug: An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.
- Файл:Ion shell.png Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.
- Файл:Laser shell.png Laser Slug: Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage.
Longarm (Energy)
Laser Based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Laser gun.png |
Laser Gun |
Energy |
10 Lasers | 20 Burn | Armory, weapons crates and summon guns. | Security | No real reason to use this over the energy gun as it is lethal ONLY. |
Laser Cannon |
Energy |
10 Lasers | 40 Burn | R&D Lab once researched first. | Nanotrasen | Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over. | |
Файл:Energy Gun.gif |
Energy Gun |
Energy |
10 Lasers, 20 Disable | 20 Burn Stun |
Armory, Energy Weapons Crate or Summon guns. | Security | A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder). |
Advanced Energy Gun |
Energy |
10 (recharges over time) | 20 Burn/Stun target | R&D Lab once researched first. | Nanotrasen | Using advanced | |
Antique Laser Gun |
Energy |
12 (recharges over time) | 20 Burn | Captain's Quarters. | Nanotrasen | The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. They just don't make guns like they used to. | |
Файл:Multiphase gun stun.gif |
X-01 Multiphase Energy Gun |
Energy |
5 Stun, 10 Laser, 20 Disable | 20 Burn | Head of Security. | Nanotrasen | The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. |
Ion Rifle |
Energy |
10 Ion Pulses | 20 Brute to silicon mobs Up to 90 damage to mechs 3x3 EMP |
Armory and on the Nuclear Operative shuttle. | Security | Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. | |
Retro Laser |
Energy |
12 Lasers | 20 Burn | White Ship. | Unknown | Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it. | |
Temperature Gun |
Energy |
40 Freeze/heat Beams | Heats/Cools target dependent upon the setting. | R&D Lab once researched first. | Nanotrasen | Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close. | |
X-Ray Gun |
Energy |
20 Lasers | 15 Burn + 30 Irradiate | R&D Lab once researched first. | Nanotrasen | This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam. |
Pulse Based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Pulserifle.png |
Pulse Rifle |
Energy |
200 Pulse | 50 Burn | Deathsquad | Nanotrasen | The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. |
Pulse Carbine |
Energy |
10 Pulse, 20 Laser, 10 Stun | 50 Burn | Emergency Response Team | Nanotrasen | A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal. |
Misc Weapons
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Chem sprayer.png |
Chem Sprayer |
Chemicals | 600 units total
|
Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. | Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. | Syndicate | Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse. |
Файл:Flamethrower.png |
Flamethrower |
Файл:Plasma tank.png Gas of your choice |
Depends on tank pressure | Depends on the gas | Made by yourself or with a hacked Autolathe | Civilian | You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away. |
Syringe Gun |
Syringes |
1 Syringe | 6 Brute + 15u chemicals | Medbay Storage. | Civilian | In fact, this is very robust. Think of it as a ranged hypospray. | |
Rapid Syringe Gun |
Syringes |
6 Syringes | 6 Brute + 15u chemicals | R&D Lab once researched first. | Nanotrasen | See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives you the power to fuck over six people at once! |
Admin Only Weapons
These weapons are currently restricted to admin spawn only, some may also appear in 'summon gun' events during a Wizard round however.
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Файл:Automaticsilenced.png |
Silenced Pistol |
Файл:Ammo 50.png .45 |
12 rounds | 20 Brute + Knockdown | Away missions. Admins. | Admin | A small, quiet, easily concealable gun. Uses .45 rounds. |
Файл:Tommy gun.png |
Tommy Gun |
9mm |
50 rounds | 20 Brute + Knockdown | Admins | Admin | A genuine Chicago Typewriter. |
Gyrojet Pistol |
.75 |
8 Rounds | 74 Brute from direct hit 24 from a tile away explosion (-1, 0, 2) |
Summon guns exclusive. | Admin | Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. |