Security Items: различия между версиями

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= Одежда =
= Одежда =


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[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]
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<tab name="Новая версия">
==Non-Lethal Weapons==
{{anchor|Flash}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Flash
|image = Flash.gif
|foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer's Office]], [[Robotics]], [[Bridge]], [[Tech Storage]]
|usedfor = Subjugating criminals
|strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand.
|description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for approximately five seconds if they are immediately adjacent to you. This light will overcome visual senses, causing disorientation, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Disoriented people also aren't very easy to stun as they stumble around a lot.
Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt.
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.
}}
{{anchor|Telescopic Baton}}{{anchor|Telebaton}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Telescopic Baton
|image = Telescopic Baton.png
|foundin = Heads' backpacks
|usedfor = Subjugating your staff when they feel like not taking orders
|strategy = Apply it in your hand to extend it, apply to person
|description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count.
}}
{{anchor|Stun Baton}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Stun Baton
|image = StunBaton.gif
|foundin = Lockers at [[Security Office]], spawns in security officers' backpacks
|usedfor = Subjugating criminals
|strategy = Use it on the criminal
|description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown.
Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Recharged in a [[Security_items#Recharger|recharger]].
<br/>
}}
{{anchor|Hybrid Taser}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Hybrid Taser
|image = Hybrid_taser.gif
|foundin = Lockers at [[Security Office]] and [[Security Posts]]
|usedfor = Subjugating criminals
|strategy = Shoot it at the target
|description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s.
}}
{{anchor|Flashbang}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Flashbang
|image = Flashbang.gif
|foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]
|usedfor = Subjugating many criminals at once
|strategy = Trigger it and throw it at a criminal mob
|description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.
Flashbangs will stun their targets unless they've protected both their eyes and ears. Security usually starts with HUDsunglasses and bowman headsets, allowing them to throw flashbangs safely; ghetto alternatives can be normal sunglasses/welding equipment and earmuffs.
They will pierce through protections if they explode on the same tile as the victim, so be sure to throw them before they explode.
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance.  For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it).
}}
{{anchor|Pepperspray}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Pepperspray
|image = Pepperspray.png
|foundin = Inside lockers at [[Security Office]] and [[Security Posts]]
|usedfor = Subjugating a criminal
|strategy = Shoot it at the criminal
|description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection.  Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts.  You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that.   
}}
{{anchor|Handcuffs}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Handcuffs
|image = Handcuffs.png
|foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]
|usedfor = Apprehending the criminal
|strategy = Apply it to a criminal
|description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they're in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.
}}
==Lethal Weapons==
{{anchor|Laser Gun}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Laser Gun
|image = Laser_gun.png
|foundin = [[Armory]]
|usedfor = Eliminating threats
|strategy = Fire at the target
|description = Distributed by the [[Warden]], this is a more lethal version of the [[Energy Gun]] that in fact lacks a non-lethal function. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff.
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.
}}
{{anchor|Energy Gun}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Energy Gun
|image = [[File:Energy_Gun.gif|64px]]
|OverrideImage = true
|foundin = [[Armory]], [[Captain]]'s locker, [[Head of Personnel]]'s locker
|usedfor = Subjugating criminals and/or eliminating threats
|strategy = Toggle the mode you want and fire at the target
|description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion.
}}
{{anchor|Multiphase Energy Gun}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Multiphase Energy Gun
|image = [[File:Multiphase_gun_stun.gif|64px]]
|OverrideImage = true
|foundin = [[Head of Security]]'s locker
|usedfor = Subjugating criminals and/or eliminating threats
|strategy = Toggle the mode you want and fire at the target
|description = Unique weapon held only be the [[Head of Security]]. Functions essentially as a more advance energy gun, capable of firing in either disable, stun or lethal laser modes.
}}
{{anchor|Auto Rifle}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Automatic Rifle
|image = Autorifle.png
|foundin = [[Cargo]]
|usedfor = Eliminating threats
|strategy = Fire at the target
|description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defences such as Energy Shields and, to a degree, Energy Swords. However this weapons weaknesses are that it needs physical ammo to reload with, ammo that must be purchased and resupplied from cargo, the weapon lacks any stunning capability, cannot bypass glass and must be bought from Cargo en mass.
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.
}}
==== <span class="mw-customtoggle-wt550" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Wt-550 Auto Rifle Ammo ====
<div id="mw-customcollapsible-wt550" class="mw-collapsible mw-collapsed">
====Standard Ammo====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = WT-550 Standard Magazine
|image = 46x30ammo.png
|foundin = Constructed from Science, ordered from Cargo.
|usedfor = Loading a WT-550 Auto Rifle.
|strategy = Lock and load.
|description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standing damaging bullets. Easy and cheap to produce.
}}
====Armour Piercing Ammo====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = WT-550 Armour Piercing Magazine
|image = 4.6mmAP.png
|foundin = Constructed from Science.
|usedfor = Loading a WT-550 Auto Rifle.
|strategy = Lock and load.
|description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armour piercing bullets that can tear through armour, but at the cost of dealing less damage per bullet.
}}
====Toxin Tipped Ammo====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = WT-550 Toxin Tipped Magazine
|image = 4.6mmTX.png
|foundin = Constructed from Science.
|usedfor = Loading a WT-550 Auto Rifle.
|strategy = Lock and load.
|description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit.
}}
====Incendiary Ammo====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = WT-550 Incendiary Magazine
|image = 4.6mmIC.png
|foundin = Constructed from Science.
|usedfor = Loading a WT-550 Auto Rifle.
|strategy = Lock and load.
|description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame. 
}}
</div>
<hr>
{{anchor|Riot Shotgun}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Riot Shotgun
|image = Riot_shotgun.png
|foundin = [[Armory]]
|usedfor = Stunning/Eliminating threats
|strategy = Fire at the target
|description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawned off with any form of saw to allow the Shotgun to fit in a backpack.
}}
{{anchor|Cycler Shotgun}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Cycler Shotgun
|image = Cycler.png
|foundin = [[Warden]]'s Locker
|usedfor = Eliminating threats
|strategy = Fire at the target
|description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that can hold up to eight shells at a time in two firing tubes. The operator can thus load both tubes with different ammo and swap the shotgun from one tube to the other to fire. As a example this can allow the user to swap from non-lethal to lethal ammunition on the fly.
Generally superior to the Riot Shotgun, but lacks the ability to be sawned off and thus cannot fit inside a backpack.
}}
==Armor for Protection==
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #d9c695
|name = [[Helmet]]
|image = Helmet.png
|foundin = Lockers at [[Security Office]] and [[Security Posts]]
|usedfor = General defence
|strategy = Wear it to mitigate some damage from attacks.
|description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty.
}}
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #f2dca6
|name = [[HUDSunglasses]]
|image = Hudsunglasses.png
|foundin = Lockers at [[Security Office]] and [[Security Posts]]
|usedfor = Information
|strategy = Wear it to identify arrest targets easier
|description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[Mindshield Implant]]. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]].
Can also be used to set a see able target to arrest on the fly.
}}
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #f2dca6
|name = [[Body Armor]]
|image = Armor.png
|foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker
|usedfor = General defence
|strategy = Wear it to mitigate some damage from attacks
|description = Standard issue security Body Armor, issued to all Security personal and select station personal. Provides a moderate amount of protection, so its recommended you wear it at all times.
}}
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #f2dca6
|name = [[Riot Helmet]]
|image = Riothelm.png
|foundin = [[Armory]]
|usedfor = Melee defence
|strategy = Wear it to mitigate melee attacks significantly
|description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person's face.
}}
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #f2dca6
|name = [[Riot Armor]]
|image = Swatarmor.png
|foundin = [[Armory]]
|usedfor = Melee defence
|strategy = Wear it to mitigate melee attacks significantly
|description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else.
}}
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #f2dca6
|name = [[Bulletproof Vest|Tactical Helmet]]
|image = Bulletproofhelm.png
|foundin = [[Armory]]
|usedfor = Ballistic and explosive defence
|strategy = Wear it to mitigate ballistic and explosive attacks significantly
|description = Special duty helmet worn by Tactical Officers during a crisis. Tactical Helmets provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks.
}}
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #f2dca6
|name = [[Bulletproof Vest|Tactical Vest]]
|image = Bulletproofvest.png
|foundin = [[Armory]]
|usedfor = Ballistic and explosive defence
|strategy = Wear it to mitigate ballistic and explosive attacks significantly
|description = Special duty armor worn by Tactical Officers during a crisis. Tactical Armor provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks.
}}
{{Item
|bgcolor1 = #f2dca6
|bgcolor2 = #f2dca6
|name = [[Ablative Vest]]
|image = Ablative.png
|foundin = [[Armory]]
|usedfor = Laser and energy defence
|strategy = Wear it to mitigate laser and energy attacks significantly
|description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.
}}
'''NOTE: For all above and below items, remember to LOCK the locker you took them from!'''
==Other Items==
{{anchor|Secway}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Secway
|image = Secway.png
|foundin = [[Armory]]
|usedfor = Cruising
|strategy = Drag yourself on it with the key in hand
|description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.
}}
{{anchor|Seclite}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Seclite
|image = Seclite.png
|foundin = [[Security Officer]]'s backpack
|usedfor = Seeing in the dark
|strategy = Switch it on to see better in darkness or use it for self-defense
|description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers.
}}
{{anchor|Security Gas Mask}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Security Gas Mask
|image = Security_Gas_Mask.png
|foundin = [[Armory]], [[Head of Security]]'s locker
|usedfor = Internals, shout very loud at the criminals
|strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals
|description = A very useful piece of equipment for when you don't have time to politely ask someone to stop.
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals.
}}
{{anchor|Riot Shield}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Riot Shield
|image = RiotS.png
|foundin = [[Armory]], [[Head of Security]]'s locker
|usedfor = To protect you from melee attacks
|strategy = Wield it and form a wall with your comrades
|description = These are held in a hand space and used to block close range weapons, but offer no protection against ballistic weapons or lasers. Makes you un-pushable.
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font>
}}
{{anchor|Tracking Implant}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Tracking Implant
|image = Implant_Case.png
|foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]
|usedfor = Making it possible to teleport straight up to the implanted person
|strategy = Take the implanter, load it with an implant and use the implanter on a person
|description = When used on someone, it will put a tracking beacon INSIDE the person. No, it does not cause people to be gibbed when teleported to. The Prison Management Console can be used to check the implanted person's location and even send messages into their mind.<br>Disintegrates in 10 minutes after the death of host.
}}
{{anchor|Chemical Implant}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Chemical Implant
|image = Implant_Case.png
|foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]
|usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units
|strategy = Take the implanter, load it with an implant and use the implanter on a person
|description = Can only be loaded while still in its original case.<br>Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,
the implant may become unstable and either pre-maturely inject the subject or simply break.<br>Disintegrates in 10 minutes after the death of host.
}}
{{anchor|Mindshield Implant}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Mindshield Implant
|image = Implant_Case.png
|foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]]
|usedfor = Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists
|strategy = Take the implanter, load it with an implant and use the implanter on a person
|description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant.
}}
{{anchor|Electropack}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Electropack
|image = Electropack.png
|foundin = [[Prison Wing]]
|usedfor = Torture
|strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal
|description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else's]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them.
<strike>Best of all-</strike> This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?
}}
{{anchor|Space Law}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Space Law
|image = Lawbook.png
|foundin = [[Security Office]], [[Security Posts]]
|usedfor = Studying intently about the Law
|strategy = Apply it in hand to read
|description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.
}}
{{anchor|Recharger}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Recharger
|image = Recharger.gif
|foundin = [[Armory]], [[Security Office]], [[Security Posts]]
|usedfor = Securing an area from anyone without protective eyewear
|strategy = Pull it to a powered area and wrench it in place
|description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.
The recharge time of your energy based devices will vary depending on their maximum capacity.
}}
{{anchor|Portable Flash}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Portable Flash
|image = PFlash.gif
|foundin = [[Armory]]
|usedfor = Securing an area
|strategy = Pull it to a powered area and wrench it in place
|description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.
}}
{{anchor|Deployable Barrier Grenade}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Deployable Barrier Grenade
|image = Deployable_Barrier.png
|foundin = [[Armory]]
|usedfor = Securing an area, making sure no one (without Armory access) can pass through
|strategy = Drag it where you need it and swipe it with your ID
|description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. Swipe your ID card to lock/unlock it. Blows up if too damaged, but can be repaired with a wrench!
}}
{{anchor|Lethal Injection Syringe}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Lethal Injection Syringe
|image = Lethal Injection Syringe.png
|foundin = [[Prison Wing]]
|usedfor = Eliminating a convict
|strategy = Use it on the convict
|description = A special syringe designed for lethal injections. Holds 50 units of [[Chloral Hydrate]]. It injects all of its reagents in one push. This kills the convict in about two minutes.
}}
==Machines==
{{Item
|bgcolor1 = lightgray
|bgcolor2 = lightgray
|name = [[Vending_machines#SecTech|SecTech]]
|image = Vendsec.gif
}}
===Security Robots===
The Robotic side of the security force.
{{anchor|Securitron}}{{anchor|Officer Beepsky}}
{{ItemUsedFor
|name=Securitron/<br>Officer Beepsky
|bgcolor1 = lightgray
|bgcolor2 = lightgray
|image = Beepsky.png
|foundin = One patrolling around the halls, others manufactured in [[Robotics]]
|usedfor = Detaining criminals
|description = The station only starts with one securitron, the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using handcuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! The [[Roboticist]]s have the option to make more, but they are rarely made as they use up the Warden's precious helmets.
You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
* '''Status: ''On/Off''''' The Securitron is either turned on or off.
* '''Behaviour controls are ''locked/unlocked''''' People can access the controls or not.
* '''Maintenance panel panel is ''closed/open''''' People can access the maintenance panel or not.
* '''Check for Weapon Authorization: ''No/Yes''''' Arrests/detains anyone who has a weapon visible and is not a head job or security force.
* '''Check Security Records: ''Yes/No''''' Checks the security records if anyone's set to wanted and arrests/detains them.
* '''Operating Mode: ''Arrest/Detain''''' Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.
* '''Auto Patrol: ''On/Off''''' Patrols the station.
[[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]
}}
{{anchor|ED-209}}
{{ItemUsedFor
|name=ED-209
|bgcolor1 = lightgray
|bgcolor2 = lightgray
|image = Ed209.png
|foundin = manufactured in [[Robotics]]
|usedfor = Detaining criminals even more efficiently
|description = The most fearsome security robot. Like Beepsky but with ranged stun attack.
'''Controls:'''
* Same as Securitron's
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]
}}
</tab>
</tabs>
[[Category:Objects]]
[[Category:Objects]]

Версия 08:28, 9 октября 2017

Construct.png

Этот раздел или статья в стадии разработки.
Информация на этой странице может оказаться неполной или не соответствовать реальности.
В данный момент её редактированием никто не занят.

Одежда

Файл:Security gloves.PNG Перчатки СБ (Security gloves)

Вы только посмотрите на эти стильные красные перчатки, увидев их, все поймут, кто тут закон!

Security gasmask.png Противогаз СБ (Security gas mask)

Модный и стильный противогаз с интегрированной функцией мегафона.

Файл:Sec helmet.png Шлем (Helmet)

Немного защищают вашу голову от дальних и ближних атак.

Riot Helmet.png Противоударный шлем (Riot Helmet)

Этот шлем предназначен для защиты от атак ближнего боя.


Armour.pngБронежилет (Body armor)

Немного защищает вас от дальних и ближних атак, рекомендуется для ношения всему составу службы безопасности.

Riot Suit.png Противоударный костюм (Riot Suit)

Доспехи с тяжелой обивкой, защищают от атак ближнего боя. При ношении замедляет скорость движения.


Ablativenew.png Аблативная Броня (Ablative Armor)

Очень хорошо защищает от попадания энергетического оружия.

Bullet proof.png Пуленепробиваемый жилет (BulletProof Vest)

Жилет защищающий владельца от твердых снарядов летящих на высоких скоростях.

Файл:Detective Vest.png Жилет детектива (Detective Vest)

Легкий бронежилет используемый детективом.


Файл:HoS coat.png Файл:HoS coat 2.png Бронированная шинель главы охраны (Head of Security Armored Trenchcoat)

Эта бронированная шинель принадлежит главе охраны.

Holster.png Кобура (Holster)

В нее можно положить оружие.


Webbing Vest.png Жилет с лямками (Webbing Vest)

Прочный черный жилет из синтетического хлопка, со множеством карманов для оружия.

Security Hardsuit.pngСкафандр охраны (Security Hardsuit)

Предназначен для ловли преступников за пределами станции. Выдается в комплекте со шлемом.


Security Hardsuit Helmet.pngШлем скафандра охраны (Security Hardsuit Helmet)

Предназначен для ловли преступников за пределами станции.

Bomb-suitSec.PNGАнтибомбовый костюм (bomb suit)

Предназначен для обезвреживания взрывчатки, ничем не отличается от обычной версии. Выдаётся в комплекте со шлемом

BombHoodSec.PNGАнтибомбовый шлем (bomb hood)

Предназначен для обезвреживания взрывчатки, ничем не отличается от обычной версии.

JOrshoe.png Кандалы (Shackles)

Используются для транспортировки заключенных из одного отсека в другой.
Не позволяют быстро бегать тому кто их носит.


Secbelt.pngПояс охраны (Security belt)

Обычный пояс офицеров службы безопасности. В нем помещается тазер, электрическая дубинка, светошумовая граната, флеш, перцовый баллончик, наручники.


SGlasses.pngСолнечные очки (Sunglasses)

Позволяют детективу выглядеть стильно и защищают от ярких вспышек.

SecHud.pngСолнечные HUD очки (Security HUD)

Позволяют офицерам выглядеть стильно защищают от ярких вспышек, так же показывают некоторую информацию из охранных записей.

Earmuffs.pngНаушники (Earmuffs)

Защищают ваши уши от громких звуков, в основном используются на стрельбище.

RiotS.pngФайл:Metal Riot Shield.png Противоударный щит (Riot Shield)

Защищает от атак ближнего боя, Можно использовать как оружие.

Оружие

Colt M1911.PNG Кольт М1911 (Colt M1911)

Травматическое оружие детектива. Его наличие не даёт вам право вершить правосудие, ведь вы детектив, а не офицер службы безопасности.
Как правило, каждое попадание вызывает кровотечение.

Flash.gifФлеш (Flash)

Это устройство называют флешкой. Охрана применяет его в качестве оружия самообороны, флешка позволяет на время ослепить и оглушить врага.
Не срабатывает если на глазах у человека есть защитные аксессуары, такие как солнечные очки,сварочный шлем или шлем от скафандра.

Pepperspray.pngПерцовый баллончик (Pepperspray)

Перцовый баллончик используется для ослепления преступников.


StunBaton.gifЭлектрическая дубинка (Stun Baton)

Эта дубинка - лучший друг любого офицера службы безопасности. С помощью нее можно оглушить врага с одного удара.
Для перезарядки используется зарядное устройство.
Просьба не путать это чудо инженерной мысли с различными хлебобулочными изделиями.

Telebaton.png Telebaton 0.png Телескопическая дубинка (Telescopic baton)

Альтернатива электрической дубинке не требующая подзарядки. Имеется у Хоса и капитана.

Taser.pngТазер (Taser)

Тазер - это главное оружие дальнего боя для офицера СБ. Если вы не в состоянии угнаться за преступником, то используйте это чудесное оружие.
Перезаряжается при помощи зарядного устройства.
Предупреждение, использование чрезмерного количества электрических разрядов на человеке могут привести к остановке сердца.

Egun.gifЭнергетический пистолет (Energy Gun)

Несколько штук есть в оружейной, один у хоса, хопа и капитана. Это оружие - комбинация тазера и лазерной винтовки.
Может работать в двух режимах, для переключения режима щелкните мышкой по винтовке.
Красный цвет индикатора соответствует летальному режиму, синий - режиму оглушения.

Laser.pngЛазерная винтовка (Laser Rifle)

Находится в арсенале или заказывается в грузовом отсеке. У нее только одно предназначение - убивать.
Не требует патронов, перезаряжается при помощи зарядного устройства.

Laser.png Лазерная винтовка для практики (Practice Laser Gun)

Модифицированная версия лазерной винтовки, не наносит урона, используется для тренировок на стрельбище.

Ionrifle.pngИонная пушка (Ion Rifle)

Находится в арсенале. Не наносит физических повреждений живым организмам. Эффективна против киборгов.
При попадании в человека, разряжает все пушки работающие на электричестве.

Combat Shotgun.pngБоевой дробовик (Combat shotgun)

Его можно заказать в отделе снабжения.
Использует следующие типы патронов:
* Файл:Shotgun shell red.png Standard Shell - высокие повреждения.
* Файл:Shotgunshells.png Beanbag Shell - безвредны, в основном используются барменом для зарядки двухстволки.
* Файл:Shotgun shell white.png Blank Shell - безвредны.
* Stun Shell.png Stun Shell - используются для оглушения людей.

Flashbangbox.pngFlashbang.gifСветошумовая граната (Flashbang)

Светошумовая граната. Запал установлен на 3 секунды. При активации слепит, ошеломляет и на долгое время оглушает. Очень эффективно против разъярённой толпы. 
Будьте осторожны при использовании гранат, при неумелом обращении вы можете оглушить себя или полностью потерять зрение.

Предметы

Police tape.PNG Полицейская лента (Police tape)

При помощи этой ленты, вы можете ограничить какой либо участок от попадания туда людей, также ей возможно оцепить дверь.

PFlash.gif Портативный флешер (Portable Flash)

Портативный флешер - довольно эффективное устройство, которое после того, как его прикрутили к полу, будет испускать яркий свет, ослепляющий всех кто будет пробегать мимо него и не имеющего защиты против яркого света. Чтобы подготовить портативный флешер, для начала принесите его в желаемое место, потом используйте гаечный ключ чтобы закрепить болты к поверхности. После того, как вы это сделали, портативный флешер будет потреблять электричество из ближайшего APC. Установленный портативный флешер будет испускать яркую вспышку, если датчики движения обнаруживают бегущего человека. Если вы не в какой-либо защите от яркого света (как солнцезащитные очки или сварочная маска), вы будете моментально ослеплены, если вы рядом с портативным флешером когда он срабатывает.

Файл:Deployable Barrier.png Развертываемый барьер (Deployable Barrier)

Используется для блокировки проходов, перетащите барьер на нужное место и активируйте картой.


Recharger.gif Зарядное устройство (Recharger)

Используется для зарядки различного энергетического оружия.

Файл:Implantbox.png Имплант слежения (Tracking Implant)

Используется для слежения за особо опасными членами экипажа. Для использования необходимо вживить в тело.


Файл:Implantbox.pngХимический имплант (Chemical Implant)

Используется для удаленного вкалывания химикатов в организм. Для использования необходимо имплантировать в тело.


Lockbox.png Implant Case.png Implanter.png Файл:Implant Pad.gif Имплант лояльности (Loyalty Implant)

Эти импланты используются при бунтах или политических переворотах на станции (то есть, они помогают только против приспешников революции).
При вживлении в человека имплант заставляет его думать о корпорации Нанотрасен только хорошее.
В связи с тем, что имплант вносит необратимые изменения в сознание, его применение может "поджарить" мозг имплантируемого с высокой вероятностью.

Handcuffsbox.pngHandcuffs.pngНаручники (Handcuffs)

Обычные наручники. Используются для ограничения свободы человека.
Не забывайте надевать их на преступников при задержании. Если вы их тащите(pull), то они не смогут от вас убежать. Так же люди в наручниках не могут брать предметы и открывать двери. Для того чтобы надеть наручники на кого-либо, вам необходимо схватить человека в сильный захват ("синий grab"), а затем переключившись на вторую руку, в которой наручники, кликнуть по человеку.

SpaceLaw.png Космический закон (Space Law)

Официальная копия свода космических законов. Должна быть у каждого офицера охраны. 
Помни офицер - при задержании преступника ты в обязательном порядке должен назвать ему номера статей которые он нарушил.

Hailer.pngМегафон (Hailer)

Предупреждает людей о присутствии офицера безопасности поблизости.
Так же служит знаком типа - бросай оружие или я открываю огонь на поражение.

Magazine (.45 rubber).PNG Магазин к пистолету (.45 rubber)

Используется для перезарядки пистолета детектива.

Scanner.png Сканер улик (Forensic Scanner)

Используется детективом для сканирования и обнаружения различных улик.

Box.png Evidence Bag.pngПакет для улик (Evidence Bag)

Используются детективом для хранения улик.

Machines

SecTech
SecTech

Security Robots

The Robotic side of the security force.

Securitron/ Officer Beepsky
Securitron/
Officer Beepsky
Находится в: One patrolling around the halls, others manufactured in Robotics
Используется для: Detaining criminals
Описание
The station only starts with one securitron, the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using handcuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets.

You can change the Securitron's settings by swiping your security-access ID on it and looking at it:

  • Status: On/Off The Securitron is either turned on or off.
  • Behaviour controls are locked/unlocked People can access the controls or not.
  • Maintenance panel panel is closed/open People can access the maintenance panel or not.
  • Check for Weapon Authorization: No/Yes Arrests/detains anyone who has a weapon visible and is not a head job or security force.
  • Check Security Records: Yes/No Checks the security records if anyone's set to wanted and arrests/detains them.
  • Operating Mode: Arrest/Detain Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.
  • Auto Patrol: On/Off Patrols the station.

See here how to construct a Securitron.

ED-209
ED-209
Находится в: manufactured in Robotics
Используется для: Detaining criminals even more efficiently
Описание
The most fearsome security robot. Like Beepsky but with ranged stun attack.

Controls:

  • Same as Securitron's

See here how to construct an ED-209.

Non-Lethal Weapons


Flash
Flash
Находится в: Lockers at Security Office and Security Posts, Chief Engineer's Office, Robotics, Bridge, Tech Storage
Используется для: Subjugating criminals
Стратегия: Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand.
Описание
A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for approximately five seconds if they are immediately adjacent to you. This light will overcome visual senses, causing disorientation, allowing plenty of time to beat them to death handcuff them. This is an acceptable alternative to a Stun Baton in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as welding helmets or Sunglasses. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Disoriented people also aren't very easy to stun as they stumble around a lot.

Handheld flashes are effective at stunning Cyborgs, and are one of the few ways of stunning them. Carry it in your pocket or security belt.

Some revolutionary leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.



Telescopic Baton
Telescopic Baton
Находится в: Heads' backpacks
Используется для: Subjugating your staff when they feel like not taking orders
Стратегия: Apply it in your hand to extend it, apply to person
Описание
A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count.



Stun Baton
Stun Baton
Находится в: Lockers at Security Office, spawns in security officers' backpacks
Используется для: Subjugating criminals
Стратегия: Use it on the criminal
Описание
Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown.

Stun batons have two modes: on and off. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Recharged in a recharger.




Hybrid Taser
Hybrid Taser
Находится в: Lockers at Security Office and Security Posts
Используется для: Subjugating criminals
Стратегия: Shoot it at the target
Описание
This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases (see space law section Dangerous Criminals). They can be found in security lockers.



Flashbang
Flashbang
Находится в: Inside lockers at Security Office and Security Posts, a full box at Armory Flashbangbox.png
Используется для: Subjugating many criminals at once
Стратегия: Trigger it and throw it at a criminal mob
Описание
This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.

Flashbangs will stun their targets unless they've protected both their eyes and ears. Security usually starts with HUDsunglasses and bowman headsets, allowing them to throw flashbangs safely; ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. They will pierce through protections if they explode on the same tile as the victim, so be sure to throw them before they explode.

Also note that the flashbang will disable cyborgs for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it).



Pepperspray
Pepperspray
Находится в: Inside lockers at Security Office and Security Posts
Используется для: Subjugating a criminal
Стратегия: Shoot it at the criminal
Описание
Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.

Can be filled at Pepper Spray Refiller.png Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that.



Handcuffs
Handcuffs
Находится в: Security Office, full box at Armory Handcuffsbox.png
Используется для: Apprehending the criminal
Стратегия: Apply it to a criminal
Описание
Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents criminals from holding items, opening doors, and generally locks them behind whatever room they're in. If the victim were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the criminal, as this may loosen the prisoner from your grip allowing him to run free. A freedom implant or resourceful changeling can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison shoes to make foot shackles, which force a person to always walk.

Lethal Weapons


Laser Gun
Laser Gun
Находится в: Armory
Используется для: Eliminating threats
Стратегия: Fire at the target
Описание
Distributed by the Warden, this is a more lethal version of the Energy Gun that in fact lacks a non-lethal function. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of burning damage. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with Riot Shields in extreme cases. Can be ordered by the quartermasters in a secure weapons crate, which itself can only be opened by a security officer or military head of staff.

In the event of a massive biological outbreak, security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.



Файл:Energy Gun.gif
Energy Gun
Находится в: Armory, Captain's locker, Head of Personnel's locker
Используется для: Subjugating criminals and/or eliminating threats
Стратегия: Toggle the mode you want and fire at the target
Описание
Distributed by the Warden and standard issue for the Head of Personnel, Head of Security and the Captain. This state of the art weapon combines the function of a Disabler and a laser gun in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure crate by the quartermaster. They are to be distributed only under the most extreme circumstances or at the Head of Security's discretion.



Файл:Multiphase gun stun.gif
Multiphase Energy Gun
Находится в: Head of Security's locker
Используется для: Subjugating criminals and/or eliminating threats
Стратегия: Toggle the mode you want and fire at the target
Описание
Unique weapon held only be the Head of Security. Functions essentially as a more advance energy gun, capable of firing in either disable, stun or lethal laser modes.



Automatic Rifle
Automatic Rifle
Находится в: Cargo
Используется для: Eliminating threats
Стратегия: Fire at the target
Описание
Ballistic rifle that Security can gain access to via Cargo. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defences such as Energy Shields and, to a degree, Energy Swords. However this weapons weaknesses are that it needs physical ammo to reload with, ammo that must be purchased and resupplied from cargo, the weapon lacks any stunning capability, cannot bypass glass and must be bought from Cargo en mass.

The choice to acquire this weapon is usually in the hands of the Head of Security or the Warden, and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as Nuclear Operatives declaring war, then the weapon tends to be a popular choice.

[Show/hide] Wt-550 Auto Rifle Ammo

Standard Ammo

WT-550 Standard Magazine
WT-550 Standard Magazine
Находится в: Constructed from Science, ordered from Cargo.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standing damaging bullets. Easy and cheap to produce.

Armour Piercing Ammo

WT-550 Armour Piercing Magazine
WT-550 Armour Piercing Magazine
Находится в: Constructed from Science.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armour piercing bullets that can tear through armour, but at the cost of dealing less damage per bullet.

Toxin Tipped Ammo

WT-550 Toxin Tipped Magazine
WT-550 Toxin Tipped Magazine
Находится в: Constructed from Science.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit.

Incendiary Ammo

WT-550 Incendiary Magazine
WT-550 Incendiary Magazine
Находится в: Constructed from Science.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.


Riot Shotgun
Riot Shotgun
Находится в: Armory
Используется для: Stunning/Eliminating threats
Стратегия: Fire at the target
Описание
Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawned off with any form of saw to allow the Shotgun to fit in a backpack.



Cycler Shotgun
Cycler Shotgun
Находится в: Warden's Locker
Используется для: Eliminating threats
Стратегия: Fire at the target
Описание
Unique shotgun that only the Warden has access to. A semi-automatic shotgun that can hold up to eight shells at a time in two firing tubes. The operator can thus load both tubes with different ammo and swap the shotgun from one tube to the other to fire. As a example this can allow the user to swap from non-lethal to lethal ammunition on the fly.

Generally superior to the Riot Shotgun, but lacks the ability to be sawned off and thus cannot fit inside a backpack.

Armor for Protection

Helmet
Helmet
Находится в: Lockers at Security Office and Security Posts
Используется для: General defence
Стратегия: Wear it to mitigate some damage from attacks.
Описание
Standard issue security Helmet issued to all Security Officers. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty.


HUDSunglasses
HUDSunglasses
Находится в: Lockers at Security Office and Security Posts
Используется для: Information
Стратегия: Wear it to identify arrest targets easier
Описание
Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a Mindshield Implant. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like Flash or Flashbang.

Can also be used to set a see able target to arrest on the fly.


Body Armor
Body Armor
Находится в: Lockers at Security Office and Security Posts, Head of Personnels Locker
Используется для: General defence
Стратегия: Wear it to mitigate some damage from attacks
Описание
Standard issue security Body Armor, issued to all Security personal and select station personal. Provides a moderate amount of protection, so its recommended you wear it at all times.


Riot Helmet
Riot Helmet
Находится в: Armory
Используется для: Melee defence
Стратегия: Wear it to mitigate melee attacks significantly
Описание
Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person's face.


Riot Armor
Riot Armor
Находится в: Armory
Используется для: Melee defence
Стратегия: Wear it to mitigate melee attacks significantly
Описание
Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else.


Tactical Helmet
Tactical Helmet
Находится в: Armory
Используется для: Ballistic and explosive defence
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly
Описание
Special duty helmet worn by Tactical Officers during a crisis. Tactical Helmets provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks.


Tactical Vest
Tactical Vest
Находится в: Armory
Используется для: Ballistic and explosive defence
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly
Описание
Special duty armor worn by Tactical Officers during a crisis. Tactical Armor provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks.


Ablative Vest
Ablative Vest
Находится в: Armory
Используется для: Laser and energy defence
Стратегия: Wear it to mitigate laser and energy attacks significantly
Описание
Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.


NOTE: For all above and below items, remember to LOCK the locker you took them from!

Other Items


Secway
Secway
Находится в: Armory
Используется для: Cruising
Стратегия: Drag yourself on it with the key in hand
Описание
Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.



Seclite
Seclite
Находится в: Security Officer's backpack
Используется для: Seeing in the dark
Стратегия: Switch it on to see better in darkness or use it for self-defense
Описание
A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers.



Security Gas Mask
Security Gas Mask
Находится в: Armory, Head of Security's locker
Используется для: Internals, shout very loud at the criminals
Стратегия: Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals
Описание
A very useful piece of equipment for when you don't have time to politely ask someone to stop.

Can be hacked if you like scaring the criminals.



Riot Shield
Riot Shield
Находится в: Armory, Head of Security's locker
Используется для: To protect you from melee attacks
Стратегия: Wield it and form a wall with your comrades
Описание
These are held in a hand space and used to block close range weapons, but offer no protection against ballistic weapons or lasers. Makes you un-pushable.

They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. When I play the maracas I go chick-chicky-boom, chick-chicky boom



Tracking Implant
Tracking Implant
Находится в: Armory in a Tracking Implant Kit Файл:Implantbox.png
Используется для: Making it possible to teleport straight up to the implanted person
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Описание
When used on someone, it will put a tracking beacon INSIDE the person. No, it does not cause people to be gibbed when teleported to. The Prison Management Console can be used to check the implanted person's location and even send messages into their mind.
Disintegrates in 10 minutes after the death of host.



Chemical Implant
Chemical Implant
Находится в: Armory in a Chemical Implant Kit Файл:Implantbox.png
Используется для: Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Описание
Can only be loaded while still in its original case.
Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,

the implant may become unstable and either pre-maturely inject the subject or simply break.
Disintegrates in 10 minutes after the death of host.



Mindshield Implant
Mindshield Implant
Находится в: Armory in a Lockbox (Mindshield Implants) Файл:Loyalty Implants.png, Head of Security's Office
Используется для: Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Описание
When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a religious one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant.



Electropack
Electropack
Находится в: Prison Wing
Используется для: Torture
Стратегия: Set a signal, screwdriver it on, throw it on a criminal and send the signal
Описание
This is a tool used to keep a particularly dangerous criminal under control. When turned on via Screwdriver, the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without someone else's help. After activation, a simple press of a Remote Signaling Device set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them.

Best of all- This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a Chair that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?



Space Law
Space Law
Находится в: Security Office, Security Posts
Используется для: Studying intently about the Law
Стратегия: Apply it in hand to read
Описание
An official copy of Space Law is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.



Recharger
Recharger
Находится в: Armory, Security Office, Security Posts
Используется для: Securing an area from anyone without protective eyewear
Стратегия: Pull it to a powered area and wrench it in place
Описание
A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a blob eating the station.

The recharge time of your energy based devices will vary depending on their maximum capacity.



Portable Flash
Portable Flash
Находится в: Armory
Используется для: Securing an area
Стратегия: Pull it to a powered area and wrench it in place
Описание
A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.

To prepare a portable flasher, first bring it to the desired area, then use a Wrench to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local APC. If you are not wearing a form of eye protection (such as Sunglasses or a Welding Helmet) you will become momentarily stunned if you are close to the portable flasher when it goes off.



Deployable Barrier Grenade
Deployable Barrier Grenade
Находится в: Armory
Используется для: Securing an area, making sure no one (without Armory access) can pass through
Стратегия: Drag it where you need it and swipe it with your ID
Описание
The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden barricade. Swipe your ID card to lock/unlock it. Blows up if too damaged, but can be repaired with a wrench!



Lethal Injection Syringe
Lethal Injection Syringe
Находится в: Prison Wing
Используется для: Eliminating a convict
Стратегия: Use it on the convict
Описание
A special syringe designed for lethal injections. Holds 50 units of Chloral Hydrate. It injects all of its reagents in one push. This kills the convict in about two minutes.

Machines

SecTech
SecTech

Security Robots

The Robotic side of the security force.

Securitron/ Officer Beepsky
Securitron/
Officer Beepsky
Находится в: One patrolling around the halls, others manufactured in Robotics
Используется для: Detaining criminals
Описание
The station only starts with one securitron, the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using handcuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets.

You can change the Securitron's settings by swiping your security-access ID on it and looking at it:

  • Status: On/Off The Securitron is either turned on or off.
  • Behaviour controls are locked/unlocked People can access the controls or not.
  • Maintenance panel panel is closed/open People can access the maintenance panel or not.
  • Check for Weapon Authorization: No/Yes Arrests/detains anyone who has a weapon visible and is not a head job or security force.
  • Check Security Records: Yes/No Checks the security records if anyone's set to wanted and arrests/detains them.
  • Operating Mode: Arrest/Detain Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.
  • Auto Patrol: On/Off Patrols the station.

See here how to construct a Securitron.

ED-209
ED-209
Находится в: manufactured in Robotics
Используется для: Detaining criminals even more efficiently
Описание
The most fearsome security robot. Like Beepsky but with ranged stun attack.

Controls:

  • Same as Securitron's

See here how to construct an ED-209.