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Оружие

Хотя большинство вещей на станции можно использовать в качестве импровизированного оружия, для обезвреживания цели куда лучше использовать специализированное вооружение.

Оружие ближнего боя

Большая часть персонала не имеет доступа к настоящему оружию, так что обычно в случае конфликта люди будут разбираться с злоумышленником в рукопашном бою.

Самодельное оружие

Почти всё на станции можно использовать как оружие, но всё же некоторые вещи подходят больше других.

Icon Item Damage How to Acquire Faction Usage Notes
Brokenbottle.png

Broken Bottle

15 Brute when breaking
9 Brute after broken
Самая обычная "розочка". Гражданское Ломается путём удара по кому-нибудь; удар в голову также оглушает цель, если на ней не надето защитного головного убора. При разбитие содержимое бутылки выливается на оппонента. Если в бутылке находились горючие вещества (как пример, это был алкоголь), то появится возможность поджечь своего врага.
Butcherknife.png

Butcher's Cleaver

15 Brute Взломайте кухонный раздатчик. Гражданское: кухонное оборудование Его трудно достать. Охрана обязательно обратит внимание на владельца тесака. В гетто-хирургии можно использовать вместо циркулярной пилы.
Saw.png

Circular Saw

15 Brute Operating Theatre Robotics Lab Autolathe Гражданское: медицинское/научное оборудование Одна из мощнейших вещей на станции. Огорчает только малое количество и бдительный контроль за этой штукой. Можно напечать в автолате, если есть металл.
Deathnettle.png

Death Nettle

До 30 Burn.
Ущерб зависит от состояния растения.
Наносит меньше урона после каждого удара.
Можно достать ботанике. Гражданское: ботаническое Красная крапива, которая наносит больно жжёт и может парализовать. Нужны перчатки, чтобы нормально держать её в руках. После нескольких ударов пропадает. Не более чем шутка при низкой стадии роста, на высокой же сильнее энергетического меча.
Extinguisher.png

Fire Extinguisher

10 Brute Пожарные шкафчики и ящики, экстренные хранилища. Гражданское Можно найти по всей станции. Вряд ли охрана объявит вас в розыск, если заметит с ним в руках. Очень полезны в космосе, достаточно просто пшикнуть и вы полетите в противоположную сторону. Содержит до 50 единиц воды.
OxygenTank.png
Файл:N2Otank.png

Air/Oxygen/Anaesthetic tank

10 Brute Экстренные шкафчики ЕВА лаборатория токсинов атмосферный отсек операционные (для баллонов с анестезией). Гражданское Можно найти по всей станции. Охрана не станет изымать их при обыске. Можно использовать для дыхания.
Fireaxe.png

Fire Axe

5 в одной руке
24 в двух
Мостик and атмосферный отсек. Гражданское: атмосферное Сильнейшие оружие станции. Держите его в двух руках. Охрана обязательное заметит вас с такой громадиной в руках. Можно по весить на спину. Редки, один есть в атмосферном отсеке и ещё один находится на мостике, но сначала нужно разбить защитное стекло. Им можно открывать обесточенные двери.
Hatchet.png

Hatchet

12 Brute
15 thrown
Ботаника. Гражданское: ботаническое С одинаковой лёгкость можно рубить как деревья, так и конечности. Легко достать, но у СБ не понравится, если он есть у кого-то кроме ботаников. При броске может застрять в теле, бонусный урон начисляется при попадании в убегающего врага. В гетто-хирургии можно использовать вместо циркулярной пилы.
Knife.png

Kitchen Knife

10 Brute Кухня Автолат. Civilian Кто заподозрит повара с ножом? Работает как скальпель в гетто-хирургии.
Nullrod.png

Null Rod

18 Brute (base) Chapel and on the Chaplain. Гражданское: оборудование священника Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.
Pickaxe.png

Pickaxe

15 Brute Mining Dock and Mining Station. Civilian: Supply Fairly robust, but it's very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it's mostly seen on the Gulag. Mining drills and jackhammers all do the same amount of damage as a pickaxe.
Файл:Minipick.gif

Compact Pickaxe

10 Brute Mining Dock and Mining Station, in miner's equipment closets. Civilian Does less damage, but can fit in a backpack.
Файл:Survivalknife.gif

Survival Knife

15 Brute Miner's explorer backpacks, Miner's explorer boots Civilian: Supply Miners spawn with a very robust knife that can fit in their pockets or boots.
Scalpel.png

Scalpel

10 Brute Operating Theatre Autolathe. Civilian: Medical/Research Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
Shard.png

Glass Shard

5 Brute
10 thrown
Anywhere there's glass (read: everywhere). Civilian Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it.
Файл:Screwdriver tool.png

Screwdriver

5 Brute Most storage rooms and Engineering. Civilian Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough.
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Surgical Drill

15 Brute Operating Theatre Autolathe. Civilian: Medical/Research Only found in Surgery. Only used for dental implants, so it'll barely be noticed if it goes missing.
BlueToolbox.png

Toolbox

10 Brute Most storage rooms and Engineering. Civilian Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.
Файл:Welder.png

Welding tool

3 Brute when off
15 Burn when on
Most storage rooms and Engineering. Civilian When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit.
Файл:Syndicatetools.png

Syndicate Toolbox

15 brute
18 brute when thrown
Syndicate uplink and the Derelict. Syndicate Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've taken a trip to the derelict.
Spear.png

Spear

10 brute in Onehand
18 brute when wielded/Twohand
20 brute when Thrown
Made by yourself Civilian A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it.
Файл:Chainsaw.gif

Chainsaw

13 Brute when off
21 Brute when on
Made by yourself Civilian You can surgically replace an arm with a chainsaw. Can break an airlock down.
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Baseball bat

10 Brute Made by yourself Civilian Knocks back targets on hit.

Actual Melee Weapon

Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personal can't get access to them, as well as these weapons being very noticeable.

Icon Item Damage How to Acquire Faction Usage Notes
Файл:Cultblade.png

Cult Blade

30 Brute Cult magic Cultists Those who aren't Cultists suffer from wielding this blade...MENTALLY. Aside from being very robust, it is Cult exclusive. Expect a wave of batons lasers when Security sees you holding this.
Файл:ESword.png

Energy Sword

3 Brute Off
30 Brute On
Through a Syndicate Uplink Syndicate/Nanotrasen Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). TURN IT ON BEFORE YOU USE IT
Файл:DoubleESword.png

Double-bladed Energy Sword

3 Brute Off
34 Brute On
Combine two Energy Swords Syndicate/Nanotrasen Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). TURN IT ON BEFORE YOU USE IT For obvious balance reasons, hulks cannot use these.
StunBaton.gif

Stun Baton

10 Brute Security Office and Security Officer's backpack. Security Very robust if you know how to use it properly. Only the security force can get these easily. Deploy liberally, but stow for transport.
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Katana

40 brute Possible loot from necropolis chests in Lavaland and in the ninja bundle. Mining and Traitors Real katanas are very robust, but only miners or traitors have a reasonable chance of finding them.
Файл:Telescopic Baton.png

Telescopic Baton

10 Brute Heads of Staff's backpacks. Command Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!
Файл:Sabre.gif

Officer's Sabre

15 Brute Captain's locker. Captain A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration. Surprisingly sharp for a fashion accessory.
Файл:Buckknife.png

Combat Knife

20 Brute Can be ordered through Cargo. Security Very robust for its size.

Ranged Weapons

Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.

Sidearms (Ballistic)

Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Deagle.gif

Desert Eagle

Файл:Ammo 50.png
.50
7 Rounds 60 Brute Summon guns, can spawn in the secure contraband locker on metastation. Nanotrasen Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.
Mateba.png

Mateba

Файл:357 speedloader.png
.357
7 Rounds 60 Brute Syndicate Uplink and summon guns. Nanotrasen All in all the syndicate revolver, but for death squad and emergency response team officers.
Файл:Revolver.png

Revolver

Файл:357 speedloader.png
.357
7 Rounds 60 Brute Syndicate Uplink and summon guns Syndicate Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.
Detectivegun.png

Revolver

Файл:Ammo 38.png
.38
6 Rounds 15 Brute + Knockdown Detective's locker or summon guns. Security Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
Файл:Stetchkin.png

Stetchkin Pistol

Ammo 9mm.png
10mm
8 rounds 30 Brute Syndicate Uplink. Syndicate The nuke op's weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.
Файл:Revolver.png

Russian Revolver

Файл:357 speedloader.png
.357
1 round. Can load up to 6. 60 Brute
300 Brute when used on self
MetaStation Old Russia A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. True men aim for the head.

Sidearms (Energy)

Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.

Energy Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Hybrid taser.gif

Taser

Recharger.gif
Energy
5 Electrodes Stun target Armory, taser crates and summon guns. Security If you're trying to kill someone, stun, then beat the living daylights out of them.
Ebow.png

Energy Crossbow

Powercell.png
Energy (Self-Charging)
Infinite Bolts (needs to cooldown after shooting) 10 Toxin + Stun Syndicate Uplink. Syndicate The syndicate's energy crossbow, small, silent and deadly. It's worth noting that the stun is shorter than the standard taser gun.

Pulse Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Pulsepistol.png

Pulse Pistol

Recharger.gif
Energy
5 Pulse, 10 Laser, 10 Stun 50 Burn Emergency Response Team Nanotrasen A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.

Longarm (Ballistic)

Automatic

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
C20r.png

C20r SMG

12mmMag.png
12mm
20 Rounds 20 Brute + Knockdown Can only be found in Nuke rounds, or with Summon guns. Syndicate It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up.
Файл:Autorifle.png

WT550 Automatic Rifle

Файл:46x30ammo.png
4.6×30mm
20 Rounds 20 Brute Security and Cargo. Nanotrasen A older rifle often used by paramilitary or high security forces.
L6machinegun.png

L6 SAW

A762.png
.762
50 Rounds 60 Brute Nuke ops and summon guns only. Syndicate Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down.
Файл:Uzi.png

Uzi

Файл:Ammo 50.png
9mm
32 rounds 20 Brute Summon guns, Gang Wars Gangs A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.

Shotgun

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Improvised shotgun.png

Improvised Shotgun

Файл:Blank shell.png
12 Gauge shells
1 Shell Depends on shell Crafted Civilian A handcrafted shotgun made of scavenged materials.

To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.

Doubleshotgun.png Doubleshotgunsawnoff.png

Double-Barrelled Shotgun

Файл:Blank shell.png
12 Gauge shells
2 Shells Depends on shell Bar. Civilian Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.

To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.

Файл:Riot shotgun.png

Riot Shotgun

Файл:Blank shell.png
12 Gauge shells
6 Shells Depends on shell The Armoury and summon spells. Security A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.

To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.

Файл:Combatshotgun.png

Combat Shotgun

Файл:Blank shell.png
12 Gauge Shells
8 Shells Depends on shell Ordered in Cargo and from Summon guns. Nanotrasen The highest ammo capacity of any shotgun. Best of all, you don't need to manually eject shells after shooting.
Bulldog.png

Bulldog

Файл:Blank shell.png
12 Gauge shells
8 Shells Depends on drum Uplink Syndicate A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.
Файл:Short combatshotgun.png

Compact Combat Shotgun

Файл:Blank shell.png
12 Gauge shells
4 Shells Depends on shell Wardens Locker Security Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots.

Shotgun Shells

  • Файл:Buckshot shell.pngBuckshot: Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range.
  • Файл:Bean shell.png Rubber Shot: Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time.
  • Файл:Bean shell.png Beanbag: Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default.
  • Stun Shell.png Stun Shell: Shoots an electrode that stuns on hit, much like a taser.
  • Файл:Fire shell.png Incendiary Slug: Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
  • Файл:Tech shell.png Shotgun Dart: A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
  • Файл:Tech shell.png Technological Shells: Unloaded technological shells can be made in a Protolathe. See here for the recipes.
    • Файл:Meteor shell.png Meteorshot Shell: A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit.
    • Файл:Pulse shell.png Pulse Slug: Works like one of the deathsquad's pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery.
    • Файл:Dragon shell.png Dragonsbreath Shell: Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.
    • Файл:Frag shell.png FRAG-12 Slug: An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage.
    • Файл:Ion shell.png Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.
    • Файл:Laser shell.png Laser Slug: Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage.

Longarm (Energy)

Laser Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Laser gun.png

Laser Gun

Recharger.gif
Energy
10 Lasers 20 Burn Armory, weapons crates and summon guns. Security No real reason to use this over the energy gun as it is lethal ONLY.
Laser Cannon.png

Laser Cannon

Recharger.gif
Energy
10 Lasers 40 Burn R&D Lab once researched first. Nanotrasen Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over.
Файл:Energy Gun.gif

Energy Gun

Recharger.gif
Energy
10 Lasers, 20 Disable 20 Burn
Stun
Armory, Energy Weapons Crate or Summon guns. Security A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
Advegun.png

Advanced Energy Gun

Powercell.png
Energy
10 (recharges over time) 20 Burn/Stun target R&D Lab once researched first. Nanotrasen Using advanced wizardry SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
Antique laser.png

Antique Laser Gun

Recharger.gif
Energy
12 (recharges over time) 20 Burn Captain's Quarters. Nanotrasen The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. They just don't make guns like they used to.
Файл:Multiphase gun stun.gif

X-01 Multiphase Energy Gun

Recharger.gif
Energy
5 Stun, 10 Laser, 20 Disable 20 Burn Head of Security. Nanotrasen The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
Ionrifle.png

Ion Rifle

Recharger.gif
Energy
10 Ion Pulses 20 Brute to silicon mobs
Up to 90 damage to mechs
3x3 EMP
Armory and on the Nuclear Operative shuttle. Security Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
Retrolaser.png

Retro Laser

Recharger.gif
Energy
12 Lasers 20 Burn White Ship. Unknown Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
Tempgun.png

Temperature Gun

Recharger.gif
Energy
40 Freeze/heat Beams Heats/Cools target dependent upon the setting. R&D Lab once researched first. Nanotrasen Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
Xraygun.png

X-Ray Gun

Recharger.gif
Energy
20 Lasers 15 Burn + 30 Irradiate R&D Lab once researched first. Nanotrasen This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.

Pulse Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Pulserifle.png

Pulse Rifle

Recharger.gif
Energy
200 Pulse 50 Burn Deathsquad Nanotrasen The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
Pulsecarbine.png

Pulse Carbine

Recharger.gif
Energy
10 Pulse, 20 Laser, 10 Stun 50 Burn Emergency Response Team Nanotrasen A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.

Misc Weapons

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Chem sprayer.png

Chem Sprayer

Chemicals 600 units total Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. Syndicate Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
Файл:Flamethrower.png

Flamethrower

Файл:Plasma tank.png
Gas of your choice
Depends on tank pressure Depends on the gas Made by yourself or with a hacked Autolathe Civilian You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
Sgun.png

Syringe Gun

Syringe.png
Syringes
1 Syringe 6 Brute + 15u chemicals Medbay Storage. Civilian In fact, this is very robust. Think of it as a ranged hypospray.
Rapidsyringegun.png

Rapid Syringe Gun

Syringe.png
Syringes
6 Syringes 6 Brute + 15u chemicals R&D Lab once researched first. Nanotrasen See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives you the power to fuck over six people at once!

Admin Only Weapons

These weapons are currently restricted to admin spawn only, some may also appear in 'summon gun' events during a Wizard round however.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Файл:Automaticsilenced.png

Silenced Pistol

Файл:Ammo 50.png
.45
12 rounds 20 Brute + Knockdown Away missions. Admins. Admin A small, quiet, easily concealable gun. Uses .45 rounds.
Файл:Tommy gun.png

Tommy Gun

Ammo 9mm.png
9mm
50 rounds 20 Brute + Knockdown Admins Admin A genuine Chicago Typewriter.
Gyrogun.png

Gyrojet Pistol

Ammo 75.png
.75
8 Rounds 74 Brute from direct hit
24 from a tile away
explosion (-1, 0, 2)
Summon guns exclusive. Admin Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.