Cyborg

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Синтетический организм
Киборг
Киборг
Доступ: Полный
Сложность: Сложно
Начальство: Текущие законы и ИИ
Задачи: Подчинятся законам, и делать то что говорит ИИ.
Гайды: Нет гайдов.

Будучи киборгом вы обязаны служить экипажу так же как и ИИ. Так же вы должны во всем подчиняться ИИ (в пределах разумного).

В начале раунда появляется максимум два киборга. Так же киборгов в течении раунда может собирать Робототехник используя мозги мертвых или живых людей.

Общие сведения

The cyborg is very undervalued, and abused. You could save dozens of people and get emagged a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.

Remember cyborgs are players as well, blowing them without a good reason is treated exactly the same as murder of a human crewmember so use the lockdown button and avoid blowing borgs for no good reason.

Начало игры

The station is supplied with two cyborgs, shipped straight to the AI Upload chamber. These cyborgs do not have the best battery, so it is suggested that they upgrade their battery with a higher capacity cell as soon as possible. The cyborgs were shipped in less than secure conditions, but the AI would know if one of its cyborgs was tampered with. Right?

Модернизация

Welcome to the land of being a cyborg! Being revived in this fashion is often highly disorienting, and can lead to considerable confusion and difficulty adapting to one's new body.

You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on which AI you are slaved to, which you must select before activating any modules. Also note that if an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).

Возвращение к плоти

It is possible to return cyborgs to a human form. If you blow a cyborg up, it's MMI comes out, and you can extract the brain from that by swiping a sufficently accessed ID. Cut out a human body's brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new human.

Бинарная связь

Cyborgs are different in that they have a robot talk, which works with :s instead of :h. They can use this private channel to talk to other borgs and the AI.

Depending on their module, they may be able to access a departments radio (such as engineering) and talk on it as normal using :h.

Ремонт

Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.

Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.

For more information about Cyborg maintenance, see the Guide to robotics.

Модули

Cyborgs come with an array of advanced cybernetic modules, each loaded with a number of features (referred to as modules). Each has a flash device built in. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station.

Стандартный модуль

Cyborg.png

An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following:

Модуль обслуживающего персонала

Waitress Bro Butler Kent Rich

A fairly useless module, but can be fun to have around. Comes loaded with the following:

  • Flash
  • Space Beer
  • Universal Enzyme
  • pen
  • Rapid-Service-Fabricator (RSF) - Can produce drinking glasses, cigarettes, paper, pens, packs of dice, and space cash (only works on flat surfaces).
  • Industrial Dropper
  • Zippo lighter
  • Tray
  • Shaker
  • Mickey Finn's Special Brew - Poisonous (When Emagged)

Шахтерский модуль

Borg Miner.png

Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not able to use regular crates, and will need to drag materials from the smelter one at a time. Includes:

Медицинский модуль

Humanoid Non-Humanoid

Medical cyborgs of dubious usefulness. Their medicines only recharge whilst they are in a cyborg recharge station and they are also not able to heal or mix chemicals with any great efficiency. They lack hands, so they are unable to put patients in sleepers or cryo, and they cannot perform surgery. They're only upside is that they are able to reach patients in otherwise dangerous environments. However, other modules can do this as well. Medical modules are loaded with:

  • Flashlight
  • Flash
  • Medical HUD
  • Health Analyzer
  • Syringe (anti-toxin)
  • Syringe (inaprovaline)
  • Syringe (mixed)
  • Syringe
  • Syringe
  • Internal inaprovaline bottle
  • Internal anti-toxin bottle
  • Beaker
  • Industrial Dropper
  • Dexalin pill
  • Anti-toxins pill
  • Kelotane pill
  • Bicardine pill
  • Cyanide pill - Near instant death when swallowed (When Emagged)

Охранный модуль

Файл:Borg Security Humanoid.pngBorg Security.png

Security cyborgs are fairly useful. Their taser and stun baton are dependant on their cell charge and they have an unlimited number of handcuffs. Security modules are loaded with the following:

Инженерный модуль

Humanoid Non-Humanoid

Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair themselves, or other cyborgs. However, due to lack of hands, they are not able to fully turn on the Engine, and they lack the ability to construct some items. Engineering modules are loaded with the following:

  • Flashlight
  • Flash
  • Meson Vision
  • Rapid-construction-device
  • Fire extinguisher
  • Industrial Welding Tool
  • Screwdriver
  • Wrench
  • Crowbar
  • Wirecutters
  • Multitool
  • T-ray scanner
  • Analyzer
  • Metal
  • Reinforced glass
  • Cable coil
  • Electrified arm - Like a stun baton (When Emagged)

Модуль уборщика

Humanoid Non-Humanoid

About as useful as a regular Janitor. Comes loaded with the following:

  • Flashlight
  • Flash
  • Soap
  • Trash Bag
  • Mop
  • Lube spray - Causes people to trip (When Emagged)

Апгрейды

Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.

There are three lights in the cyborg with three corresponding wires:

  • LawSync: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
    • Pulsing does nothing.
    • Cutting will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
    • Mending this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
  • AI Link: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.
    • Pulsing this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
    • Cutting this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
    • Mending this wire does nothing. You need to pulse it to reconnect it to an AI.
  • Module Lock: If this light is on, the module of the cyborg cannot be changed.
    • Pulsing this will reset the module of a cyborg and allow it to pick a new one.
    • Cutting this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.
    • Mending this wire will allow the cyborg to change modules.

An emagged cyborg will have no LawSync or AI link and cannot be reset.

Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.

Модули сброса

Cyborg modules can be reset by opening up the cyborg, taking out the power cell, exposing the wires and then pulsing the module reset wire.

  • Use ID on Cyborg to unlock panel.
  • Crowbar open Cyborg panel.
  • Take out power cell with empty hand.
  • Screwdriver to expose wires.
  • Pulse wire with multitool (colour is random).
  • Screwdriver to unexpose wires.
  • Add power cell back in.
  • Crowbar close the panel and then ID lock it.

You'll know you got the right wire when the cyborg changes to its default model.

Примечания

  • You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.
  • Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum.
  • You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.
  • You are immune to most (if not all) maladies such as disease and radiation poisoning.
  • You must follow the AI's laws.
  • You cannot pick up, use or equip with external items.
  • You can be locked down or blown up using the Robotics Control Computer in the Research Director's Office.
  • You are considered directly subordinate to the AI, if an AI is present and functional.
  • Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console.
  • Like the AI, you can remotely view alarm statuses. Use this to your advantage.
  • Unlike the AI, you cannot use security cameras for remote viewing.
  • You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful.
  • Cyborgs have all-access and more, as well as remote door interaction.
  • You will need to recharge using the Cyborg Recharging Stations in the Assembly Line or the Dormitories.
  • When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.
  • You are very tough, and as fast as, if not faster, than most of your human compatriots.
  • Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.
  • Cyborgs may not know what emotions, or feelings are, but that doesn't give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn't have the right to rush in with a stun baton and beat the Hostage takers.

Взлом.exe

Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.

To emag a cyborg, follow these steps:

  1. Use and Emag or ID to unlock the cover.
  2. Crowbar open the cover.
  3. Use Emag again.

This will turn control of the cyborg over the the person who emagged it and disconnect it from the AI and Cyborg Upload Console.

Note: Many people fail to emag cyborgs for a number of reasons.

  • Emags have a limited amount of charges, around 3-4 sometimes 5.
  • People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.
  • Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.
  • If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.
  • When the panel is opened, using an emag on the cyborg will sometimes display 'You fail to lock Cyborg-X's interface.' and will waste another emag charge.
  • Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of 'Hack attempted'.

Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!

What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.

Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an AI by simply using the cyborg upload located opposite the AI upload.


Профессии

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Командование Капитан - Глава Персонала - Глава Охраны - Главный Инженер - Руководитель Исследований - Главный Врач
Представители НаноТрейзен Агент Внутренних Дел - Офицер Blueshield
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Особые Отряд Быстрого Реагирования - Эскадрон Смерти - Ударный Отряд Синдиката - Ян